Hi, On 14 December 2015 at 11:40, Pekka Paalanen <ppaala...@gmail.com> wrote: > On Tue, 08 Dec 2015 14:48:01 +0100 > Matthias Treydte <m...@waldheinz.de> wrote: >> Either way, using the scaler API causes either too much drawing when >> used without setting the damage region (variant (b) above then should >> change nothing on screen at all, right?) -- or it causes insufficient >> drawing for variants (a) and (c) above. > > We easily err on too much repainting, as it is safe. The damage region > handling is one of the most complicated pieces of Weston, and > optimizing it is hard. It also has some known inefficiencies, but yours > is a new observation, IIRC.
Is it actually new, or is it just yet another occurrence of https://phabricator.freedesktop.org/T17 ... ? Cheers, Daniel _______________________________________________ wayland-devel mailing list wayland-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/wayland-devel