- Revision
- 211780
- Author
- carlo...@webkit.org
- Date
- 2017-02-07 01:31:53 -0800 (Tue, 07 Feb 2017)
Log Message
Merge r210847 - [GTK] [TextureMapper] [GLES2] Draw repeated patterns for NPOT textures manually
https://bugs.webkit.org/show_bug.cgi?id=167118
Reviewed by Žan Doberšek.
When using GLES2 without the GL_OES_texture_npot extension, some implementations fail to properly
draw repeated patters from a texture (using GL_REPEAT). For those cases, perform the repetition
manually using the shader.
Covered by existent tests.
* platform/graphics/texmap/TextureMapperGL.cpp:
(WebCore::driverSupportsNPOTTextures):
(WebCore::TextureMapperGL::drawTexture):
(WebCore::TextureMapperGL::drawTexturedQuadWithProgram):
* platform/graphics/texmap/TextureMapperShaderProgram.cpp:
(WebCore::TextureMapperShaderProgram::create):
* platform/graphics/texmap/TextureMapperShaderProgram.h:
Modified Paths
Diff
Modified: releases/WebKitGTK/webkit-2.14/Source/WebCore/ChangeLog (211779 => 211780)
--- releases/WebKitGTK/webkit-2.14/Source/WebCore/ChangeLog 2017-02-07 09:00:10 UTC (rev 211779)
+++ releases/WebKitGTK/webkit-2.14/Source/WebCore/ChangeLog 2017-02-07 09:31:53 UTC (rev 211780)
@@ -1,3 +1,24 @@
+2017-01-18 Miguel Gomez <mago...@igalia.com>
+
+ [GTK] [TextureMapper] [GLES2] Draw repeated patterns for NPOT textures manually
+ https://bugs.webkit.org/show_bug.cgi?id=167118
+
+ Reviewed by Žan Doberšek.
+
+ When using GLES2 without the GL_OES_texture_npot extension, some implementations fail to properly
+ draw repeated patters from a texture (using GL_REPEAT). For those cases, perform the repetition
+ manually using the shader.
+
+ Covered by existent tests.
+
+ * platform/graphics/texmap/TextureMapperGL.cpp:
+ (WebCore::driverSupportsNPOTTextures):
+ (WebCore::TextureMapperGL::drawTexture):
+ (WebCore::TextureMapperGL::drawTexturedQuadWithProgram):
+ * platform/graphics/texmap/TextureMapperShaderProgram.cpp:
+ (WebCore::TextureMapperShaderProgram::create):
+ * platform/graphics/texmap/TextureMapperShaderProgram.h:
+
2017-01-10 Zan Dobersek <zdober...@igalia.com>
[CoordinatedGraphics] TextureMapperPlatformLayerProxy is constantly getting activated
Modified: releases/WebKitGTK/webkit-2.14/Source/WebCore/platform/graphics/texmap/TextureMapperGL.cpp (211779 => 211780)
--- releases/WebKitGTK/webkit-2.14/Source/WebCore/platform/graphics/texmap/TextureMapperGL.cpp 2017-02-07 09:00:10 UTC (rev 211779)
+++ releases/WebKitGTK/webkit-2.14/Source/WebCore/platform/graphics/texmap/TextureMapperGL.cpp 2017-02-07 09:31:53 UTC (rev 211780)
@@ -417,6 +417,16 @@
drawTexture(textureGL.id(), textureGL.isOpaque() ? 0 : ShouldBlend, textureGL.size(), targetRect, matrix, opacity, exposedEdges);
}
+static bool driverSupportsNPOTTextures(GraphicsContext3D& context)
+{
+ if (context.isGLES2Compliant()) {
+ static bool supportsNPOTTextures = context.getExtensions()->supports("GL_OES_texture_npot");
+ return supportsNPOTTextures;
+ }
+
+ return true;
+}
+
void TextureMapperGL::drawTexture(Platform3DObject texture, Flags flags, const IntSize& textureSize, const FloatRect& targetRect, const TransformationMatrix& modelViewMatrix, float opacity, unsigned exposedEdges)
{
bool useRect = flags & ShouldUseARBTextureRect;
@@ -433,6 +443,8 @@
options |= TextureMapperShaderProgram::Antialiasing;
flags |= ShouldAntialias;
}
+ if (wrapMode() == RepeatWrap && !driverSupportsNPOTTextures(*m_context3D))
+ options |= TextureMapperShaderProgram::ManualRepeat;
RefPtr<FilterOperation> filter = data().filterInfo ? data().filterInfo->filter: 0;
GC3Duint filterContentTextureID = 0;
@@ -554,7 +566,7 @@
GC3Denum target = flags & ShouldUseARBTextureRect ? GC3Denum(Extensions3D::TEXTURE_RECTANGLE_ARB) : GC3Denum(GraphicsContext3D::TEXTURE_2D);
m_context3D->bindTexture(target, texture);
m_context3D->uniform1i(program.samplerLocation(), 0);
- if (wrapMode() == RepeatWrap) {
+ if (wrapMode() == RepeatWrap && driverSupportsNPOTTextures(*m_context3D)) {
m_context3D->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::REPEAT);
m_context3D->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::REPEAT);
}
Modified: releases/WebKitGTK/webkit-2.14/Source/WebCore/platform/graphics/texmap/TextureMapperShaderProgram.cpp (211779 => 211780)
--- releases/WebKitGTK/webkit-2.14/Source/WebCore/platform/graphics/texmap/TextureMapperShaderProgram.cpp 2017-02-07 09:00:10 UTC (rev 211779)
+++ releases/WebKitGTK/webkit-2.14/Source/WebCore/platform/graphics/texmap/TextureMapperShaderProgram.cpp 2017-02-07 09:31:53 UTC (rev 211780)
@@ -159,6 +159,7 @@
void noop(inout vec4 dummyParameter) { }
void noop(inout vec4 dummyParameter, vec2 texCoord) { }
+ void noop(inout vec2 dummyParameter) { }
float antialias() { return smoothstep(0., 1., v_antialias); }
@@ -170,6 +171,8 @@
vec2 vertexTransformTexCoord() { return v_transformedTexCoord; }
+ void applyManualRepeat(inout vec2 pos) { pos = fract(pos); }
+
void applyTexture(inout vec4 color, vec2 texCoord) { color = SamplerFunction(s_sampler, texCoord); }
void applyOpacity(inout vec4 color) { color *= u_opacity; }
void applyAntialiasing(inout vec4 color) { color *= antialias(); }
@@ -281,6 +284,7 @@
{
vec4 color = vec4(1., 1., 1., 1.);
vec2 texCoord = transformTexCoord();
+ applyManualRepeatIfNeeded(texCoord);
applyTextureIfNeeded(color, texCoord);
applySolidColorIfNeeded(color);
applyAntialiasingIfNeeded(color);
@@ -323,6 +327,7 @@
SET_APPLIER_FROM_OPTIONS(BlurFilter);
SET_APPLIER_FROM_OPTIONS(AlphaBlur);
SET_APPLIER_FROM_OPTIONS(ContentTexture);
+ SET_APPLIER_FROM_OPTIONS(ManualRepeat);
StringBuilder vertexShaderBuilder;
vertexShaderBuilder.append(optionsApplierBuilder.toString());
Modified: releases/WebKitGTK/webkit-2.14/Source/WebCore/platform/graphics/texmap/TextureMapperShaderProgram.h (211779 => 211780)
--- releases/WebKitGTK/webkit-2.14/Source/WebCore/platform/graphics/texmap/TextureMapperShaderProgram.h 2017-02-07 09:00:10 UTC (rev 211779)
+++ releases/WebKitGTK/webkit-2.14/Source/WebCore/platform/graphics/texmap/TextureMapperShaderProgram.h 2017-02-07 09:31:53 UTC (rev 211780)
@@ -60,7 +60,8 @@
OpacityFilter = 1L << 13,
BlurFilter = 1L << 14,
AlphaBlur = 1L << 15,
- ContentTexture = 1L << 16
+ ContentTexture = 1L << 16,
+ ManualRepeat = 1L << 17
};
typedef unsigned Options;