On Thu, Mar 19, 2015 at 08:31:04PM -0500, Derek Foreman wrote:
> On 19/03/15 08:06 PM, Jonas Ådahl wrote:
> > On Thu, Mar 19, 2015 at 12:37:02PM -0500, Derek Foreman wrote:
> >> On 18/03/15 09:23 PM, Jonas Ådahl wrote:
> >>> If the client calls wl_pointer.set_cursor with the same surface and hot
> >>> spot coordinate that is already set, don't do anything as no state was
> >>> changed.
> >>>
> >>> This avoids an issue where a client setting the same cursor surface
> >>> multiple times would receive wl_surface.leave/enter on that surface
> >>> every time.
> >>>
> >>> Signed-off-by: Jonas Ådahl <[email protected]>
> >>> ---
> >>>
> >>> Changes since v1:
> >>>
> >>> Only no-op if both surface and hotspot was unchanged.
> >>>
> >>>  src/input.c | 4 ++++
> >>>  1 file changed, 4 insertions(+)
> >>>
> >>> diff --git a/src/input.c b/src/input.c
> >>> index 3867de2..469d5ce 100644
> >>> --- a/src/input.c
> >>> +++ b/src/input.c
> >>> @@ -1655,6 +1655,10 @@ pointer_set_cursor(struct wl_client *client, 
> >>> struct wl_resource *resource,
> >>>                   return;
> >>>   }
> >>>  
> >>> + if (pointer->sprite && pointer->sprite->surface == surface &&
> >>> +     pointer->hotspot_x == x && pointer->hotspot_y == y)
> >>> +         return;
> >>
> >> Sorry to bikeshed this - this does fix the hotspot problem for me, but I
> >> think there are still spurious enter/leave events when, for example,
> >> moving from the decor to the text area in weston-terminal.
> >>
> >> what about...
> >>
> >> if (pointer->sprite && pointer->sprite->surface) {
> >>    pointer->hotspot_x = x;
> >>    pointer->hotspot_y = y;
> >>    pointer_cursor_surface_configure(surface, 0, 0);
> >>    return;
> >> }
> > 
> > That'd probably rather need to be
> > if (pointer->sprite && pointer->sprite->surface == surface) ...
> 
> Yup, I meant to copy your conditional verbatim but screwed up.  :)
> 
> > otherwise we would never change the sprite view. We'd also need to only
> > configure if the surface has a buffer committed. Anyway, my intention
> > was to fix not changing the state being a no-op as this triggers a busy
> > loop when GTK+ runs on weston (GTK+ calls wl_pointer.set_cursor when
> > output changes even though the cursor surfaces never changes - which
> > should be harmless). Fixing all the cases makes sense though, but I
> > think that can be done with a later patch.
> 
> Fair enough, the patch as you've written it works for me and
> dramatically reduces extra enter/leave with animated cursors.
> 
> Reviewed-By: Derek Foreman <[email protected]>

Thanks, pushed:
    a86c3ee..b407024  master -> master


Jonas

> 
> > Jonas
> > 
> >>
> >> Technically, the cursor surface configure is only required when the
> >> hotspot changes, but I don't know how complicated you want to make this. :)
> >>
> >>> +
> >>>   if (pointer->sprite)
> >>>           pointer_unmap_sprite(pointer);
> >>>  
> >>>
> >>
> 
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