On Fri, Sep 13, 2013 at 10:01:21AM +0800, Sam Spilsbury wrote:
> ---
>  src/Makefile.am       |   4 +-
>  src/gl-renderer.c     | 292 +---------------------------------------------
>  src/vertex-clipping.c | 317 
> ++++++++++++++++++++++++++++++++++++++++++++++++++
>  src/vertex-clipping.h |  65 +++++++++++
>  4 files changed, 389 insertions(+), 289 deletions(-)
>  create mode 100644 src/vertex-clipping.c
>  create mode 100644 src/vertex-clipping.h

Wouldn't it be nicer to make calculate_edges() the entry point into
the clipping code?  As it is, too many internal details spill into the
header and much of the clipping logic is still in calculate_edges().
The only problem I see is that calculate_edges() calls
weston_surface_to_global_float(), but we can stub that out.

Kristian

> diff --git a/src/Makefile.am b/src/Makefile.am
> index 3710be6..92426b0 100644
> --- a/src/Makefile.am
> +++ b/src/Makefile.am
> @@ -52,7 +52,9 @@ weston_SOURCES =                            \
>  
>  if ENABLE_EGL
>  weston_SOURCES +=                            \
> -     gl-renderer.c
> +     gl-renderer.c                           \
> +     vertex-clipping.c                       \
> +     vertex-clipping.h
>  endif
>  
>  git-version.h : .FORCE
> diff --git a/src/gl-renderer.c b/src/gl-renderer.c
> index 4381a2e..6999121 100644
> --- a/src/gl-renderer.c
> +++ b/src/gl-renderer.c
> @@ -33,6 +33,7 @@
>  #include <linux/input.h>
>  
>  #include "gl-renderer.h"
> +#include "vertex-clipping.h"
>  
>  #include <EGL/eglext.h>
>  #include "weston-egl-ext.h"
> @@ -179,270 +180,8 @@ gl_renderer_print_egl_error_state(void)
>               egl_error_string(code), (long)code);
>  }
>  
> -struct polygon8 {
> -     GLfloat x[8];
> -     GLfloat y[8];
> -     int n;
> -};
> -
> -struct clip_context {
> -     struct {
> -             GLfloat x;
> -             GLfloat y;
> -     } prev;
> -
> -     struct {
> -             GLfloat x1, y1;
> -             GLfloat x2, y2;
> -     } clip;
> -
> -     struct {
> -             GLfloat *x;
> -             GLfloat *y;
> -     } vertices;
> -};
> -
> -static GLfloat
> -float_difference(GLfloat a, GLfloat b)
> -{
> -     /* 
> http://www.altdevblogaday.com/2012/02/22/comparing-floating-point-numbers-2012-edition/
>  */
> -     static const GLfloat max_diff = 4.0f * FLT_MIN;
> -     static const GLfloat max_rel_diff = 4.0e-5;
> -     GLfloat diff = a - b;
> -     GLfloat adiff = fabsf(diff);
> -
> -     if (adiff <= max_diff)
> -             return 0.0f;
> -
> -     a = fabsf(a);
> -     b = fabsf(b);
> -     if (adiff <= (a > b ? a : b) * max_rel_diff)
> -             return 0.0f;
> -
> -     return diff;
> -}
> -
> -/* A line segment (p1x, p1y)-(p2x, p2y) intersects the line x = x_arg.
> - * Compute the y coordinate of the intersection.
> - */
> -static GLfloat
> -clip_intersect_y(GLfloat p1x, GLfloat p1y, GLfloat p2x, GLfloat p2y,
> -              GLfloat x_arg)
> -{
> -     GLfloat a;
> -     GLfloat diff = float_difference(p1x, p2x);
> -
> -     /* Practically vertical line segment, yet the end points have already
> -      * been determined to be on different sides of the line. Therefore
> -      * the line segment is part of the line and intersects everywhere.
> -      * Return the end point, so we use the whole line segment.
> -      */
> -     if (diff == 0.0f)
> -             return p2y;
> -
> -     a = (x_arg - p2x) / diff;
> -     return p2y + (p1y - p2y) * a;
> -}
> -
> -/* A line segment (p1x, p1y)-(p2x, p2y) intersects the line y = y_arg.
> - * Compute the x coordinate of the intersection.
> - */
> -static GLfloat
> -clip_intersect_x(GLfloat p1x, GLfloat p1y, GLfloat p2x, GLfloat p2y,
> -              GLfloat y_arg)
> -{
> -     GLfloat a;
> -     GLfloat diff = float_difference(p1y, p2y);
> -
> -     /* Practically horizontal line segment, yet the end points have already
> -      * been determined to be on different sides of the line. Therefore
> -      * the line segment is part of the line and intersects everywhere.
> -      * Return the end point, so we use the whole line segment.
> -      */
> -     if (diff == 0.0f)
> -             return p2x;
> -
> -     a = (y_arg - p2y) / diff;
> -     return p2x + (p1x - p2x) * a;
> -}
> -
> -enum path_transition {
> -     PATH_TRANSITION_OUT_TO_OUT = 0,
> -     PATH_TRANSITION_OUT_TO_IN = 1,
> -     PATH_TRANSITION_IN_TO_OUT = 2,
> -     PATH_TRANSITION_IN_TO_IN = 3,
> -};
> -
> -static void
> -clip_append_vertex(struct clip_context *ctx, GLfloat x, GLfloat y)
> -{
> -     *ctx->vertices.x++ = x;
> -     *ctx->vertices.y++ = y;
> -}
> -
> -static enum path_transition
> -path_transition_left_edge(struct clip_context *ctx, GLfloat x, GLfloat y)
> -{
> -     return ((ctx->prev.x >= ctx->clip.x1) << 1) | (x >= ctx->clip.x1);
> -}
> -
> -static enum path_transition
> -path_transition_right_edge(struct clip_context *ctx, GLfloat x, GLfloat y)
> -{
> -     return ((ctx->prev.x < ctx->clip.x2) << 1) | (x < ctx->clip.x2);
> -}
> -
> -static enum path_transition
> -path_transition_top_edge(struct clip_context *ctx, GLfloat x, GLfloat y)
> -{
> -     return ((ctx->prev.y >= ctx->clip.y1) << 1) | (y >= ctx->clip.y1);
> -}
> -
> -static enum path_transition
> -path_transition_bottom_edge(struct clip_context *ctx, GLfloat x, GLfloat y)
> -{
> -     return ((ctx->prev.y < ctx->clip.y2) << 1) | (y < ctx->clip.y2);
> -}
> -
> -static void
> -clip_polygon_leftright(struct clip_context *ctx,
> -                    enum path_transition transition,
> -                    GLfloat x, GLfloat y, GLfloat clip_x)
> -{
> -     GLfloat yi;
> -
> -     switch (transition) {
> -     case PATH_TRANSITION_IN_TO_IN:
> -             clip_append_vertex(ctx, x, y);
> -             break;
> -     case PATH_TRANSITION_IN_TO_OUT:
> -             yi = clip_intersect_y(ctx->prev.x, ctx->prev.y, x, y, clip_x);
> -             clip_append_vertex(ctx, clip_x, yi);
> -             break;
> -     case PATH_TRANSITION_OUT_TO_IN:
> -             yi = clip_intersect_y(ctx->prev.x, ctx->prev.y, x, y, clip_x);
> -             clip_append_vertex(ctx, clip_x, yi);
> -             clip_append_vertex(ctx, x, y);
> -             break;
> -     case PATH_TRANSITION_OUT_TO_OUT:
> -             /* nothing */
> -             break;
> -     default:
> -             assert(0 && "bad enum path_transition");
> -     }
> -
> -     ctx->prev.x = x;
> -     ctx->prev.y = y;
> -}
> -
> -static void
> -clip_polygon_topbottom(struct clip_context *ctx,
> -                    enum path_transition transition,
> -                    GLfloat x, GLfloat y, GLfloat clip_y)
> -{
> -     GLfloat xi;
> -
> -     switch (transition) {
> -     case PATH_TRANSITION_IN_TO_IN:
> -             clip_append_vertex(ctx, x, y);
> -             break;
> -     case PATH_TRANSITION_IN_TO_OUT:
> -             xi = clip_intersect_x(ctx->prev.x, ctx->prev.y, x, y, clip_y);
> -             clip_append_vertex(ctx, xi, clip_y);
> -             break;
> -     case PATH_TRANSITION_OUT_TO_IN:
> -             xi = clip_intersect_x(ctx->prev.x, ctx->prev.y, x, y, clip_y);
> -             clip_append_vertex(ctx, xi, clip_y);
> -             clip_append_vertex(ctx, x, y);
> -             break;
> -     case PATH_TRANSITION_OUT_TO_OUT:
> -             /* nothing */
> -             break;
> -     default:
> -             assert(0 && "bad enum path_transition");
> -     }
> -
> -     ctx->prev.x = x;
> -     ctx->prev.y = y;
> -}
> -
> -static void
> -clip_context_prepare(struct clip_context *ctx, const struct polygon8 *src,
> -                   GLfloat *dst_x, GLfloat *dst_y)
> -{
> -     ctx->prev.x = src->x[src->n - 1];
> -     ctx->prev.y = src->y[src->n - 1];
> -     ctx->vertices.x = dst_x;
> -     ctx->vertices.y = dst_y;
> -}
> -
> -static int
> -clip_polygon_left(struct clip_context *ctx, const struct polygon8 *src,
> -               GLfloat *dst_x, GLfloat *dst_y)
> -{
> -     enum path_transition trans;
> -     int i;
> -
> -     clip_context_prepare(ctx, src, dst_x, dst_y);
> -     for (i = 0; i < src->n; i++) {
> -             trans = path_transition_left_edge(ctx, src->x[i], src->y[i]);
> -             clip_polygon_leftright(ctx, trans, src->x[i], src->y[i],
> -                                    ctx->clip.x1);
> -     }
> -     return ctx->vertices.x - dst_x;
> -}
> -
> -static int
> -clip_polygon_right(struct clip_context *ctx, const struct polygon8 *src,
> -                GLfloat *dst_x, GLfloat *dst_y)
> -{
> -     enum path_transition trans;
> -     int i;
> -
> -     clip_context_prepare(ctx, src, dst_x, dst_y);
> -     for (i = 0; i < src->n; i++) {
> -             trans = path_transition_right_edge(ctx, src->x[i], src->y[i]);
> -             clip_polygon_leftright(ctx, trans, src->x[i], src->y[i],
> -                                    ctx->clip.x2);
> -     }
> -     return ctx->vertices.x - dst_x;
> -}
> -
> -static int
> -clip_polygon_top(struct clip_context *ctx, const struct polygon8 *src,
> -              GLfloat *dst_x, GLfloat *dst_y)
> -{
> -     enum path_transition trans;
> -     int i;
> -
> -     clip_context_prepare(ctx, src, dst_x, dst_y);
> -     for (i = 0; i < src->n; i++) {
> -             trans = path_transition_top_edge(ctx, src->x[i], src->y[i]);
> -             clip_polygon_topbottom(ctx, trans, src->x[i], src->y[i],
> -                                    ctx->clip.y1);
> -     }
> -     return ctx->vertices.x - dst_x;
> -}
> -
> -static int
> -clip_polygon_bottom(struct clip_context *ctx, const struct polygon8 *src,
> -                 GLfloat *dst_x, GLfloat *dst_y)
> -{
> -     enum path_transition trans;
> -     int i;
> -
> -     clip_context_prepare(ctx, src, dst_x, dst_y);
> -     for (i = 0; i < src->n; i++) {
> -             trans = path_transition_bottom_edge(ctx, src->x[i], src->y[i]);
> -             clip_polygon_topbottom(ctx, trans, src->x[i], src->y[i],
> -                                    ctx->clip.y2);
> -     }
> -     return ctx->vertices.x - dst_x;
> -}
> -
>  #define max(a, b) (((a) > (b)) ? (a) : (b))
>  #define min(a, b) (((a) > (b)) ? (b) : (a))
> -#define clip(x, a, b)  min(max(x, a), b)
>  
>  /*
>   * Compute the boundary vertices of the intersection of the global coordinate
> @@ -457,7 +196,7 @@ static int
>  calculate_edges(struct weston_surface *es, pixman_box32_t *rect,
>               pixman_box32_t *surf_rect, GLfloat *ex, GLfloat *ey)
>  {
> -     struct polygon8 polygon;
> +
>       struct clip_context ctx;
>       int i, n;
>       GLfloat min_x, max_x, min_y, max_y;
> @@ -500,11 +239,7 @@ calculate_edges(struct weston_surface *es, 
> pixman_box32_t *rect,
>        * vertices to the clip rect bounds:
>        */
>       if (!es->transform.enabled) {
> -             for (i = 0; i < surf.n; i++) {
> -                     ex[i] = clip(surf.x[i], ctx.clip.x1, ctx.clip.x2);
> -                     ey[i] = clip(surf.y[i], ctx.clip.y1, ctx.clip.y2);
> -             }
> -             return surf.n;
> +             return clip_simple(&ctx, &surf, ex, ey);
>       }
>  
>       /* Transformed case: use a general polygon clipping algorithm to
> @@ -513,26 +248,7 @@ calculate_edges(struct weston_surface *es, 
> pixman_box32_t *rect,
>        * 
> http://www.codeguru.com/cpp/misc/misc/graphics/article.php/c8965/Polygon-Clipping.htm
>        * but without looking at any of that code.
>        */
> -     polygon.n = clip_polygon_left(&ctx, &surf, polygon.x, polygon.y);
> -     surf.n = clip_polygon_right(&ctx, &polygon, surf.x, surf.y);
> -     polygon.n = clip_polygon_top(&ctx, &surf, polygon.x, polygon.y);
> -     surf.n = clip_polygon_bottom(&ctx, &polygon, surf.x, surf.y);
> -
> -     /* Get rid of duplicate vertices */
> -     ex[0] = surf.x[0];
> -     ey[0] = surf.y[0];
> -     n = 1;
> -     for (i = 1; i < surf.n; i++) {
> -             if (float_difference(ex[n - 1], surf.x[i]) == 0.0f &&
> -                 float_difference(ey[n - 1], surf.y[i]) == 0.0f)
> -                     continue;
> -             ex[n] = surf.x[i];
> -             ey[n] = surf.y[i];
> -             n++;
> -     }
> -     if (float_difference(ex[n - 1], surf.x[0]) == 0.0f &&
> -         float_difference(ey[n - 1], surf.y[0]) == 0.0f)
> -             n--;
> +     n = clip_transformed(&ctx, &surf, ex, ey);
>  
>       if (n < 3)
>               return 0;
> diff --git a/src/vertex-clipping.c b/src/vertex-clipping.c
> new file mode 100644
> index 0000000..603ce6f
> --- /dev/null
> +++ b/src/vertex-clipping.c
> @@ -0,0 +1,317 @@
> +/*
> + * Copyright © 2012 Intel Corporation
> + *
> + * Permission to use, copy, modify, distribute, and sell this software and
> + * its documentation for any purpose is hereby granted without fee, provided
> + * that the above copyright notice appear in all copies and that both that
> + * copyright notice and this permission notice appear in supporting
> + * documentation, and that the name of the copyright holders not be used in
> + * advertising or publicity pertaining to distribution of the software
> + * without specific, written prior permission.  The copyright holders make
> + * no representations about the suitability of this software for any
> + * purpose.  It is provided "as is" without express or implied warranty.
> + *
> + * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
> + * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
> + * FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
> + * SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
> + * RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
> + * CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
> + * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
> + */
> +#include <assert.h>
> +#include <float.h>
> +#include <math.h>
> +
> +#include <GLES2/gl2.h>
> +
> +#include "vertex-clipping.h"
> +
> +GLfloat
> +float_difference(GLfloat a, GLfloat b)
> +{
> +     /* 
> http://www.altdevblogaday.com/2012/02/22/comparing-floating-point-numbers-2012-edition/
>  */
> +     static const GLfloat max_diff = 4.0f * FLT_MIN;
> +     static const GLfloat max_rel_diff = 4.0e-5;
> +     GLfloat diff = a - b;
> +     GLfloat adiff = fabsf(diff);
> +
> +     if (adiff <= max_diff)
> +             return 0.0f;
> +
> +     a = fabsf(a);
> +     b = fabsf(b);
> +     if (adiff <= (a > b ? a : b) * max_rel_diff)
> +             return 0.0f;
> +
> +     return diff;
> +}
> +
> +/* A line segment (p1x, p1y)-(p2x, p2y) intersects the line x = x_arg.
> + * Compute the y coordinate of the intersection.
> + */
> +static GLfloat
> +clip_intersect_y(GLfloat p1x, GLfloat p1y, GLfloat p2x, GLfloat p2y,
> +              GLfloat x_arg)
> +{
> +     GLfloat a;
> +     GLfloat diff = float_difference(p1x, p2x);
> +
> +     /* Practically vertical line segment, yet the end points have already
> +      * been determined to be on different sides of the line. Therefore
> +      * the line segment is part of the line and intersects everywhere.
> +      * Return the end point, so we use the whole line segment.
> +      */
> +     if (diff == 0.0f)
> +             return p2y;
> +
> +     a = (x_arg - p2x) / diff;
> +     return p2y + (p1y - p2y) * a;
> +}
> +
> +/* A line segment (p1x, p1y)-(p2x, p2y) intersects the line y = y_arg.
> + * Compute the x coordinate of the intersection.
> + */
> +static GLfloat
> +clip_intersect_x(GLfloat p1x, GLfloat p1y, GLfloat p2x, GLfloat p2y,
> +              GLfloat y_arg)
> +{
> +     GLfloat a;
> +     GLfloat diff = float_difference(p1y, p2y);
> +
> +     /* Practically horizontal line segment, yet the end points have already
> +      * been determined to be on different sides of the line. Therefore
> +      * the line segment is part of the line and intersects everywhere.
> +      * Return the end point, so we use the whole line segment.
> +      */
> +     if (diff == 0.0f)
> +             return p2x;
> +
> +     a = (y_arg - p2y) / diff;
> +     return p2x + (p1x - p2x) * a;
> +}
> +
> +enum path_transition {
> +     PATH_TRANSITION_OUT_TO_OUT = 0,
> +     PATH_TRANSITION_OUT_TO_IN = 1,
> +     PATH_TRANSITION_IN_TO_OUT = 2,
> +     PATH_TRANSITION_IN_TO_IN = 3,
> +};
> +
> +static void
> +clip_append_vertex(struct clip_context *ctx, GLfloat x, GLfloat y)
> +{
> +     *ctx->vertices.x++ = x;
> +     *ctx->vertices.y++ = y;
> +}
> +
> +static enum path_transition
> +path_transition_left_edge(struct clip_context *ctx, GLfloat x, GLfloat y)
> +{
> +     return ((ctx->prev.x >= ctx->clip.x1) << 1) | (x >= ctx->clip.x1);
> +}
> +
> +static enum path_transition
> +path_transition_right_edge(struct clip_context *ctx, GLfloat x, GLfloat y)
> +{
> +     return ((ctx->prev.x < ctx->clip.x2) << 1) | (x < ctx->clip.x2);
> +}
> +
> +static enum path_transition
> +path_transition_top_edge(struct clip_context *ctx, GLfloat x, GLfloat y)
> +{
> +     return ((ctx->prev.y >= ctx->clip.y1) << 1) | (y >= ctx->clip.y1);
> +}
> +
> +static enum path_transition
> +path_transition_bottom_edge(struct clip_context *ctx, GLfloat x, GLfloat y)
> +{
> +     return ((ctx->prev.y < ctx->clip.y2) << 1) | (y < ctx->clip.y2);
> +}
> +
> +static void
> +clip_polygon_leftright(struct clip_context *ctx,
> +                    enum path_transition transition,
> +                    GLfloat x, GLfloat y, GLfloat clip_x)
> +{
> +     GLfloat yi;
> +
> +     switch (transition) {
> +     case PATH_TRANSITION_IN_TO_IN:
> +             clip_append_vertex(ctx, x, y);
> +             break;
> +     case PATH_TRANSITION_IN_TO_OUT:
> +             yi = clip_intersect_y(ctx->prev.x, ctx->prev.y, x, y, clip_x);
> +             clip_append_vertex(ctx, clip_x, yi);
> +             break;
> +     case PATH_TRANSITION_OUT_TO_IN:
> +             yi = clip_intersect_y(ctx->prev.x, ctx->prev.y, x, y, clip_x);
> +             clip_append_vertex(ctx, clip_x, yi);
> +             clip_append_vertex(ctx, x, y);
> +             break;
> +     case PATH_TRANSITION_OUT_TO_OUT:
> +             /* nothing */
> +             break;
> +     default:
> +             assert(0 && "bad enum path_transition");
> +     }
> +
> +     ctx->prev.x = x;
> +     ctx->prev.y = y;
> +}
> +
> +static void
> +clip_polygon_topbottom(struct clip_context *ctx,
> +                    enum path_transition transition,
> +                    GLfloat x, GLfloat y, GLfloat clip_y)
> +{
> +     GLfloat xi;
> +
> +     switch (transition) {
> +     case PATH_TRANSITION_IN_TO_IN:
> +             clip_append_vertex(ctx, x, y);
> +             break;
> +     case PATH_TRANSITION_IN_TO_OUT:
> +             xi = clip_intersect_x(ctx->prev.x, ctx->prev.y, x, y, clip_y);
> +             clip_append_vertex(ctx, xi, clip_y);
> +             break;
> +     case PATH_TRANSITION_OUT_TO_IN:
> +             xi = clip_intersect_x(ctx->prev.x, ctx->prev.y, x, y, clip_y);
> +             clip_append_vertex(ctx, xi, clip_y);
> +             clip_append_vertex(ctx, x, y);
> +             break;
> +     case PATH_TRANSITION_OUT_TO_OUT:
> +             /* nothing */
> +             break;
> +     default:
> +             assert(0 && "bad enum path_transition");
> +     }
> +
> +     ctx->prev.x = x;
> +     ctx->prev.y = y;
> +}
> +
> +static void
> +clip_context_prepare(struct clip_context *ctx, const struct polygon8 *src,
> +                   GLfloat *dst_x, GLfloat *dst_y)
> +{
> +     ctx->prev.x = src->x[src->n - 1];
> +     ctx->prev.y = src->y[src->n - 1];
> +     ctx->vertices.x = dst_x;
> +     ctx->vertices.y = dst_y;
> +}
> +
> +static int
> +clip_polygon_left(struct clip_context *ctx, const struct polygon8 *src,
> +               GLfloat *dst_x, GLfloat *dst_y)
> +{
> +     enum path_transition trans;
> +     int i;
> +
> +     clip_context_prepare(ctx, src, dst_x, dst_y);
> +     for (i = 0; i < src->n; i++) {
> +             trans = path_transition_left_edge(ctx, src->x[i], src->y[i]);
> +             clip_polygon_leftright(ctx, trans, src->x[i], src->y[i],
> +                                    ctx->clip.x1);
> +     }
> +     return ctx->vertices.x - dst_x;
> +}
> +
> +static int
> +clip_polygon_right(struct clip_context *ctx, const struct polygon8 *src,
> +                GLfloat *dst_x, GLfloat *dst_y)
> +{
> +     enum path_transition trans;
> +     int i;
> +
> +     clip_context_prepare(ctx, src, dst_x, dst_y);
> +     for (i = 0; i < src->n; i++) {
> +             trans = path_transition_right_edge(ctx, src->x[i], src->y[i]);
> +             clip_polygon_leftright(ctx, trans, src->x[i], src->y[i],
> +                                    ctx->clip.x2);
> +     }
> +     return ctx->vertices.x - dst_x;
> +}
> +
> +static int
> +clip_polygon_top(struct clip_context *ctx, const struct polygon8 *src,
> +              GLfloat *dst_x, GLfloat *dst_y)
> +{
> +     enum path_transition trans;
> +     int i;
> +
> +     clip_context_prepare(ctx, src, dst_x, dst_y);
> +     for (i = 0; i < src->n; i++) {
> +             trans = path_transition_top_edge(ctx, src->x[i], src->y[i]);
> +             clip_polygon_topbottom(ctx, trans, src->x[i], src->y[i],
> +                                    ctx->clip.y1);
> +     }
> +     return ctx->vertices.x - dst_x;
> +}
> +
> +static int
> +clip_polygon_bottom(struct clip_context *ctx, const struct polygon8 *src,
> +                 GLfloat *dst_x, GLfloat *dst_y)
> +{
> +     enum path_transition trans;
> +     int i;
> +
> +     clip_context_prepare(ctx, src, dst_x, dst_y);
> +     for (i = 0; i < src->n; i++) {
> +             trans = path_transition_bottom_edge(ctx, src->x[i], src->y[i]);
> +             clip_polygon_topbottom(ctx, trans, src->x[i], src->y[i],
> +                                    ctx->clip.y2);
> +     }
> +     return ctx->vertices.x - dst_x;
> +}
> +
> +#define max(a, b) (((a) > (b)) ? (a) : (b))
> +#define min(a, b) (((a) > (b)) ? (b) : (a))
> +#define clip(x, a, b)  min(max(x, a), b)
> +
> +int
> +clip_simple(struct clip_context *ctx,
> +         struct polygon8 *surf,
> +         GLfloat *ex,
> +         GLfloat *ey)
> +{
> +     int i;
> +     for (i = 0; i < surf->n; i++) {
> +             ex[i] = clip(surf->x[i], ctx->clip.x1, ctx->clip.x2);
> +             ey[i] = clip(surf->y[i], ctx->clip.y1, ctx->clip.y2);
> +     }
> +     return surf->n;
> +}
> +
> +int
> +clip_transformed(struct clip_context *ctx,
> +              struct polygon8 *surf,
> +              GLfloat *ex,
> +              GLfloat *ey)
> +{
> +     struct polygon8 polygon;
> +     int i, n;
> +
> +     polygon.n = clip_polygon_left(ctx, surf, polygon.x, polygon.y);
> +     surf->n = clip_polygon_right(ctx, &polygon, surf->x, surf->y);
> +     polygon.n = clip_polygon_top(ctx, surf, polygon.x, polygon.y);
> +     surf->n = clip_polygon_bottom(ctx, &polygon, surf->x, surf->y);
> +
> +     /* Get rid of duplicate vertices */
> +     ex[0] = surf->x[0];
> +     ey[0] = surf->y[0];
> +     n = 1;
> +     for (i = 1; i < surf->n; i++) {
> +             if (float_difference(ex[n - 1], surf->x[i]) == 0.0f &&
> +                 float_difference(ey[n - 1], surf->y[i]) == 0.0f)
> +                     continue;
> +             ex[n] = surf->x[i];
> +             ey[n] = surf->y[i];
> +             n++;
> +     }
> +     if (float_difference(ex[n - 1], surf->x[0]) == 0.0f &&
> +         float_difference(ey[n - 1], surf->y[0]) == 0.0f)
> +             n--;
> +
> +     return n;
> +}
> diff --git a/src/vertex-clipping.h b/src/vertex-clipping.h
> new file mode 100644
> index 0000000..a16b1df
> --- /dev/null
> +++ b/src/vertex-clipping.h
> @@ -0,0 +1,65 @@
> +/*
> + * Copyright © 2012 Intel Corporation
> + *
> + * Permission to use, copy, modify, distribute, and sell this software and
> + * its documentation for any purpose is hereby granted without fee, provided
> + * that the above copyright notice appear in all copies and that both that
> + * copyright notice and this permission notice appear in supporting
> + * documentation, and that the name of the copyright holders not be used in
> + * advertising or publicity pertaining to distribution of the software
> + * without specific, written prior permission.  The copyright holders make
> + * no representations about the suitability of this software for any
> + * purpose.  It is provided "as is" without express or implied warranty.
> + *
> + * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
> + * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
> + * FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
> + * SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
> + * RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
> + * CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
> + * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
> + */
> +#ifndef _WESTON_VERTEX_CLIPPING_H
> +#define _WESTON_VERTEX_CLIPPING_H
> +
> +#include <GLES2/gl2.h>
> +
> +struct polygon8 {
> +     GLfloat x[8];
> +     GLfloat y[8];
> +     int n;
> +};
> +
> +struct clip_context {
> +     struct {
> +             GLfloat x;
> +             GLfloat y;
> +     } prev;
> +
> +     struct {
> +             GLfloat x1, y1;
> +             GLfloat x2, y2;
> +     } clip;
> +
> +     struct {
> +             GLfloat *x;
> +             GLfloat *y;
> +     } vertices;
> +};
> +
> +GLfloat
> +float_difference(GLfloat a, GLfloat b);
> +
> +int
> +clip_simple(struct clip_context *ctx,
> +         struct polygon8 *surf,
> +         GLfloat *ex,
> +         GLfloat *ey);
> +
> +int
> +clip_transformed(struct clip_context *ctx,
> +              struct polygon8 *surf,
> +              GLfloat *ex,
> +              GLfloat *ey);\
> +
> +#endif
> -- 
> 1.8.3.2
> 
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