Hi all,

         I'm now porting my opengles application to wayland platform, what do I 
need to prepare while I'm calling "eglGetDisplay" and "eglCreateWindowSurface"?

         I've tryied the following codes in my program,

Step1: wl_display_connect(NULL) à return a global g_nativeDisplay object, I see 
someone do it, so that I do it.

Step2: wl_display_get_registry, wl_registry_add_listener, wl_display_dispatch 
-> some APIs I'm not familiar, I see someone do it, so that I do it.

Step3: wl_egl_window_create(NULL,1280,720) à return a nativeWindow object which 
will be passed for EGL to Create Window Surface, I believe that the 
"NULL"(wl_surface*) parameter lead to the crash. But I have no idea how to get 
a wl_surface object.

Step4: eglGetDisplay, eglInitialize, eglChooseConfig, eglCreateContext, 
eglCreateWindowSurface, eglMakeCurrent, eglQuerySurface, these APIs all work 
fine, return no error.

Step4: eglSwapBuffers, lead to the crash, trace the bt, I find that it is 
because wl_surface is NULL,

(gdb) bt

#0  0xb7e35a85 in wl_proxy_create () from /lib/libwayland-client.so.0

#1  0xb7e1ac10 in wl_surface_frame (wl_surface=0x0)

    at /home/jacky/Apps/Wayland/include/wayland-client-protocol.h:1355

#2  0xb7e1bfbb in dri2_wl_swap_buffers_with_damage (drv=0x8730f88,

    disp=0x8730300, draw=0x87cc380, rects=0x0, n_rects=0)

    at platform_wayland.c:617

#3  0xb7e1c309 in dri2_wl_swap_buffers (drv=0x8730f88, disp=0x8730300,

    draw=0x87cc380) at platform_wayland.c:702

#4  0xb7e19739 in dri2_swap_buffers (drv=0x8730f88, dpy=0x8730300,

    surf=0x87cc380) at egl_dri2.c:1074

#5  0xb7e0cd03 in eglSwapBuffers (dpy=0x8730300, surface=0x87cc380)

at eglapi.c:811



I searched the internet but get less useful information, even now , I plan to 
make some fake data to initialize the wl_surface, but I have not got the 
definition for the struct "wl_surface", just a 
url(http://wayland.freedesktop.org/docs/html/protocol-spec-interface-wl_surface.html
 ) describe how to use its function, no initialize function...



It is so different from X11 who only need to prepare a window passed to EGL, So 
far, I've learned I need prepare a "wl_egl_window" and a "wl_surface" for EGL 
on wayland, wl_egl_window need three parameters "wl_surface", "width" and 
"height" to create, but "wl_surface" seems need 
compositor(API:"wl_compositor_create_surface" )to create, so compositor need 
what to create? May I need to create a compositor firstly?









Best Regards,

Jacky Ni




CONFIDENTIALITY NOTICE: The information contained in this message may be 
privileged and/or confidential. If you are not the intended recipient, or 
responsible for delivering this message to the intended recipient, any review, 
forwarding, dissemination, distribution or copying of this communication or any 
attachment(s) is strictly prohibited. If you have received this message in 
error, please notify the sender immediately, and delete it and all attachments 
from your computer and network.
_______________________________________________
wayland-devel mailing list
wayland-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/wayland-devel

Reply via email to