On 9 December 2014 at 21:36, Derek Foreman <der...@osg.samsung.com> wrote:
> Distill has 2 ls... > > On 05/12/14 07:36 AM, Marek Chalupa wrote: > > Split out the real code from event handlers (like pointer_handle_motion, > > etc.) and put it into standalone function. We'll use it in follow-up > > patch where we will register handlers for toytoolkit clients and we'll > > use the new functions so that the code won't be duplicated. > > > > Signed-off-by: Marek Chalupa <mchqwe...@gmail.com> > > --- > > tests/weston-test-client-helper.c | 170 > +++++++++++++++++++++++++++++--------- > > 1 file changed, 130 insertions(+), 40 deletions(-) > > > ... > > > + > > +static void > > +store_keyboard_modifiers(struct keyboard *keyboard, uint32_t > mods_depressed, > > + uint32_t mods_latched, uint32_t mods_locked, > > + uint32_t group) > > +{ > > keyboard->mods_depressed = mods_depressed; > > keyboard->mods_latched = mods_latched; > > keyboard->mods_locked = mods_locked; > > keyboard->group = group; > > > > - fprintf(stderr, "test-client: got keyboard modifiers %u %u %u > %u\n", > > + fprintf(stderr, "test-client: got keyboard modifiers %x %x %x > %x\n", > > mods_depressed, mods_latched, mods_locked, group); > > } > > I personally prefer 0x%x to %x on the off chance something comes up that > could be decimal. It can be confusing. > > Is this change an important part of the patch? > Not at all, I don't even remember I changed this :D I probably made it when I was debugging something. Nevermind.., I'll revert it back to %u. Or is 0x%x better? Thanks, Marek
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