It doesn't actually need the seat and we have to validate that the seat
has a pointer before making the call, so it's safer just to pass
the validated pointer.

Signed-off-by: Derek Foreman <der...@osg.samsung.com>
---
 desktop-shell/shell.c | 14 +++++++-------
 1 file changed, 7 insertions(+), 7 deletions(-)

diff --git a/desktop-shell/shell.c b/desktop-shell/shell.c
index b234214..f42d345 100644
--- a/desktop-shell/shell.c
+++ b/desktop-shell/shell.c
@@ -249,7 +249,7 @@ static struct desktop_shell *
 shell_surface_get_shell(struct shell_surface *shsurf);
 
 static void
-surface_rotate(struct shell_surface *surface, struct weston_seat *seat);
+surface_rotate(struct shell_surface *surface, struct weston_pointer *pointer);
 
 static void
 shell_fade_startup(struct desktop_shell *shell);
@@ -2043,7 +2043,7 @@ busy_cursor_grab_button(struct weston_pointer_grab *base,
                surface_move(shsurf, pointer, false);
        } else if (shsurf && button == BTN_RIGHT && state) {
                activate(shsurf->shell, shsurf->surface, seat, true);
-               surface_rotate(shsurf, seat);
+               surface_rotate(shsurf, pointer);
        }
 }
 
@@ -4986,7 +4986,7 @@ static const struct weston_pointer_grab_interface 
rotate_grab_interface = {
 };
 
 static void
-surface_rotate(struct shell_surface *surface, struct weston_seat *seat)
+surface_rotate(struct shell_surface *surface, struct weston_pointer *pointer)
 {
        struct rotate_grab *rotate;
        float dx, dy;
@@ -5001,8 +5001,8 @@ surface_rotate(struct shell_surface *surface, struct 
weston_seat *seat)
                                    surface->surface->height * 0.5f,
                                    &rotate->center.x, &rotate->center.y);
 
-       dx = wl_fixed_to_double(seat->pointer->x) - rotate->center.x;
-       dy = wl_fixed_to_double(seat->pointer->y) - rotate->center.y;
+       dx = wl_fixed_to_double(pointer->x) - rotate->center.x;
+       dy = wl_fixed_to_double(pointer->y) - rotate->center.y;
        r = sqrtf(dx * dx + dy * dy);
        if (r > 20.0f) {
                struct weston_matrix inverse;
@@ -5019,7 +5019,7 @@ surface_rotate(struct shell_surface *surface, struct 
weston_seat *seat)
        }
 
        shell_grab_start(&rotate->base, &rotate_grab_interface, surface,
-                        seat->pointer, DESKTOP_SHELL_CURSOR_ARROW);
+                        pointer, DESKTOP_SHELL_CURSOR_ARROW);
 }
 
 static void
@@ -5044,7 +5044,7 @@ rotate_binding(struct weston_pointer *pointer, uint32_t 
time, uint32_t button,
            surface->state.maximized)
                return;
 
-       surface_rotate(surface, pointer->seat);
+       surface_rotate(surface, pointer);
 }
 
 /* Move all fullscreen layers down to the current workspace and hide their
-- 
2.1.4

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