On Tue, 10 Jul 2018 12:06:00 +0300 Pekka Paalanen <ppaala...@gmail.com> wrote:
> On Mon, 9 Jul 2018 14:23:15 +0100 > Daniel Stone <dani...@collabora.com> wrote: > > > When trying to assign planes, keep track of the areas which are > > already occluded, and ignore views which are completely occluded. This > > allows us to build a state using planes only, when there are occluded > > views which cannot go into a plane behind views which can. > > > > Signed-off-by: Daniel Stone <dani...@collabora.com> > > Tested-by: Emre Ucan <eu...@de.adit-jv.com> > > --- > > libweston/compositor-drm.c | 37 ++++++++++++++++++++++++++++++++----- > > 1 file changed, 32 insertions(+), 5 deletions(-) > > > > diff --git a/libweston/compositor-drm.c b/libweston/compositor-drm.c > > index ca885f96e..b4a65209a 100644 > > --- a/libweston/compositor-drm.c > > +++ b/libweston/compositor-drm.c > > @@ -3252,7 +3252,7 @@ drm_output_propose_state(struct weston_output > > *output_base, > > struct drm_output *output = to_drm_output(output_base); > > struct drm_output_state *state; > > struct weston_view *ev; > > - pixman_region32_t surface_overlap, renderer_region; > > + pixman_region32_t surface_overlap, renderer_region, occluded_region; > > struct weston_plane *primary = &output_base->compositor->primary_plane; > > > > assert(!output->state_last); > > @@ -3274,9 +3274,12 @@ drm_output_propose_state(struct weston_output > > *output_base, > > * as we do for flipping full screen surfaces. > > */ > > pixman_region32_init(&renderer_region); > > + pixman_region32_init(&occluded_region); > > > > wl_list_for_each(ev, &output_base->compositor->view_list, link) { > > struct weston_plane *next_plane = NULL; > > + pixman_region32_t clipped_view; > > + bool occluded = false; > > > > /* If this view doesn't touch our output at all, there's no > > * reason to do anything with it. */ > > @@ -3288,13 +3291,27 @@ drm_output_propose_state(struct weston_output > > *output_base, > > if (ev->output_mask != (1u << output->base.id)) > > next_plane = primary; > > > > + /* Ignore views we know to be totally occluded. */ > > + pixman_region32_init(&clipped_view); > > + pixman_region32_intersect(&clipped_view, > > + &ev->transform.boundingbox, > > + &output->base.region); > > + > > + pixman_region32_init(&surface_overlap); > > + pixman_region32_subtract(&surface_overlap, &clipped_view, > > + &occluded_region); > > + occluded = !pixman_region32_not_empty(&surface_overlap); > > + if (occluded) { > > + pixman_region32_fini(&surface_overlap); > > + pixman_region32_fini(&clipped_view); > > + continue; > > + } > > + > > /* Since we process views from top to bottom, we know that if > > * the view intersects the calculated renderer region, it must > > * be part of, or occluded by, it, and cannot go on a plane. */ > > - pixman_region32_init(&surface_overlap); > > pixman_region32_intersect(&surface_overlap, &renderer_region, > > - &ev->transform.boundingbox); > > - > > + &clipped_view); > > if (pixman_region32_not_empty(&surface_overlap)) > > next_plane = primary; > > pixman_region32_fini(&surface_overlap); > > @@ -3302,6 +3319,9 @@ drm_output_propose_state(struct weston_output > > *output_base, > > if (next_plane == NULL) > > next_plane = drm_output_prepare_cursor_view(state, ev); > > > > + if (next_plane == NULL && !drm_view_is_opaque(ev)) > > + next_plane = primary; Sorry, it seems I missed this condition. With it: Reviewed-by: Pekka Paalanen <pekka.paala...@collabora.co.uk> Even if it does seem to produce less optimal results than my suggestion, it should be good for now. Thanks, pq > > + > > if (next_plane == NULL) > > next_plane = drm_output_prepare_scanout_view(state, ev); > > > > @@ -3314,9 +3334,16 @@ drm_output_propose_state(struct weston_output > > *output_base, > > if (next_plane == primary) > > pixman_region32_union(&renderer_region, > > &renderer_region, > > - &ev->transform.boundingbox); > > + &clipped_view); > > + else if (output->cursor_plane && > > + next_plane != &output->cursor_plane->base) > > On Mon, 9 Jul 2018 15:46:40 +0100 > Daniel Stone <dan...@fooishbar.org> wrote: > > > Hi Pekka, > > > > On Fri, 26 Jan 2018 at 12:45, Pekka Paalanen <ppaala...@gmail.com> wrote: > > > On Wed, 20 Dec 2017 12:26:51 +0000 Daniel Stone <dani...@collabora.com> > > > wrote: > > > > @@ -3116,9 +3136,16 @@ drm_output_propose_state(struct weston_output > > > > *output_base, > > > > if (next_plane == primary) > > > > pixman_region32_union(&renderer_region, > > > > &renderer_region, > > > > - &ev->transform.boundingbox); > > > > + &clipped_view); > > > > + else if (output->cursor_plane && > > > > + next_plane != &output->cursor_plane->base) > > > > > > Should this not be: > > > > > > if (!output->cursor_plane || next_plane != > > > &output->cursor_plane->base) > > > > > > so that lack of a cursor plane goes straight to occluded? > > > > Very right. I've force-pushed this fix > > Yeah, that fix is good for its intention. > > However, I noticed something else. drm_output_preprare_overlay_view() > may work also for non-opaque views. Therefore we need to handle > overlays as non-opaque or know if they actually are opaque. > > Why do we even toggle opaqueness by the plane assignment? Why not > simply directly add the opaque region to occluded_region regardless of > the assigned plane? > > weston_view::transform.opaque is there for that purpose. > > drm_view_is_opaque() requires the whole view to be opaque, but we don't > actually need that for occluded_region. We should be able to do with > the proper opaque region in global coordinates, so that an opaque > sub-region of a view on a plane would be counted as occlusion. > > > Thanks, > pq > > > > + pixman_region32_union(&occluded_region, > > + &occluded_region, > > + &clipped_view); > > + pixman_region32_fini(&clipped_view); > > } > > pixman_region32_fini(&renderer_region); > > + pixman_region32_fini(&occluded_region); > > > > return state; > > } >
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