On 04/03/2024 15:50, Pekka Paalanen wrote:
On Mon, 4 Mar 2024 14:51:52 +0000
Terry Barnaby <ter...@beam.ltd.uk> wrote:

On 04/03/2024 14:14, Pekka Paalanen wrote:
On Mon, 4 Mar 2024 13:24:56 +0000
Terry Barnaby <ter...@beam.ltd.uk> wrote:
On 04/03/2024 09:41, Pekka Paalanen wrote:
On Mon, 4 Mar 2024 08:12:10 +0000
Terry Barnaby <ter...@beam.ltd.uk> wrote:
While I am trying to investigate my issue in the QtWayland arena via the
Qt Jira Bug system, I thought I would try taking Qt out of the equation
to simplify the application a bit more to try and gain some
understanding of what is going on and how this should all work.

So I have created a pure GStreamer/Wayland/Weston application to test
out how this should work. This is at:
https://portal.beam.ltd.uk/public//test022-wayland-video-example.tar.gz

This tries to implement a C++ Widget style application using native
Wayland. It is rough and could easily be doing things wrong wrt Wayland.
However it does work to a reasonable degree.

However, I appear to see the same sort of issue I see with my Qt based
system in that when a subsurface of a subsurface is used, the Gstreamer
video is not seen.

This example normally (UseWidgetTop=0) has a top level xdg_toplevel
desktop surface (Gui), a subsurface to that (Video) and then waylandsink
creates a subsurface to that which it sets to de-sync mode.

When this example is run with UseWidgetTop=0 the video frames from
gstreamer are only shown shown when the top subsurface is manually
committed with gvideo->update() every second, otherwise the video
pipeline is stalled.
This is intentional. From wl_subsurface specification:

         Even if a sub-surface is in desynchronized mode, it will behave as
         in synchronized mode, if its parent surface behaves as in
         synchronized mode. This rule is applied recursively throughout the
         tree of surfaces. This means, that one can set a sub-surface into
         synchronized mode, and then assume that all its child and grand-child
         sub-surfaces are synchronized, too, without explicitly setting them.

This is derived from the design decision that a wl_surface and its
immediate sub-surfaces form a seamlessly integrated unit that works
like a single wl_surface without sub-surfaces would. wl_subsurface
state is state in the sub-surface's parent, so that the parent controls
everything as if there was just a single wl_surface. If the parent sets
its sub-surface as desynchronized, it explicitly gives the sub-surface
the permission to update on screen regardless of the parent's updates.
When the sub-surface is in synchronized mode, the parent surface wants
to be updated in sync with the sub-surface in an atomic fashion.

When your surface stack looks like:

- main surface A, top-level, root surface (implicitly desynchronized)
     - sub-surface B, synchronized
       - sub-surface C, desynchronized

Updates to surface C are immediately made part of surface B, because
surface C is in desynchronized mode. If B was the root surface, all C
updates would simply go through.

However, surface B is a part of surface A, and surface B is in
synchronized mode. This means that the client wants surface A updates to
be explicit and atomic. Nothing must change on screen until A is
explicitly committed itself. So any update to surface B requires a
commit on surface A to become visible. Surface C does not get to
override the atomicity requirement of surface A updates.

This has been designed so that software component A can control surface
A, and delegate a part of surface A to component B which happens to the
using a sub-surface: surface B. If surface B parts are further
delegated to another component C, then component A can still be sure
that nothing updates on surface A until it says so. Component A sets
surface B to synchronized to ensure that.

That's the rationale behind the Wayland design.


Thanks,
pq
Ah, thanks for the info, that may be why this is not working even in Qt
then.

This seems a dropoff in Wayland to me. If a software module wants to
display Video into an area on the screen at its own rate, setting that
surface to de-synced mode is no use in the general case with this
policy.
It is of use, if you don't have unnecessary sub-surfaces in synchronized
mode in between, or you set all those extra sub-surfaces to
desynchronized as well.
Well they may not be necessary from the Wayland perspective, but from
the higher level software they are useful to modularise/separate/provide
a join for the software modules especially when software modules are
separate like Qt and GStreamer.
Sorry to hear that.

I would have thought that if a subsurface was explicitly set to
de-synced mode then that would be honoured. I can't see a usage case for
it to be ignored and its commits synchronised up the tree ?
Resizing the window is the main use case.

In order to resize surface A, you also need to resize and paint surface
B, and for surface B you also need to resize and paint surface C. Then
you need to guarantee that all the updates from surface C, B and A are
applied atomically on screen.

Either you have component APIs good enough to negotiate the
stop-resize-paint-resume on your own, or if the sub-components are
free-running regardless of frame callbacks, component A can just
temporarily set surface B to synchronized, resize and reposition it,
and resume.
I would have thought that the Wayland server could/would synchronise
screen updates when a higher level surface is resized/moved by itself.
If the whole window is moved, yes. Clients won't observe the
window moving even if they wanted to.

But a compositor cannot resize anything. Resizing always requires the
client to respond with the surface drawn in the new size before it can
actually happen. Or a whole bunch of surfaces atomically, if you use
sub-surfaces.

I would have thought it better/more useful to have a Wayland API call like "stopCommiting" so that an application can sort things out for this and other things, providing more application control. But I really have only very limited knowledge of the Wayland system. I just keep hitting its restrictions.



As the software components are separately developed systems it is
difficult to sync between them without changing them, but may be possible.
Yes, Wayland does many things differently than older toolkits
expected.


...

Is Gst waylandsink API the kind that it internally creates a new
wl_surface for itself and makes it a sub-surface of the given surface,
or is there an option to tell Gst to just push frames into a given
wl_surface?

If the former, then waylandsink is supposed to somehow give you an API
to set the sub-surface position and z-order wrt. its parent and
siblings. If the latter, you would create wl_subsurface yourself and
keep control of it to set the sub-surface position and z-order.

Either way, the optimal result is one top-level wl_surface, with one
sub wl_surface drawn by Gst, and no surfaces in between in the
hierarchy.
Yes, the Gst waylandsink API creates a new subsurface for itself from
the GUI's managed surface to separate itself from the GUI (Qt/Gnomes)
surfaces. It doesn't allow you to provide a surface to directly use. I
don't think it allows the surface to be moved/resized although it can
display video at an offset and size as far as I know (although it may
actually change the surface to do this I will have a look). It doesn't
allow the z-order to be changed I think. It expects the GUI to change
its surface and I guess assumes its subsurface would effectively move in
z and xy position due to the GUI moving/raising/lowering its surface
(the parent) in a similar manner to how X11 would have done this.
Sounds like gst waylandsink is lacking z-ordering API.

Wayland sub-surfaces are very different from X11 windows. One
fundamental difference is that sub-surfaces can extend beyond their
parent's area. Another is that sub-surfaces always have their own
storage (because you have to explicitly attach wl_buffers to them),
they cannot address the parent's storage like in X11. And more.

X11 windows were perhaps meant for individual widgets like buttons to
optimise drawing and input handling. Wayland sub-surfaces are meant for
things that need a separate wl_buffer in order to be off-loaded to DRM
KMS hardware for direct scanout. It's like the opposite ends of the
granularity spectrum of off-loading things to the display server.

Yes, as far as I know X11 Windows were for individual widgets as well as overall application windows. When I started programming in X11, in the later 80's/early 90's there was the X11 Intrinsics toolkit that did just that. It nicely separated the Widgets drawing from one another modularising this all down to the protocol and display server level. But it was inefficient especially when more 3D looking screen objects were wanted (moving to Motif) and so GUI toolkits started using DRM to draw to the one Window. Mind you current GUI's have gone back to the plain and simple early days look again!

The concept of having a generic Window/Surface that can be in a tree hierarchy is still useful though where you want to modularise software and/or have separate distinct pieces of software displaying into an applications GUI. It's a shame Wayland's current surface system doesn't work well as a tree hierarchy for such things.



I will try the middle desync and/or this method by managing the
waylandsink surface outside of waylandsink if I can and if it doesn't
mess up either Qt's or waylandsink's operations.

Thanks for the input.
Thanks,
pq

I believe I have managed to work around this issue without having to change Qt or Waylandsink API's and code, although I have only tested under Fedora and not the actual embedded platform it needs to run on.

I couldn't set the QWidgets subsurface to desynced as I cannot get its subsurface as far as I can see. Qt provides a method to get a QWidgets wl_surface, but not is wl_subsurface as far as I can see with a brief look. Its all hidden away (unless I change Qt code) and I couldn't see a way of doing this from Wayland. Maybe my discussions in the Qt Jira might lead to a method in the future.

I could probably modify Waylandsink to provide an API to manage its subsurface, but Ideally I don't want to modify upstream code unless really needed. Maybe in the long term this is the way to go although fixing at the Q tlevel sounds better if possible (It would probably need Qt and waylandsink mods)

What I have done for now, baring a quick cleaner/better method, is to do work at the Wayland level in my test application. Here for my Video subwidget, I create a new surface/subsurface from the Qt toplevel surface, set it to desynced mode and pass that to waylandsink. As I now have access to the wl_subsurface wayland sink is using as its parent, I can raise and lower it, position it and resize it giving me some degree of control. I have had to go through all the Wayland wl_registry work to get compositor, subcompositor API's to do this (As Qt does not provide access to all of these). I am unsure if this method will provide the ability for my video to sit behind transparent background QWidgets, but I can work without that ability for now in the system I am developing, I just hope I don't see other issues with this approach, Wayland/Qt/Gstreamer has a knack of getting in your way! I might have to write/modify an alternative Weston compositor to get around this Wayland feature/flaw, and support simple top level surface moves etc. (which are also causing problems, I already have had to add a different shell to allow the application to move its windows to a separate HDMI screen) although obviously that is a hack as well but baring a proper way to do this at least it should work.

Thanks again for you input

Terry

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