On 1/4/21 1:33 PM, Simon Ser wrote:
On Monday, January 4th, 2021 at 12:23 PM, Vlad Zahorodnii 
<vlad.zahorod...@kde.org> wrote:
Do you have real-world examples where the buffer damage would improve
performance?

Buffer damage is needed once the compositor no longer attaches shared memory client buffers to a single texture. Normally, buffer damage would include a region that got repaired + surface damage in buffer-local coordinates.

Note, many clients now use some kind of hardware acceleration, which
wouldn't benefit from this optimization.

There are still too many popular applications that use QtWidgets, for example, qBittorrent, Konsole, Telegram (Desktop), etc. They all provide shared memory buffers.

Cheers,
Vlad
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