Hi guys,
I just need some guidance on how to implement double buffering on Shared
Memory. I'm not using OpenGL
I've created 2 buffers of the same size (800x600 pixels). So I want the input
buffer to get filled off-screen, while the output buffer will show the content
on-screen.
First of all what sort of content could be used to illustrate this technique,
and secondly, what mechanisms are available to:
a) Notify that the input buffer is full
b) Copy the content to the output buffer so that it shows on-screen
Like most people I'm new to Wayland, but I'm able to show an image using one
buffer, but not sure how to do double-buffering. Perhaps video would be the
obvious content to use, as several frames per second could be shown.
Look forward to any advice.
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