---
 src/compositor-wayland.c | 160 +++----------------------------------------
 src/compositor.h         |   3 +
 src/gles2-renderer.c     | 173 ++++++++++++++++++++++++++++++++++++++++++++++-
 3 files changed, 183 insertions(+), 153 deletions(-)

diff --git a/src/compositor-wayland.c b/src/compositor-wayland.c
index 8bcf9da..919b4bd 100644
--- a/src/compositor-wayland.c
+++ b/src/compositor-wayland.c
@@ -36,8 +36,6 @@
 #include <wayland-client.h>
 #include <wayland-egl.h>
 
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
 #include <EGL/egl.h>
 #include <EGL/eglext.h>
 
@@ -63,8 +61,6 @@ struct wayland_compositor {
 
        struct {
                int32_t top, bottom, left, right;
-               GLuint texture;
-               int32_t width, height;
        } border;
 
        struct wl_list input_list;
@@ -72,7 +68,6 @@ struct wayland_compositor {
 
 struct wayland_output {
        struct weston_output    base;
-       struct wl_listener      frame_listener;
        struct {
                struct wl_surface       *surface;
                struct wl_shell_surface *shell_surface;
@@ -95,126 +90,11 @@ struct wayland_input {
        struct wayland_output *output;
 };
 
-
-static int
-texture_border(struct wayland_output *output)
-{
-       struct wayland_compositor *c =
-               (struct wayland_compositor *) output->base.compositor;
-       GLfloat *d;
-       unsigned int *p;
-       int i, j, k, n;
-       GLfloat x[4], y[4], u[4], v[4];
-
-       x[0] = -c->border.left;
-       x[1] = 0;
-       x[2] = output->base.current->width;
-       x[3] = output->base.current->width + c->border.right;
-
-       y[0] = -c->border.top;
-       y[1] = 0;
-       y[2] = output->base.current->height;
-       y[3] = output->base.current->height + c->border.bottom;
-
-       u[0] = 0.0;
-       u[1] = (GLfloat) c->border.left / c->border.width;
-       u[2] = (GLfloat) (c->border.width - c->border.right) / c->border.width;
-       u[3] = 1.0;
-
-       v[0] = 0.0;
-       v[1] = (GLfloat) c->border.top / c->border.height;
-       v[2] = (GLfloat) (c->border.height - c->border.bottom) / 
c->border.height;
-       v[3] = 1.0;
-
-       n = 8;
-       d = wl_array_add(&c->base.vertices, n * 16 * sizeof *d);
-       p = wl_array_add(&c->base.indices, n * 6 * sizeof *p);
-
-       k = 0;
-       for (i = 0; i < 3; i++)
-               for (j = 0; j < 3; j++) {
-
-                       if (i == 1 && j == 1)
-                               continue;
-
-                       d[ 0] = x[i];
-                       d[ 1] = y[j];
-                       d[ 2] = u[i];
-                       d[ 3] = v[j];
-
-                       d[ 4] = x[i];
-                       d[ 5] = y[j + 1];
-                       d[ 6] = u[i];
-                       d[ 7] = v[j + 1];
-
-                       d[ 8] = x[i + 1];
-                       d[ 9] = y[j];
-                       d[10] = u[i + 1];
-                       d[11] = v[j];
-
-                       d[12] = x[i + 1];
-                       d[13] = y[j + 1];
-                       d[14] = u[i + 1];
-                       d[15] = v[j + 1];
-
-                       p[0] = k + 0;
-                       p[1] = k + 1;
-                       p[2] = k + 2;
-                       p[3] = k + 2;
-                       p[4] = k + 1;
-                       p[5] = k + 3;
-
-                       d += 16;
-                       p += 6;
-                       k += 4;
-               }
-
-       return k / 4;
-}
-
-static void
-draw_border(struct wayland_output *output)
-{
-       struct wayland_compositor *c =
-               (struct wayland_compositor *) output->base.compositor;
-       struct weston_shader *shader = &c->base.texture_shader_rgba;
-       GLfloat *v;
-       int n;
-
-       glDisable(GL_BLEND);
-       glUseProgram(shader->program);
-       c->base.current_shader = shader;
-
-       glUniformMatrix4fv(shader->proj_uniform,
-                          1, GL_FALSE, output->base.matrix.d);
-
-       glUniform1i(shader->tex_uniforms[0], 0);
-       glUniform1f(shader->alpha_uniform, 1);
-
-       n = texture_border(output);
-
-       glBindTexture(GL_TEXTURE_2D, c->border.texture);
-
-       v = c->base.vertices.data;
-       glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
-       glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
-       glEnableVertexAttribArray(0);
-       glEnableVertexAttribArray(1);
-
-       glDrawElements(GL_TRIANGLES, n * 6,
-                      GL_UNSIGNED_INT, c->base.indices.data);
-
-       glDisableVertexAttribArray(1);
-       glDisableVertexAttribArray(0);
-
-       c->base.vertices.size = 0;
-       c->base.indices.size = 0;
-}
-
 static void
 create_border(struct wayland_compositor *c)
 {
        pixman_image_t *image;
+       int32_t edges[4];
 
        image = load_image(DATADIR "/weston/border.png");
        if (!image) {
@@ -222,21 +102,14 @@ create_border(struct wayland_compositor *c)
                return;
        }
 
-       c->border.width = pixman_image_get_width(image);
-       c->border.height = pixman_image_get_height(image);
-
-       glGenTextures(1, &c->border.texture);
-       glBindTexture(GL_TEXTURE_2D, c->border.texture);
-       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+       edges[0] = c->border.left;
+       edges[1] = c->border.right;
+       edges[2] = c->border.top;
+       edges[3] = c->border.bottom;
 
-       glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
-                    c->border.width,
-                    c->border.height,
-                    0, GL_BGRA_EXT, GL_UNSIGNED_BYTE,
-                    pixman_image_get_data(image));
+       gles2_renderer_set_border(&c->base, pixman_image_get_width(image),
+               pixman_image_get_height(image),
+               pixman_image_get_data(image), edges);
 
        pixman_image_unref(image);
 }
@@ -255,16 +128,6 @@ static const struct wl_callback_listener frame_listener = {
 };
 
 static void
-wayland_output_frame_notify(struct wl_listener *listener, void *data)
-{
-       struct wayland_output *output =
-               container_of(listener,
-                            struct wayland_output, frame_listener);
-
-       draw_border(output);
-}
-
-static void
 wayland_output_repaint(struct weston_output *output_base,
                       pixman_region32_t *damage)
 {
@@ -318,10 +181,6 @@ wayland_compositor_create_output(struct wayland_compositor 
*c,
        weston_output_init(&output->base, &c->base, 0, 0, width, height,
                                                WL_OUTPUT_TRANSFORM_NORMAL);
 
-       output->base.border.top = c->border.top;
-       output->base.border.bottom = c->border.bottom;
-       output->base.border.left = c->border.left;
-       output->base.border.right = c->border.right;
        output->base.make = "waywayland";
        output->base.model = "none";
 
@@ -364,9 +223,6 @@ wayland_compositor_create_output(struct wayland_compositor 
*c,
 
        wl_list_insert(c->base.output_list.prev, &output->base.link);
 
-       output->frame_listener.notify = wayland_output_frame_notify;
-       wl_signal_add(&output->base.frame_signal, &output->frame_listener);
-
        return 0;
 
 cleanup_window:
diff --git a/src/compositor.h b/src/compositor.h
index fdd4a58..48bbbc6 100644
--- a/src/compositor.h
+++ b/src/compositor.h
@@ -828,6 +828,9 @@ typedef int (*gles2_renderer_choose_config_t)(void *data, 
EGLDisplay display,
 int
 gles2_renderer_init(struct weston_compositor *ec, EGLNativeDisplayType display,
        gles2_renderer_choose_config_t choose_config, void *data);
+void
+gles2_renderer_set_border(struct weston_compositor *ec, int32_t width, int32_t 
height, void *data,
+                         int32_t *edges);
 struct gles2_output_state *
 gles2_renderer_output_state_create(struct weston_compositor *ec,
                                   EGLNativeWindowType window);
diff --git a/src/gles2-renderer.c b/src/gles2-renderer.c
index df04f00..0f943ff 100644
--- a/src/gles2-renderer.c
+++ b/src/gles2-renderer.c
@@ -40,6 +40,12 @@ struct gles2_renderer {
        EGLDisplay egl_display;
        EGLContext egl_context;
        EGLConfig egl_config;
+
+       struct {
+               int32_t top, bottom, left, right;
+               GLuint texture;
+               int32_t width, height;
+       } border;
 };
 
 static inline struct gles2_output_state *
@@ -720,6 +726,123 @@ repaint_surfaces(struct weston_output *output, 
pixman_region32_t *damage)
                        draw_surface(surface, output, damage);
 }
 
+
+static int
+texture_border(struct weston_output *output)
+{
+       struct weston_compositor *ec = output->compositor;
+       struct gles2_renderer *gr = get_renderer(ec);
+       GLfloat *d;
+       unsigned int *p;
+       int i, j, k, n;
+       GLfloat x[4], y[4], u[4], v[4];
+
+       x[0] = -gr->border.left;
+       x[1] = 0;
+       x[2] = output->current->width;
+       x[3] = output->current->width + gr->border.right;
+
+       y[0] = -gr->border.top;
+       y[1] = 0;
+       y[2] = output->current->height;
+       y[3] = output->current->height + gr->border.bottom;
+
+       u[0] = 0.0;
+       u[1] = (GLfloat) gr->border.left / gr->border.width;
+       u[2] = (GLfloat) (gr->border.width - gr->border.right) / 
gr->border.width;
+       u[3] = 1.0;
+
+       v[0] = 0.0;
+       v[1] = (GLfloat) gr->border.top / gr->border.height;
+       v[2] = (GLfloat) (gr->border.height - gr->border.bottom) / 
gr->border.height;
+       v[3] = 1.0;
+
+       n = 8;
+       d = wl_array_add(&ec->vertices, n * 16 * sizeof *d);
+       p = wl_array_add(&ec->indices, n * 6 * sizeof *p);
+
+       k = 0;
+       for (i = 0; i < 3; i++)
+               for (j = 0; j < 3; j++) {
+
+                       if (i == 1 && j == 1)
+                               continue;
+
+                       d[ 0] = x[i];
+                       d[ 1] = y[j];
+                       d[ 2] = u[i];
+                       d[ 3] = v[j];
+
+                       d[ 4] = x[i];
+                       d[ 5] = y[j + 1];
+                       d[ 6] = u[i];
+                       d[ 7] = v[j + 1];
+
+                       d[ 8] = x[i + 1];
+                       d[ 9] = y[j];
+                       d[10] = u[i + 1];
+                       d[11] = v[j];
+
+                       d[12] = x[i + 1];
+                       d[13] = y[j + 1];
+                       d[14] = u[i + 1];
+                       d[15] = v[j + 1];
+
+                       p[0] = k + 0;
+                       p[1] = k + 1;
+                       p[2] = k + 2;
+                       p[3] = k + 2;
+                       p[4] = k + 1;
+                       p[5] = k + 3;
+
+                       d += 16;
+                       p += 6;
+                       k += 4;
+               }
+
+       return k / 4;
+}
+
+static void
+draw_border(struct weston_output *output)
+{
+       struct weston_compositor *ec = output->compositor;
+       struct gles2_renderer *gr = get_renderer(ec);
+       struct weston_shader *shader = &ec->texture_shader_rgba;
+       GLfloat *v;
+       int n;
+
+       glDisable(GL_BLEND);
+       glUseProgram(shader->program);
+       ec->current_shader = shader;
+
+       glUniformMatrix4fv(shader->proj_uniform,
+                          1, GL_FALSE, output->matrix.d);
+
+       glUniform1i(shader->tex_uniforms[0], 0);
+       glUniform1f(shader->alpha_uniform, 1);
+
+       n = texture_border(output);
+
+       glActiveTexture(GL_TEXTURE0);
+       glBindTexture(GL_TEXTURE_2D, gr->border.texture);
+
+       v = ec->vertices.data;
+       glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
+       glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
+       glEnableVertexAttribArray(0);
+       glEnableVertexAttribArray(1);
+
+       glDrawElements(GL_TRIANGLES, n * 6,
+                      GL_UNSIGNED_INT, ec->indices.data);
+
+       glDisableVertexAttribArray(1);
+       glDisableVertexAttribArray(0);
+
+       ec->vertices.size = 0;
+       ec->indices.size = 0;
+}
+
 static void
 gles2_renderer_repaint_output(struct weston_output *output,
                              pixman_region32_t *output_damage)
@@ -773,6 +896,9 @@ gles2_renderer_repaint_output(struct weston_output *output,
 
        repaint_surfaces(output, output_damage);
 
+       if (gr->border.texture)
+               draw_border(output);
+
        wl_signal_emit(&output->frame_signal, output);
 
        ret = eglSwapBuffers(gr->egl_display, go->egl_surface);
@@ -1185,6 +1311,47 @@ log_egl_config_info(EGLDisplay egldpy, EGLConfig 
eglconfig)
                weston_log_continue(" unknown\n");
 }
 
+static void
+output_apply_border(struct weston_output *output, struct gles2_renderer *gr)
+{
+       output->border.top = gr->border.top;
+       output->border.bottom = gr->border.bottom;
+       output->border.left = gr->border.left;
+       output->border.right = gr->border.right;
+}
+
+WL_EXPORT void
+gles2_renderer_set_border(struct weston_compositor *ec, int32_t width, int32_t 
height, void *data,
+                         int32_t *edges)
+{
+       struct gles2_renderer *gr = get_renderer(ec);
+       struct weston_output *output;
+
+       gr->border.left = edges[0];
+       gr->border.right = edges[1];
+       gr->border.top = edges[2];
+       gr->border.bottom = edges[3];
+
+       gr->border.width = width;
+       gr->border.height = height;
+
+       glGenTextures(1, &gr->border.texture);
+       glBindTexture(GL_TEXTURE_2D, gr->border.texture);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+       glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
+                    width,
+                    height,
+                    0, GL_BGRA_EXT, GL_UNSIGNED_BYTE,
+                    data);
+
+       wl_list_for_each(output, &ec->output_list, link)
+               output_apply_border(output, gr);
+}
+
 static int
 gles2_renderer_setup(struct weston_compositor *ec, EGLSurface egl_surface);
 
@@ -1233,7 +1400,11 @@ WL_EXPORT void
 gles2_renderer_output_bind(struct weston_output *output,
                           struct gles2_output_state *go)
 {
+       struct gles2_renderer *gr = get_renderer(output->compositor);
+
        output->renderer_state = go;
+
+       output_apply_border(output, gr);
 }
 
 WL_EXPORT void
@@ -1271,7 +1442,7 @@ gles2_renderer_init(struct weston_compositor *ec, 
EGLNativeDisplayType display,
                EGL_NONE
        };
 
-       gr = malloc(sizeof *gr);
+       gr = calloc(1, sizeof *gr);
 
        if (gr == NULL)
                return -1;
-- 
1.7.12.4

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