Hi, I am starting to add support for Wayland in Blender. From mailing list archives I see Campbell Barton has already discussed this possibility here a long time ago.
As far as I understood, Weston uses OpenGL ES because libGL depends on GLX, which depends on X11 libraries. What I don't understand is if this affects full OpenGL clients in runtime. By "affect in runtime" I mean the application not running. I believe that this problem will be fixed sooner or later, but I would like to know how can I test my implementation in the mean time. As I am using EGL, I think that I can run Weston under X. Forgive me if this question is too newbie, but I am a starter with Wayland. -- Best Regards, Wander Lairson Costa _______________________________________________ wayland-devel mailing list wayland-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/wayland-devel