On Fri, 7 Jun 2013 16:52:45 +0300
Ander Conselvan de Oliveira <ander.conselvan.de.olive...@intel.com>
wrote:

> The fix to not call glTexImage2D() on every attach does not properly
> set the texture damage region appropriately when the surface has a
> buffer transform with 90 or 270 degrees rotation, since it would
> simply multiply the buffer dimensions by the buffer scale, but in
> this case width and height are inverted.
> 
> A possible fix for this would be to add the properly transformed
> region to the texture damage region. However, there is a conversion
> back to buffer coordinates when doing the actual upload and the
> entire buffer needs to be uploaded anyway. So we just set a flag
> signalling that and handle that special case in
> gl_renderer_flush_damage(). ---
>  src/gl-renderer.c |   19 ++++++++++++++-----
>  1 file changed, 14 insertions(+), 5 deletions(-)
> 
> diff --git a/src/gl-renderer.c b/src/gl-renderer.c
> index b869856..c5d683c 100644
> --- a/src/gl-renderer.c
> +++ b/src/gl-renderer.c
> @@ -66,6 +66,7 @@ struct gl_surface_state {
>  
>       GLuint textures[3];
>       int num_textures;
> +     int needs_full_upload;
>       pixman_region32_t texture_damage;
>  
>       EGLImageKHR images[3];
> @@ -1147,6 +1148,16 @@ gl_renderer_flush_damage(struct weston_surface
> *surface) /* Mesa does not define GL_EXT_unpack_subimage */
>       glPixelStorei(GL_UNPACK_ROW_LENGTH, gs->pitch);
>       data = wl_shm_buffer_get_data(buffer);
> +
> +     if (gs->needs_full_upload) {
> +             glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
> +             glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
> +             glTexSubImage2D(GL_TEXTURE_2D, 0,
> +                             0, 0, gs->pitch, buffer->height,
> +                             GL_BGRA_EXT, GL_UNSIGNED_BYTE, data);
> +             goto done;
> +     }
> +
>       rectangles = pixman_region32_rectangles(&gs->texture_damage,
> &n); for (i = 0; i < n; i++) {
>               pixman_box32_t r;
> @@ -1164,6 +1175,7 @@ gl_renderer_flush_damage(struct weston_surface
> *surface) done:
>       pixman_region32_fini(&gs->texture_damage);
>       pixman_region32_init(&gs->texture_damage);
> +     gs->needs_full_upload = 0;
>  
>       weston_buffer_reference(&gs->buffer_ref, NULL);
>  }
> @@ -1227,11 +1239,8 @@ gl_renderer_attach(struct weston_surface *es,
> struct wl_buffer *buffer) glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
>                                    gs->pitch, buffer->height, 0,
>                                    GL_BGRA_EXT, GL_UNSIGNED_BYTE,
> NULL);
> -
> pixman_region32_union_rect(&gs->texture_damage,
> -
> &gs->texture_damage,
> -                                                0, 0,
> -                                                gs->pitch /
> es->buffer_scale,
> -                                                gs->height /
> es->buffer_scale); +
> +                     gs->needs_full_upload = 1;
>               }
>  
>               if (wl_shm_buffer_get_format(buffer) ==
> WL_SHM_FORMAT_XRGB8888)

This looks good to me.

Reviewed-by:  Sinclair Yeh <sinclair....@intel.com>
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