On 9 December 2014 at 21:36, Derek Foreman <der...@osg.samsung.com> wrote:

> Distill has 2 ls...
>
> On 05/12/14 07:36 AM, Marek Chalupa wrote:
> > Split out the real code from event handlers (like pointer_handle_motion,
> > etc.) and put it into standalone function. We'll use it in follow-up
> > patch where we will register handlers for toytoolkit clients and we'll
> > use the new functions so that the code won't be duplicated.
> >
> > Signed-off-by: Marek Chalupa <mchqwe...@gmail.com>
> > ---
> >  tests/weston-test-client-helper.c | 170
> +++++++++++++++++++++++++++++---------
> >  1 file changed, 130 insertions(+), 40 deletions(-)
> >
> ...
>
> > +
> > +static void
> > +store_keyboard_modifiers(struct keyboard *keyboard, uint32_t
> mods_depressed,
> > +                       uint32_t mods_latched, uint32_t mods_locked,
> > +                       uint32_t group)
> > +{
> >       keyboard->mods_depressed = mods_depressed;
> >       keyboard->mods_latched = mods_latched;
> >       keyboard->mods_locked = mods_locked;
> >       keyboard->group = group;
> >
> > -     fprintf(stderr, "test-client: got keyboard modifiers %u %u %u
> %u\n",
> > +     fprintf(stderr, "test-client: got keyboard modifiers %x %x %x
> %x\n",
> >               mods_depressed, mods_latched, mods_locked, group);
> >  }
>
> I personally prefer 0x%x to %x on the off chance something comes up that
> could be decimal.  It can be confusing.
>
> Is this change an important part of the patch?
>

Not at all, I don't even remember I changed this :D I probably made it when
I was debugging something.
Nevermind.., I'll revert it back to %u. Or is 0x%x better?

Thanks,
Marek
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