On Tue, Jan 8, 2013 at 2:26 AM, Pekka Paalanen <[email protected]> wrote:
Hi,
maybe the EGL bits, if you plan to support hardware accelerated
graphics on clients, but I think that's optional. Hardware accelerated
clients will basically give you an EGLImage in the server, which you
usually turn into GL textures.
As for the language bindings, this might be of interest to comment on:
http://lists.freedesktop.org/archives/wayland-devel/2012-December/006861.html
Thanks,
pq
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Kristof,
I'm currently working on something similar in Java for the Android platform. I'm getting close to the point where I can throw my java binding code up on GitHub in case that's helpful. I'd love to see some of your thoughts on language bindings. Haskell in particular would provide a different perspective on language binding that could prove very useful. I also suggest you check out the link in pq's e-mail.
--Jason Ekstrand
To Pekka Paalanen: I'm quite new at graphical programming and I think I'd rather just use straight Cairo to avoid headaches. Thank you for the link to that email, though, it was quite helpful. =)
To Jason Ekstrand: In this email: http://lists.freedesktop.org/archives/wayland-devel/2010-November/000238.html Høgsberg instead suggests to use the XML protocol instead of generating bindings directly to the C code. Why did you take the route you did?
Also, my opinion is rather irrelevant because I'm certainly not a Haskell guru and couldn't possibly have anything to contribute! Yes, once you post the Java bindings on GitHub, I would very much appreciate a notice on this mailing list to let everyone know.
Oh, and lastly, I would ask you if you think it's better to simply bind the C library itself or do something else?
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