Hi,

Feedback for the first revision has been addressed. Here is a new series that
splits the original patch into several pieces as per Daniel Stone's request.

Patch 1/3 and 2/3 were kept mainly the same as in the original patch. However,
3/3 is a significant refactor and improvement over the original implementation.

Note the usage of the new extension EGL_WL_wayland_eglstream (sent out for
review a week ago) to avoid incorrect utilization of
eglQueryWaylandBufferWL(EGL_WAYLAND_BUFFER_WL) to fetch the stream file
descriptor.

Also, I didn't wrap all newly added EGL function pointers with corresponding
#ifdef, since many of them are already shipped with the official headers. Let
me know if you still want me to wrap them all though.

Thanks,
Miguel.


Summary:
  gl-renderer: Add EGL client support for EGLStream frame presentation
  gl-renderer: Add support for EGLDevice composited frame presentation
  gl-renderer: Add EGLDevice enumeration support

  src/gl-renderer.c    | 524 
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++--
  src/gl-renderer.h    |  26 +++++++++++
  src/weston-egl-ext.h |  39 ++++++++++++++++
  3 files changed, 585 insertions(+), 4 deletions(-)


NVIDIA GmbH, Wuerselen, Germany, Amtsgericht Aachen, HRB 8361
Managing Director: Karen Theresa Burns

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