On Tue, 23 Sep 2014 22:08:49 -0400
Louis-Francis Ratté-Boulianne <l...@collabora.com> wrote:

> From: Pekka Paalanen <pekka.paala...@collabora.co.uk>
> 
> This started as a copy of simple-shm.c before it was converted to
> xdg_shell.
> 
> This demo excercises the presentation feedback interface in five
> different modes:
> 
> - A continuous repaint loop triggered by frame callbacks, and using
>   immediate commits, just gathering presentation feedback and computing
>   some time intervals for statistics.
> 
> - The same as above, except with 1s sleep before actually repainting as
>   a response to frame callback. This tests how well the compositor can
>   do a repaint from idle state (not continuously repainting), assuming
>   nothing else is causing repaints.
> 
> - A continuous repaint loop triggered by 'presented' events rather than
>   by frame callbacks. If Weston uses an appropriate scheduling
>   algorithm, this mode achieves the smallest possible frame latency
>   (below one output refresh period).
> 
> In all modes, all frames are pre-rendered at startup, so no rendering
> happens during the animation.
> 
> [Louis-Francis Ratté-Boulianne: split queuing feature]
> 
> Signed-off-by: Pekka Paalanen <pekka.paala...@collabora.co.uk>
> Signed-off-by: Louis-Francis Ratté-Boulianne <l...@collabora.com>
> ---
>  .gitignore                 |   1 +
>  Makefile.am                |   8 +
>  clients/presentation-shm.c | 866 
> +++++++++++++++++++++++++++++++++++++++++++++
>  3 files changed, 875 insertions(+)
>  create mode 100644 clients/presentation-shm.c

Hi,

this whole series is now pushed, with some minor last minute changes:
avoid a leak of 'struct weston_presentation_feedback' in the
compositor, work around some temporary compiler warnings, and in the
protocol add a note that feedback flags will be defined before 1.7 is
released.


Thanks,
pq
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