On Mar 17, 2015 5:34 AM, "Pekka Paalanen" <ppaala...@gmail.com> wrote: > > On Tue, 17 Mar 2015 13:02:34 +0100 > Thilo Cestonaro <th...@cestona.ro> wrote: > > > Hey! > > > > > Just curious, why didn't you get the fbdev backend to work? Was it the > > > color format thing? > > > > > No, I got the color format to work, but I need to rotate the screen, and > > the rotation in fbdev doesn't work as expected. > > (I changed compositor-fbdev.c - weston_output_init() or so, to have the > > Transform which I wanted to try) > > > > Normal => 480x272 > > 180° => didn't do anything here, panel still placed like in normal > > 90° => changed the image resolution to 272x480 but didn't rotate > > correctly, so half of the screen was invisible > > 270° => like 90° but the other side was visible > > > > But as fbdev doesn't support Transformation from weston.ini, I guess > > this code isn't thought to be work, right? > > Anyway I'm glad, drm with pixman backend is there! :) > > Hmm, I wonder if we broke the fbdev backend recently with the output > matrix stuff... > > Fbdev-backend intends to do the rotation when blitting from shadow to > front, but we already do the rotation when compositing to shadow. > However, the matrix changes we did weren't supposed to change where > each step is done, only the units, so I suppose this has been broken > for a good while.
Really? Yeah, it's probably been broken for a good long while then. > Given that it seems there is no way to rotate an fbdev output other > than editing code, no-one certainly has tested it, and we should just > remove the remaining code that pretends to support output rotation in > compositor-fbdev.c. That might even fix it, too. Seems reasonable to me. --Jason
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