The pointer lock is a one-shot (ie on exit and enter the pointer is not locked again), right?

Kristian Høgsberg wrote:
The pointer_lock interface is modelled after the HTML5 pointer lock
extension:

+    <request name="lock_pointer" since="2">
+      <description summary="return pointer object">
+       The lock_pointer request lets the client disable pointer
+       motion and request relative motion events.
+
+       This request initializes the pointer lock and activates it in
+       case the surface is active.  If the surface isn't active when
+       the server receives the request, the compositor will activate
+       the pointer_lock when the surface is eventually activated.
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