On Fri, 21 Aug 2015 19:04:11 -0500
Prabhu S <prabhusun...@gmail.com> wrote:

> Below is the case where I'm getting stuck with the actual test case.
> Wondering why there is no callback wl_callb...@25.done or
> wl_buffer@29.release
> The EGL implementation depends on these callback/buffer release.

You will not get wl_callb...@25.done, because the NULL wl_buffer has
overwritten the other wl_buffer, leaving the wl_surface without any
content, which makes it disappear from screen. Frame callbacks are not
intended to be posted for non-visible wl_surfaces.

You should get wl_buffer@29.release though. I bet you actually do get
it, but something else is stopping the incoming Wayland events from
being dispatched. See:
http://lists.freedesktop.org/archives/wayland-devel/2014-April/014121.html
and "protocol dumpers" on:
http://wayland.freedesktop.org/extras.html

My wild guess would be that something is blocking, waiting on the frame
callback, likely EGL. It's not really EGL's bug but the application's
(or Qt).

> Also noticed if the valid buffer is attached immediately after null buffer,
> everything is fine, so most of the time it is unnoticed. If the frame is

Hmm, no, things should not be fine in that case. Well, it depends on
what role the wl_surface you are committing on has, but the very least
it may cause flicker.

You definetely want to get rid of that null attach. You do not want to
just ignore it.

> complex, egl will attach after null frame.
> 

It sounds like your application is committing to the wl_surface behind
Qt's back somehow, and it only works occasionally by luck.

> I will keep debug if any other race conditions in my implementation.
> 
> [3741557.293]  -> wl_surface@20.frame(new id wl_callback@25)
> [3741557.476]  -> wl_surface@20.attach(wl_buffer@29, 0, 0)
> [3741557.676]  -> wl_surface@20.damage(0, 0, 800, 480)
> [3741557.906]  -> wl_surface@20.commit() <=EGL
> [3741558.500]  -> wl_surface@20.attach(nil, 0, 0) <=QTWayland
> [3741558.604]  -> wl_surface@20.commit() <=QTWayland
> stuck
> 
> 
> On Fri, Aug 21, 2015 at 12:16 PM, Jasper St. Pierre <jstpie...@mecheye.net>
> wrote:

...

> > However crazy it is, the logic sort of makes sense -- the "frame"
> > event is guaranteed to be called once a frame when the surface content
> > is painted and shown on the screen. When there's no surface content,
> > it isn't painted, so the frame event isn't called.
> >
> > I'm not sure what you mean about a buffer release event -- you never
> > attached a buffer to begin with, so I can't imagine how you'll get an
> > event on it.
> >
> > On Fri, Aug 21, 2015 at 10:03 AM, Prabhu S <prabhusun...@gmail.com> wrote:
> > > Hi,
> > > Based on the wayland protocol specification for wl_surface::attach
> > >>>If wl_surface.attach is sent with a NULL wl_buffer, the following
> > >>> wl_surface.commit will remove the surface content.
> > >
> > > Wondering if wl_surface_attach called with wl_buffer=NULL, will there be
> > any
> > > wl_buffer release event or frame callbacks?
> > >
> > > Modified the redraw in simple-shm.c as below and not receiving any
> > callback
> > > or buffer release. It just got stuck.
> > > The same thing is being done in qtwayland to hide the surface and it is
> > > getting stuck. Some help to check this case would be helpful.
> > >
> > > static int odd = 1;
> > > if(odd == 1){
> > >         wl_surface_attach(window->surface, buffer->buffer, 0, 0);
> > >         wl_surface_damage(window->surface,
> > >                           20, 20, window->width - 40, window->height -
> > 40);
> > >         odd = 0;
> > >     }
> > >     else{
> > >             wl_surface_attach(window->surface, 0, 0, 0);
> > >             wl_surface_damage(window->surface,
> > >                           0, 0, 0, 0);
> > >             odd=1;
> > >     }
> > >
> > >
> > >
> > > [823379.816]  -> wl_compositor@4.create_surface(new id wl_surface@3)
> > > [823379.949]  -> xdg_shell@6.get_xdg_surface(new id xdg_surface@7,
> > > wl_surface@3)
> > > [823380.120]  -> xdg_surface@7.set_title("simple-shm")
> > > [823380.244]  -> wl_surface@3.damage(0, 0, 250, 250)
> > > [823381.333]  -> wl_shm@5.create_pool(new id wl_shm_pool@8, fd 5,
> > 250000)
> > > [823381.561]  -> wl_shm_pool@8.create_buffer(new id wl_buffer@9, 0, 250,
> > > 250, 1000, 1)
> > > [823381.870]  -> wl_shm_pool@8.destroy()
> > > [823384.880]  -> wl_surface@3.attach(wl_buffer@9, 0, 0)
> > > [823385.095]  -> wl_surface@3.damage(20, 20, 210, 210)
> > > [823385.317]  -> wl_surface@3.frame(new id wl_callback@10)
> > > [823385.443]  -> wl_surface@3.commit()
> > > [823388.852] wl_display@1.delete_id(8)
> > > [823388.979] xdg_surface@7.configure(0, 0, array, 4)
> > > [823389.238]  -> xdg_surface@7.ack_configure(4)
> > > [823401.773] wl_display@1.delete_id(10)
> > > [823401.908] wl_buffer@9.release()

This is the buffer release you expected. Note, that release can come
before the next buffer is attached, like here. This is typical for a
compositor using GL while the client is using software rendering
(wl_shm). Things can differ if the client is using GL or if the
compositor is not using GL.

> > > [823401.991] wl_callb...@10.done(4056537)
> > > [823404.239]  -> wl_surface@3.attach(nil, 0, 0)
> > > [823404.442]  -> wl_surface@3.damage(0, 0, 0, 0)
> > > [823404.663]  -> wl_surface@3.frame(new id wl_callback@10)
> > > [823404.792]  -> wl_surface@3.commit()
> > > [823406.292] xdg_surface@7.configure(0, 0, array, 5)
> > > [823406.524]  -> xdg_surface@7.ack_configure(5)

Just like Jasper explained, wl_callback@10 will not be signalled until
the surface is composited the next time. Without a wl_buffer, it won't
get composited. The spec for wl_surface.frame says:

        "A server should avoid signalling the frame callbacks if the
        surface is not visible in any way"

Committing a NULL wl_buffer causes the wl_surface to be not visible.


Thanks,
pq

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