This new client, called transformed, renders a cross with the top part
red and the right green, with the same transform as the output the
surface is in.

This is based on simple-egl.
---
 clients/Makefile.am   |    7 +-
 clients/transformed.c |  787 +++++++++++++++++++++++++++++++++++++++++++++++++
 2 files changed, 793 insertions(+), 1 deletion(-)
 create mode 100644 clients/transformed.c

diff --git a/clients/Makefile.am b/clients/Makefile.am
index a6927d7..86fe535 100644
--- a/clients/Makefile.am
+++ b/clients/Makefile.am
@@ -41,11 +41,16 @@ endif
 
 if BUILD_SIMPLE_EGL_CLIENTS
 simple_egl_clients_programs =                  \
-       simple-egl
+       simple-egl                              \
+       transformed
 
 simple_egl_SOURCES = simple-egl.c
 simple_egl_CPPFLAGS = $(SIMPLE_EGL_CLIENT_CFLAGS)
 simple_egl_LDADD = $(SIMPLE_EGL_CLIENT_LIBS) -lm
+
+transformed_SOURCES = transformed.c
+transformed_CPPFLAGS = $(SIMPLE_EGL_CLIENT_CFLAGS)
+transformed_LDADD = $(SIMPLE_EGL_CLIENT_LIBS) -lm
 endif
 
 if BUILD_CLIENTS
diff --git a/clients/transformed.c b/clients/transformed.c
new file mode 100644
index 0000000..9c019fb
--- /dev/null
+++ b/clients/transformed.c
@@ -0,0 +1,787 @@
+/*
+ * Copyright © 2011 Benjamin Franzke
+ * Copyright © 2012 Intel Corporation
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and its
+ * documentation for any purpose is hereby granted without fee, provided that
+ * the above copyright notice appear in all copies and that both that copyright
+ * notice and this permission notice appear in supporting documentation, and
+ * that the name of the copyright holders not be used in advertising or
+ * publicity pertaining to distribution of the software without specific,
+ * written prior permission.  The copyright holders make no representations
+ * about the suitability of this software for any purpose.  It is provided "as
+ * is" without express or implied warranty.
+ *
+ * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
+ * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
+ * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
+ * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
+ * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
+ * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <stdbool.h>
+#include <math.h>
+#include <assert.h>
+#include <signal.h>
+
+#include <linux/input.h>
+
+#include <wayland-client.h>
+#include <wayland-egl.h>
+
+#include <GLES2/gl2.h>
+#include <EGL/egl.h>
+
+struct window;
+struct seat;
+
+struct display {
+       struct wl_display *display;
+       struct wl_registry *registry;
+       struct wl_compositor *compositor;
+       struct wl_shell *shell;
+       struct wl_seat *seat;
+       struct wl_pointer *pointer;
+       struct wl_keyboard *keyboard;
+       struct wl_shm *shm;
+       struct wl_list output_list;
+       struct {
+               EGLDisplay dpy;
+               EGLContext ctx;
+               EGLConfig conf;
+       } egl;
+       struct window *window;
+};
+
+struct output {
+       struct wl_output *output;
+       int transform;
+       struct wl_list link;
+};
+
+struct geometry {
+       int width, height;
+};
+
+struct window {
+       struct display *display;
+       struct geometry geometry, window_size;
+       struct {
+               GLuint fbo;
+               GLuint color_rbo;
+
+               GLuint transform_uniform;
+
+               GLuint pos;
+               GLuint col;
+       } gl;
+
+       struct output *output;
+       struct wl_egl_window *native;
+       struct wl_surface *surface;
+       struct wl_shell_surface *shell_surface;
+       EGLSurface egl_surface;
+       struct wl_callback *callback;
+       int fullscreen, configured;
+};
+
+static const char *vert_shader_text =
+       "uniform mat4 transform;\n"
+       "attribute vec4 pos;\n"
+       "attribute vec4 color;\n"
+       "varying vec4 v_color;\n"
+       "void main() {\n"
+       "  gl_Position = transform * pos;\n"
+       "  v_color = color;\n"
+       "}\n";
+
+static const char *frag_shader_text =
+       "precision mediump float;\n"
+       "varying vec4 v_color;\n"
+       "void main() {\n"
+       "  gl_FragColor = v_color;\n"
+       "}\n";
+
+static int running = 1;
+
+static void
+init_egl(struct display *display)
+{
+       static const EGLint context_attribs[] = {
+               EGL_CONTEXT_CLIENT_VERSION, 2,
+               EGL_NONE
+       };
+
+       EGLint config_attribs[] = {
+               EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
+               EGL_RED_SIZE, 1,
+               EGL_GREEN_SIZE, 1,
+               EGL_BLUE_SIZE, 1,
+               EGL_ALPHA_SIZE, 0,
+               EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+               EGL_NONE
+       };
+
+       EGLint major, minor, n;
+       EGLBoolean ret;
+
+       display->egl.dpy = eglGetDisplay(display->display);
+       assert(display->egl.dpy);
+
+       ret = eglInitialize(display->egl.dpy, &major, &minor);
+       assert(ret == EGL_TRUE);
+       ret = eglBindAPI(EGL_OPENGL_ES_API);
+       assert(ret == EGL_TRUE);
+
+       ret = eglChooseConfig(display->egl.dpy, config_attribs,
+                             &display->egl.conf, 1, &n);
+       assert(ret && n == 1);
+
+       display->egl.ctx = eglCreateContext(display->egl.dpy,
+                                           display->egl.conf,
+                                           EGL_NO_CONTEXT, context_attribs);
+       assert(display->egl.ctx);
+
+}
+
+static void
+fini_egl(struct display *display)
+{
+       /* Required, otherwise segfault in egl_dri2.c: dri2_make_current()
+        * on eglReleaseThread(). */
+       eglMakeCurrent(display->egl.dpy, EGL_NO_SURFACE, EGL_NO_SURFACE,
+                      EGL_NO_CONTEXT);
+
+       eglTerminate(display->egl.dpy);
+       eglReleaseThread();
+}
+
+static GLuint
+create_shader(struct window *window, const char *source, GLenum shader_type)
+{
+       GLuint shader;
+       GLint status;
+
+       shader = glCreateShader(shader_type);
+       assert(shader != 0);
+
+       glShaderSource(shader, 1, (const char **) &source, NULL);
+       glCompileShader(shader);
+
+       glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
+       if (!status) {
+               char log[1000];
+               GLsizei len;
+               glGetShaderInfoLog(shader, 1000, &len, log);
+               fprintf(stderr, "Error: compiling %s: %*s\n",
+                       shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment",
+                       len, log);
+               exit(1);
+       }
+
+       return shader;
+}
+
+static void
+init_gl(struct window *window)
+{
+       GLuint frag, vert;
+       GLuint program;
+       GLint status;
+
+       frag = create_shader(window, frag_shader_text, GL_FRAGMENT_SHADER);
+       vert = create_shader(window, vert_shader_text, GL_VERTEX_SHADER);
+
+       program = glCreateProgram();
+       glAttachShader(program, frag);
+       glAttachShader(program, vert);
+       glLinkProgram(program);
+
+       glGetProgramiv(program, GL_LINK_STATUS, &status);
+       if (!status) {
+               char log[1000];
+               GLsizei len;
+               glGetProgramInfoLog(program, 1000, &len, log);
+               fprintf(stderr, "Error: linking:\n%*s\n", len, log);
+               exit(1);
+       }
+
+       glUseProgram(program);
+
+       window->gl.pos = 0;
+       window->gl.col = 1;
+
+       glBindAttribLocation(program, window->gl.pos, "pos");
+       glBindAttribLocation(program, window->gl.col, "color");
+       glLinkProgram(program);
+
+       window->gl.transform_uniform =
+               glGetUniformLocation(program, "transform");
+}
+
+static void
+handle_ping(void *data, struct wl_shell_surface *shell_surface,
+           uint32_t serial)
+{
+       wl_shell_surface_pong(shell_surface, serial);
+}
+
+static void
+handle_configure(void *data, struct wl_shell_surface *shell_surface,
+                uint32_t edges, int32_t width, int32_t height)
+{
+       struct window *window = data;
+       int transform = WL_OUTPUT_TRANSFORM_NORMAL;
+       int32_t tmp;
+
+       window->geometry.width = width;
+       window->geometry.height = height;
+
+       if (!window->fullscreen)
+               window->window_size = window->geometry;
+
+       if (window->output)
+               transform = window->output->transform;
+
+       switch (transform) {
+       case WL_OUTPUT_TRANSFORM_90:
+       case WL_OUTPUT_TRANSFORM_270:
+       case WL_OUTPUT_TRANSFORM_FLIPPED_90:
+       case WL_OUTPUT_TRANSFORM_FLIPPED_270:
+               tmp = width;
+               width = height;
+               height = tmp;
+               break;
+       default:
+               break;
+       }
+
+       if (window->native)
+               wl_egl_window_resize(window->native, width, height, 0, 0);
+}
+
+static void
+handle_popup_done(void *data, struct wl_shell_surface *shell_surface)
+{
+}
+
+static const struct wl_shell_surface_listener shell_surface_listener = {
+       handle_ping,
+       handle_configure,
+       handle_popup_done
+};
+
+static void
+toggle_fullscreen(struct window *window, int fullscreen);
+
+static void
+surface_enter(void *data, struct wl_surface *wl_surface,
+             struct wl_output *wl_output)
+{
+       struct window *window = data;
+       struct output *output = NULL;
+
+       wl_list_for_each(output, &window->display->output_list, link) {
+               if (output->output == wl_output)
+                       break;
+       }
+
+       if (output && output->output == wl_output) {
+               /* We use the output information only for rendering according
+                * to the output transform. Since we can't "please" two
+                * different outputs if they have a different transform, just
+                * do it according to the last output the surface entered. */
+               window->output = output;
+
+               /* Force a redraw with the new transform */
+               toggle_fullscreen(window, window->fullscreen);
+       }
+}
+
+static void
+surface_leave(void *data, struct wl_surface *wl_surface,
+             struct wl_output *wl_output)
+{
+       struct window *window = data;
+       struct output *output = NULL;
+
+       wl_list_for_each(output, &window->display->output_list, link) {
+               if (output->output == wl_output)
+                       break;
+       }
+
+       if (output && output->output == wl_output && output == window->output)
+               window->output = NULL;
+}
+
+static const struct wl_surface_listener surface_listener = {
+       surface_enter,
+       surface_leave
+};
+
+static void
+redraw(struct window *window);
+
+static void
+configure_callback(void *data, struct wl_callback *callback, uint32_t  time)
+{
+       struct window *window = data;
+
+       wl_callback_destroy(callback);
+
+       redraw(window);
+}
+
+static struct wl_callback_listener configure_callback_listener = {
+       configure_callback,
+};
+
+static void
+toggle_fullscreen(struct window *window, int fullscreen)
+{
+       struct wl_callback *callback;
+
+       window->fullscreen = fullscreen;
+
+       if (fullscreen) {
+               wl_shell_surface_set_fullscreen(window->shell_surface,
+                                               
WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT,
+                                               0, NULL);
+       } else {
+               wl_shell_surface_set_toplevel(window->shell_surface);
+               handle_configure(window, window->shell_surface, 0,
+                                window->window_size.width,
+                                window->window_size.height);
+       }
+
+       callback = wl_display_sync(window->display->display);
+       wl_callback_add_listener(callback, &configure_callback_listener,
+                                window);
+}
+
+static void
+create_surface(struct window *window)
+{
+       struct display *display = window->display;
+       EGLBoolean ret;
+       
+       window->surface = wl_compositor_create_surface(display->compositor);
+       window->shell_surface = wl_shell_get_shell_surface(display->shell,
+                                                          window->surface);
+
+       wl_surface_add_listener(window->surface, &surface_listener, window);
+       wl_shell_surface_add_listener(window->shell_surface,
+                                     &shell_surface_listener, window);
+
+       window->native =
+               wl_egl_window_create(window->surface,
+                                    window->window_size.width,
+                                    window->window_size.height);
+       window->egl_surface =
+               eglCreateWindowSurface(display->egl.dpy,
+                                      display->egl.conf,
+                                      window->native, NULL);
+
+       wl_shell_surface_set_title(window->shell_surface, "simple-egl");
+
+       ret = eglMakeCurrent(window->display->egl.dpy, window->egl_surface,
+                            window->egl_surface, window->display->egl.ctx);
+       assert(ret == EGL_TRUE);
+
+       toggle_fullscreen(window, window->fullscreen);
+}
+
+static void
+destroy_surface(struct window *window)
+{
+       wl_egl_window_destroy(window->native);
+
+       wl_shell_surface_destroy(window->shell_surface);
+       wl_surface_destroy(window->surface);
+
+       if (window->callback)
+               wl_callback_destroy(window->callback);
+}
+
+static void
+update_transform(struct window *window)
+{
+       int transform = WL_OUTPUT_TRANSFORM_NORMAL;
+       int swap_w_h = 0;
+       int flip;
+
+       GLfloat mat[4][4] = {
+               { 1, 0, 0, 0 },
+               { 0, 1, 0, 0 },
+               { 0, 0, 1, 0 },
+               { 0, 0, 0, 1 }
+       };
+
+
+       if (window->output)
+               transform = window->output->transform;
+
+       switch(transform) {
+       case WL_OUTPUT_TRANSFORM_FLIPPED:
+       case WL_OUTPUT_TRANSFORM_FLIPPED_90:
+       case WL_OUTPUT_TRANSFORM_FLIPPED_180:
+       case WL_OUTPUT_TRANSFORM_FLIPPED_270:
+               flip = -1;
+               break;
+       default:
+               flip = 1;
+               break;
+       }
+
+       switch (transform) {
+       case WL_OUTPUT_TRANSFORM_NORMAL:
+       case WL_OUTPUT_TRANSFORM_FLIPPED:
+               mat[0][0] = flip;
+               mat[0][1] = 0;
+               mat[1][0] = 0;
+               mat[1][1] = 1;
+               break;
+       case WL_OUTPUT_TRANSFORM_90:
+       case WL_OUTPUT_TRANSFORM_FLIPPED_90:
+               mat[0][0] = 0;
+               mat[0][1] = -flip;
+               mat[1][0] = 1;
+               mat[1][1] = 0;
+               swap_w_h = 1;
+               break;
+       case WL_OUTPUT_TRANSFORM_180:
+       case WL_OUTPUT_TRANSFORM_FLIPPED_180:
+               mat[0][0] = -flip;
+               mat[0][1] = 0;
+               mat[1][0] = 0;
+               mat[1][1] = -1;
+               break;
+       case WL_OUTPUT_TRANSFORM_270:
+       case WL_OUTPUT_TRANSFORM_FLIPPED_270:
+               mat[0][0] = 0;
+               mat[0][1] = flip;
+               mat[1][0] = -1;
+               mat[1][1] = 0;
+               swap_w_h = 1;
+               break;
+       default:
+               break;
+       }
+
+       if (swap_w_h)
+               glViewport(0, 0, window->geometry.height,
+                          window->geometry.width);
+       else
+               glViewport(0, 0, window->geometry.width,
+                          window->geometry.height);
+
+       glUniformMatrix4fv(window->gl.transform_uniform, 1, GL_FALSE,
+                          (GLfloat *) mat);
+       wl_surface_set_buffer_transform(window->surface, transform);
+       printf("Rendering buffer with transform == %d\n", transform);
+}
+
+static void
+redraw(struct window *window)
+{
+       static const GLfloat verts[8][2] = {
+               {  0.0,  0.0 },
+               {  0.0,  1.0 },
+               {  0.0,  0.0 },
+               {  1.0,  0.0 },
+               {  0.0,  0.0 },
+               { -1.0,  0.0 },
+               {  0.0,  0.0 },
+               {  0.0, -1.0 }
+       };
+       static const GLfloat colors[8][3] = {
+               { 1, 0, 0 },
+               { 1, 0, 0 },
+               { 0, 1, 0 },
+               { 0, 1, 0 },
+               { 1, 1, 1 },
+               { 1, 1, 1 },
+               { 1, 1, 1 },
+               { 1, 1, 1 }
+       };
+       struct wl_region *region;
+
+       update_transform(window);
+
+       glClearColor(0.0, 0.0, 0.0, 1.0);
+       glClear(GL_COLOR_BUFFER_BIT);
+
+       glVertexAttribPointer(window->gl.pos, 2, GL_FLOAT, GL_FALSE, 0, verts);
+       glVertexAttribPointer(window->gl.col, 3, GL_FLOAT, GL_FALSE, 0, colors);
+       glEnableVertexAttribArray(window->gl.pos);
+       glEnableVertexAttribArray(window->gl.col);
+
+       glDrawArrays(GL_LINES, 0, 8);
+
+       glDisableVertexAttribArray(window->gl.pos);
+       glDisableVertexAttribArray(window->gl.col);
+
+       region = wl_compositor_create_region(window->display->compositor);
+       wl_region_add(region, 0, 0,
+                     window->geometry.width,
+                     window->geometry.height);
+       wl_surface_set_opaque_region(window->surface, region);
+       wl_region_destroy(region);
+
+       eglSwapBuffers(window->display->egl.dpy, window->egl_surface);
+}
+
+static void
+pointer_handle_enter(void *data, struct wl_pointer *pointer,
+                    uint32_t serial, struct wl_surface *surface,
+                    wl_fixed_t sx, wl_fixed_t sy)
+{
+       wl_pointer_set_cursor(pointer, serial, NULL, 0, 0);
+}
+
+static void
+pointer_handle_leave(void *data, struct wl_pointer *pointer,
+                    uint32_t serial, struct wl_surface *surface)
+{
+}
+
+static void
+pointer_handle_motion(void *data, struct wl_pointer *pointer,
+                     uint32_t time, wl_fixed_t sx, wl_fixed_t sy)
+{
+}
+
+static void
+pointer_handle_button(void *data, struct wl_pointer *wl_pointer,
+                     uint32_t serial, uint32_t time, uint32_t button,
+                     uint32_t state)
+{
+}
+
+static void
+pointer_handle_axis(void *data, struct wl_pointer *wl_pointer,
+                   uint32_t time, uint32_t axis, wl_fixed_t value)
+{
+}
+
+static const struct wl_pointer_listener pointer_listener = {
+       pointer_handle_enter,
+       pointer_handle_leave,
+       pointer_handle_motion,
+       pointer_handle_button,
+       pointer_handle_axis,
+};
+
+static void
+keyboard_handle_keymap(void *data, struct wl_keyboard *keyboard,
+                      uint32_t format, int fd, uint32_t size)
+{
+}
+
+static void
+keyboard_handle_enter(void *data, struct wl_keyboard *keyboard,
+                     uint32_t serial, struct wl_surface *surface,
+                     struct wl_array *keys)
+{
+}
+
+static void
+keyboard_handle_leave(void *data, struct wl_keyboard *keyboard,
+                     uint32_t serial, struct wl_surface *surface)
+{
+}
+
+static void
+keyboard_handle_key(void *data, struct wl_keyboard *keyboard,
+                   uint32_t serial, uint32_t time, uint32_t key,
+                   uint32_t state)
+{
+       struct display *d = data;
+
+       if (key == KEY_F11 && state)
+               toggle_fullscreen(d->window, d->window->fullscreen ^ 1);
+       else if (key == KEY_ESC && state)
+               running = 0;
+}
+
+static void
+keyboard_handle_modifiers(void *data, struct wl_keyboard *keyboard,
+                         uint32_t serial, uint32_t mods_depressed,
+                         uint32_t mods_latched, uint32_t mods_locked,
+                         uint32_t group)
+{
+}
+
+static const struct wl_keyboard_listener keyboard_listener = {
+       keyboard_handle_keymap,
+       keyboard_handle_enter,
+       keyboard_handle_leave,
+       keyboard_handle_key,
+       keyboard_handle_modifiers,
+};
+
+static void
+seat_handle_capabilities(void *data, struct wl_seat *seat,
+                        enum wl_seat_capability caps)
+{
+       struct display *d = data;
+
+       if ((caps & WL_SEAT_CAPABILITY_POINTER) && !d->pointer) {
+               d->pointer = wl_seat_get_pointer(seat);
+               wl_pointer_add_listener(d->pointer, &pointer_listener, d);
+       } else if (!(caps & WL_SEAT_CAPABILITY_POINTER) && d->pointer) {
+               wl_pointer_destroy(d->pointer);
+               d->pointer = NULL;
+       }
+
+       if ((caps & WL_SEAT_CAPABILITY_KEYBOARD) && !d->keyboard) {
+               d->keyboard = wl_seat_get_keyboard(seat);
+               wl_keyboard_add_listener(d->keyboard, &keyboard_listener, d);
+       } else if (!(caps & WL_SEAT_CAPABILITY_KEYBOARD) && d->keyboard) {
+               wl_keyboard_destroy(d->keyboard);
+               d->keyboard = NULL;
+       }
+}
+
+static const struct wl_seat_listener seat_listener = {
+       seat_handle_capabilities,
+};
+
+static void
+output_handle_geometry(void *data, struct wl_output *wl_output, int x, int y,
+                      int physical_width, int physical_height, int subpixel,
+                      const char *make, const char *model, int transform)
+{
+       struct output *output = data;
+
+       output->transform = transform;
+}
+
+static void
+output_handle_mode(void *data, struct wl_output *output, uint32_t flags,
+                  int width, int height, int refresh)
+{
+}
+
+static const struct wl_output_listener output_listener = {
+       output_handle_geometry,
+       output_handle_mode
+};
+
+static void
+registry_handle_global(void *data, struct wl_registry *registry,
+                      uint32_t name, const char *interface, uint32_t version)
+{
+       struct display *d = data;
+
+       if (strcmp(interface, "wl_compositor") == 0) {
+               d->compositor =
+                       wl_registry_bind(registry, name,
+                                        &wl_compositor_interface, 1);
+       } else if (strcmp(interface, "wl_shell") == 0) {
+               d->shell = wl_registry_bind(registry, name,
+                                           &wl_shell_interface, 1);
+       } else if (strcmp(interface, "wl_seat") == 0) {
+               d->seat = wl_registry_bind(registry, name,
+                                          &wl_seat_interface, 1);
+               wl_seat_add_listener(d->seat, &seat_listener, d);
+       } else if (strcmp(interface, "wl_output") == 0) {
+               struct output *output = malloc(sizeof *output);
+
+               if (!output)
+                       return;
+
+               output->output = wl_registry_bind(registry, name,
+                                                 &wl_output_interface, 1);
+               wl_output_add_listener(output->output, &output_listener,
+                                      output);
+               wl_list_insert(&d->output_list, &output->link);
+       }
+}
+
+static const struct wl_registry_listener registry_listener = {
+       registry_handle_global
+};
+
+static void
+signal_int(int signum)
+{
+       running = 0;
+}
+
+static void
+usage(int error_code)
+{
+       fprintf(stderr, "Usage: simple-egl [OPTIONS]\n\n"
+               "  -f\tRun in fullscreen mode\n"
+               "  -h\tThis help text\n\n");
+
+       exit(error_code);
+}
+
+int
+main(int argc, char **argv)
+{
+       struct sigaction sigint;
+       struct display display = { 0 };
+       struct window  window  = { 0 };
+       int i, ret = 0;
+
+       window.display = &display;
+       display.window = &window;
+       window.window_size.width  = 500;
+       window.window_size.height = 250;
+
+       wl_list_init(&display.output_list);
+
+       for (i = 1; i < argc; i++) {
+               if (strcmp("-f", argv[i]) == 0)
+                       window.fullscreen = 1;
+               else if (strcmp("-h", argv[i]) == 0)
+                       usage(EXIT_SUCCESS);
+               else
+                       usage(EXIT_FAILURE);
+       }
+
+       display.display = wl_display_connect(NULL);
+       assert(display.display);
+
+       display.registry = wl_display_get_registry(display.display);
+       wl_registry_add_listener(display.registry,
+                                &registry_listener, &display);
+
+       wl_display_dispatch(display.display);
+
+       init_egl(&display);
+       create_surface(&window);
+       init_gl(&window);
+
+       sigint.sa_handler = signal_int;
+       sigemptyset(&sigint.sa_mask);
+       sigint.sa_flags = SA_RESETHAND;
+       sigaction(SIGINT, &sigint, NULL);
+
+       while (running && ret != -1)
+               ret = wl_display_dispatch(display.display);
+
+       fprintf(stderr, "simple-egl exiting\n");
+
+       destroy_surface(&window);
+       fini_egl(&display);
+
+       if (display.shell)
+               wl_shell_destroy(display.shell);
+
+       if (display.compositor)
+               wl_compositor_destroy(display.compositor);
+
+       wl_display_flush(display.display);
+       wl_display_disconnect(display.display);
+
+       return 0;
+}
-- 
1.7.10.4

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