On Sat, 5 Nov 2022 16:14:44 -0700 Joel Winarske <joel.winar...@gmail.com> wrote:
> Okay thanks for the input. I sorted it out, and it's working great. > > My learning - Simply implement a frame callback for each sub surface and > base surface, empty or otherwise. No need for any other commit calls. > > What is the recommended solution for counting frame rate with sub > surfaces? Are you not usually interested about how many times you have re-drawn? So you'd count have times you draw, subject to what whatever frame rate throttling you choose to use. > Does the base surface ever get occluded? Anything could be occluded or off-screen at any time. However, if parent surface is completely occluded/off-screen, then that should not freeze any of its sub-surfaces that are visible, even if they are in synchronized mode. So I think the implication of that is that if any sub-surface is visible, then the parent surface should be reporting frame callbacks and do everything else as if it was visible too. A good question, I wonder if anyone tests compositors for that... I'm not sure if even Weston handles that correctly. This is not explicitly mandated by the protocol specification IIRC, it's more about compositors doing what would look right to an end user. Thanks, pq
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