Emit frame_signal at the end of the GL renderer processing, so the frame_signal clients are informed after the buffer is actually updated.
Signed-off-by: Fabien Dessenne <fabien.desse...@st.com> --- libweston/gl-renderer.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libweston/gl-renderer.c b/libweston/gl-renderer.c index d624453..f4d4a5e 100644 --- a/libweston/gl-renderer.c +++ b/libweston/gl-renderer.c @@ -1138,7 +1138,6 @@ gl_renderer_repaint_output(struct weston_output *output, draw_output_borders(output, border_damage); pixman_region32_copy(&output->previous_damage, output_damage); - wl_signal_emit(&output->frame_signal, output); if (gr->swap_buffers_with_damage) { pixman_region32_init(&buffer_damage); @@ -1185,6 +1184,7 @@ gl_renderer_repaint_output(struct weston_output *output, } go->border_status = BORDER_STATUS_CLEAN; + wl_signal_emit(&output->frame_signal, output); } static int -- 1.9.1 _______________________________________________ wayland-devel mailing list wayland-devel@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/wayland-devel