It doesn't actually need the seat and we have to validate that the seat has a pointer before making the call, so it's safer just to pass the validated pointer.
Signed-off-by: Derek Foreman <der...@osg.samsung.com> --- desktop-shell/shell.c | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/desktop-shell/shell.c b/desktop-shell/shell.c index b234214..f42d345 100644 --- a/desktop-shell/shell.c +++ b/desktop-shell/shell.c @@ -249,7 +249,7 @@ static struct desktop_shell * shell_surface_get_shell(struct shell_surface *shsurf); static void -surface_rotate(struct shell_surface *surface, struct weston_seat *seat); +surface_rotate(struct shell_surface *surface, struct weston_pointer *pointer); static void shell_fade_startup(struct desktop_shell *shell); @@ -2043,7 +2043,7 @@ busy_cursor_grab_button(struct weston_pointer_grab *base, surface_move(shsurf, pointer, false); } else if (shsurf && button == BTN_RIGHT && state) { activate(shsurf->shell, shsurf->surface, seat, true); - surface_rotate(shsurf, seat); + surface_rotate(shsurf, pointer); } } @@ -4986,7 +4986,7 @@ static const struct weston_pointer_grab_interface rotate_grab_interface = { }; static void -surface_rotate(struct shell_surface *surface, struct weston_seat *seat) +surface_rotate(struct shell_surface *surface, struct weston_pointer *pointer) { struct rotate_grab *rotate; float dx, dy; @@ -5001,8 +5001,8 @@ surface_rotate(struct shell_surface *surface, struct weston_seat *seat) surface->surface->height * 0.5f, &rotate->center.x, &rotate->center.y); - dx = wl_fixed_to_double(seat->pointer->x) - rotate->center.x; - dy = wl_fixed_to_double(seat->pointer->y) - rotate->center.y; + dx = wl_fixed_to_double(pointer->x) - rotate->center.x; + dy = wl_fixed_to_double(pointer->y) - rotate->center.y; r = sqrtf(dx * dx + dy * dy); if (r > 20.0f) { struct weston_matrix inverse; @@ -5019,7 +5019,7 @@ surface_rotate(struct shell_surface *surface, struct weston_seat *seat) } shell_grab_start(&rotate->base, &rotate_grab_interface, surface, - seat->pointer, DESKTOP_SHELL_CURSOR_ARROW); + pointer, DESKTOP_SHELL_CURSOR_ARROW); } static void @@ -5044,7 +5044,7 @@ rotate_binding(struct weston_pointer *pointer, uint32_t time, uint32_t button, surface->state.maximized) return; - surface_rotate(surface, pointer->seat); + surface_rotate(surface, pointer); } /* Move all fullscreen layers down to the current workspace and hide their -- 2.1.4 _______________________________________________ wayland-devel mailing list wayland-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/wayland-devel