Hi,

On 22-07-15 07:09, Peter Hutterer wrote:
That's the most likely area it will be resting in, if it's sitting anywhere
above that it's likely part of an interaction.

A thumb in the lowest 15mm needs to trigger the pressure threshold before it's
labelled a thumb. A thumb in the lowest 8mm is considered a thumb if it
remains there for 300ms. Regardless of the pressure, since we can't reliably
get pressure here. If a thumb moves out of the area, or starts outside of that
area it is never a thumb.

"If a thumb moves out of the area" -> not so in the code:

<snip>

  static void
-tp_thumb_detect(struct tp_dispatch *tp, struct tp_touch *t)
+tp_thumb_detect(struct tp_dispatch *tp, struct tp_touch *t, uint64_t time)
  {
-       /* once a thumb, always a thumb */
-       if (!tp->thumb.detect_thumbs || t->is_thumb)
+       enum tp_thumb_state state = t->thumb.state;
+
+       /* once a thumb, always a thumb, once ruled out always ruled out */
+       if (!tp->thumb.detect_thumbs ||
+           t->thumb.state != THUMB_STATE_MAYBE)
                return;


This check make it so that a touch labeled a thumb (THUMB_STATE_YES)
will stay a thumb even if it moves above the upper_thumb_line.

+       if (t->point.y < tp->thumb.upper_thumb_line) {
+               /* if a potential thumb is above the line, it won't ever
+                * label as thumb */
+               t->thumb.state = THUMB_STATE_NO;
+               goto out;
+       }
+

This can be fixed by moving this check above the previous one.

Otherwise looks good.

Regards,

Hans
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