Diff
Modified: trunk/Source/WebCore/ChangeLog (235177 => 235178)
--- trunk/Source/WebCore/ChangeLog 2018-08-22 16:55:19 UTC (rev 235177)
+++ trunk/Source/WebCore/ChangeLog 2018-08-22 17:10:34 UTC (rev 235178)
@@ -1,3 +1,64 @@
+2018-08-22 Zalan Bujtas <za...@apple.com>
+
+ [LFC][Floating] Move files to a dedicated directory.
+ https://bugs.webkit.org/show_bug.cgi?id=188846
+
+ Reviewed by Simon Fraser.
+
+ layout/Float* -> layout/floats
+
+ * WebCore.xcodeproj/project.pbxproj:
+ * layout/floatformatting/FloatingContext.cpp: Renamed from Source/WebCore/layout/FloatingContext.cpp.
+ (WebCore::Layout::FloatingPair::isEmpty const):
+ (WebCore::Layout::FloatingPair::verticalPosition const):
+ (WebCore::Layout::Iterator::operator* const):
+ (WebCore::Layout::begin):
+ (WebCore::Layout::end):
+ (WebCore::Layout::FloatingContext::FloatingContext):
+ (WebCore::Layout::FloatingContext::positionForFloat const):
+ (WebCore::Layout::FloatingContext::verticalPositionWithClearance const):
+ (WebCore::Layout::FloatingContext::floatingPosition const):
+ (WebCore::Layout::FloatingContext::initialVerticalPosition const):
+ (WebCore::Layout::FloatingContext::alignWithContainingBlock const):
+ (WebCore::Layout::FloatingContext::alignWithFloatings const):
+ (WebCore::Layout::FloatingContext::toContainingBlock const):
+ (WebCore::Layout::FloatingPair::FloatingPair):
+ (WebCore::Layout::FloatingPair::left const):
+ (WebCore::Layout::FloatingPair::right const):
+ (WebCore::Layout::FloatingPair::intersects const):
+ (WebCore::Layout::FloatingPair::operator == const):
+ (WebCore::Layout::FloatingPair::bottom const):
+ (WebCore::Layout::Iterator::Iterator):
+ (WebCore::Layout::previousFloatingIndex):
+ (WebCore::Layout::Iterator::operator++):
+ (WebCore::Layout::Iterator::set):
+ (WebCore::Layout::Iterator::operator== const):
+ (WebCore::Layout::Iterator::operator!= const):
+ * layout/floatformatting/FloatingContext.h: Renamed from Source/WebCore/layout/FloatingContext.h.
+ (WebCore::Layout::FloatingContext::floatingState const):
+ (WebCore::Layout::FloatingContext::layoutContext const):
+ * layout/floatformatting/FloatingState.cpp: Renamed from Source/WebCore/layout/FloatingState.cpp.
+ (WebCore::Layout::FloatingState::FloatItem::FloatItem):
+ (WebCore::Layout::FloatingState::FloatingState):
+ (WebCore::Layout::belongsToThisFloatingContext):
+ (WebCore::Layout::FloatingState::remove):
+ (WebCore::Layout::FloatingState::append):
+ (WebCore::Layout::FloatingState::bottom const):
+ * layout/floatformatting/FloatingState.h: Renamed from Source/WebCore/layout/FloatingState.h.
+ (WebCore::Layout::FloatingState::create):
+ (WebCore::Layout::FloatingState::isEmpty const):
+ (WebCore::Layout::FloatingState::FloatItem::layoutBox const):
+ (WebCore::Layout::FloatingState::FloatItem::containingBlock const):
+ (WebCore::Layout::FloatingState::FloatItem::displayBox const):
+ (WebCore::Layout::FloatingState::FloatItem::containingBlockDisplayBox const):
+ (WebCore::Layout::FloatingState::floats const):
+ (WebCore::Layout::FloatingState::last const):
+ (WebCore::Layout::FloatingState::layoutContext const):
+ (WebCore::Layout::FloatingState::root const):
+ (WebCore::Layout::FloatingState::leftBottom const):
+ (WebCore::Layout::FloatingState::rightBottom const):
+ (WebCore::Layout::FloatingState::bottom const):
+
2018-08-22 Rob Buis <rb...@igalia.com>
Fetch: Stop checking Request.integrity's value in no-cors mode
Modified: trunk/Source/WebCore/Sources.txt (235177 => 235178)
--- trunk/Source/WebCore/Sources.txt 2018-08-22 16:55:19 UTC (rev 235177)
+++ trunk/Source/WebCore/Sources.txt 2018-08-22 17:10:34 UTC (rev 235178)
@@ -1217,8 +1217,6 @@
inspector/agents/worker/WorkerNetworkAgent.cpp
inspector/agents/worker/WorkerRuntimeAgent.cpp
-layout/FloatingContext.cpp
-layout/FloatingState.cpp
layout/FormattingContext.cpp
layout/FormattingContextGeometry.cpp
layout/FormattingState.cpp
@@ -1230,6 +1228,8 @@
layout/blockformatting/BlockMarginCollapse.cpp
layout/blockformatting/BlockInvalidation.cpp
layout/displaytree/DisplayBox.cpp
+layout/floats/FloatingContext.cpp
+layout/floats/FloatingState.cpp
layout/inlineformatting/InlineFormattingContext.cpp
layout/inlineformatting/InlineFormattingState.cpp
layout/inlineformatting/InlineInvalidation.cpp
Modified: trunk/Source/WebCore/WebCore.xcodeproj/project.pbxproj (235177 => 235178)
--- trunk/Source/WebCore/WebCore.xcodeproj/project.pbxproj 2018-08-22 16:55:19 UTC (rev 235177)
+++ trunk/Source/WebCore/WebCore.xcodeproj/project.pbxproj 2018-08-22 17:10:34 UTC (rev 235178)
@@ -15665,12 +15665,9 @@
children = (
115CFA99208BC09A001E6991 /* blockformatting */,
1199FA58208E3C4C002358CC /* displaytree */,
+ 6FCFC055212DACC2007695D2 /* floats */,
115CFA9A208BC140001E6991 /* inlineformatting */,
115CFA90208B9441001E6991 /* layouttree */,
- 115CFA85208B9066001E6991 /* FloatingContext.cpp */,
- 115CFA84208B9066001E6991 /* FloatingContext.h */,
- 115CFA81208B8EDA001E6991 /* FloatingState.cpp */,
- 115CFA80208B8EDA001E6991 /* FloatingState.h */,
115CFA69208AF7D0001E6991 /* FormattingContext.cpp */,
115CFA68208AF7D0001E6991 /* FormattingContext.h */,
6FBB860520B464B600DAD938 /* FormattingContextGeometry.cpp */,
@@ -19471,6 +19468,17 @@
path = simple;
sourceTree = "<group>";
};
+ 6FCFC055212DACC2007695D2 /* floats */ = {
+ isa = PBXGroup;
+ children = (
+ 115CFA85208B9066001E6991 /* FloatingContext.cpp */,
+ 115CFA84208B9066001E6991 /* FloatingContext.h */,
+ 115CFA81208B8EDA001E6991 /* FloatingState.cpp */,
+ 115CFA80208B8EDA001E6991 /* FloatingState.h */,
+ );
+ path = floats;
+ sourceTree = "<group>";
+ };
6FE7DDDD20EC6E8B008B5B4E /* textlayout */ = {
isa = PBXGroup;
children = (
Deleted: trunk/Source/WebCore/layout/FloatingContext.cpp (235177 => 235178)
--- trunk/Source/WebCore/layout/FloatingContext.cpp 2018-08-22 16:55:19 UTC (rev 235177)
+++ trunk/Source/WebCore/layout/FloatingContext.cpp 2018-08-22 17:10:34 UTC (rev 235178)
@@ -1,516 +0,0 @@
-/*
- * Copyright (C) 2018 Apple Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
- * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
- * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
- * THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "config.h"
-#include "FloatingContext.h"
-
-#if ENABLE(LAYOUT_FORMATTING_CONTEXT)
-
-#include "DisplayBox.h"
-#include "LayoutBox.h"
-#include "LayoutContainer.h"
-#include "LayoutContext.h"
-#include <wtf/IsoMallocInlines.h>
-
-namespace WebCore {
-namespace Layout {
-
-WTF_MAKE_ISO_ALLOCATED_IMPL(FloatingContext);
-
-// Finding the top/left position for a new floating(F)
-// ____ ____ _____ _______
-// | || L2 || | <-----1---->| |
-// | ||____|| L3 | | R1 |
-// | L1 | |_____| | |
-// |____| <-------------2--------->| |
-// | |
-// |_______|
-//
-// 1. Compute the initial vertical position for (F) -> (1)
-// 2. Find the corresponding floating pair (L3-R1)
-// 3. Align (F) horizontally with (L3-R1) depending whether (F) is left/right positioned
-// 4. Intersect (F) with (L3-R1)
-// 5. If (F) does not fit, find the next floating pair (L1-R1)
-// 6. Repeat until either (F) fits/no more floats.
-// Note that all coordinates are in the coordinate system of the formatting root.
-// The formatting root here is always the one that establishes the floating context (see inherited floating context).
-// (It simply means that the float box's formatting root is not necessarily the same as the FormattingContext's root.)
-
-class Iterator;
-
-class FloatingPair {
-public:
- bool isEmpty() const { return !m_leftIndex && !m_rightIndex; }
- const Display::Box* left() const;
- const Display::Box* right() const;
- bool intersects(const Display::Box::Rect&) const;
- LayoutUnit verticalPosition() const { return m_verticalPosition; }
- LayoutUnit bottom() const;
- bool operator==(const FloatingPair&) const;
-
-private:
- friend class Iterator;
- FloatingPair(const FloatingState::FloatList&);
-
- const FloatingState::FloatList& m_floats;
-
- std::optional<unsigned> m_leftIndex;
- std::optional<unsigned> m_rightIndex;
- LayoutUnit m_verticalPosition;
-};
-
-class Iterator {
-public:
- Iterator(const FloatingState::FloatList&, std::optional<LayoutUnit> verticalPosition);
-
- const FloatingPair& operator*() const { return m_current; }
- Iterator& operator++();
- bool operator==(const Iterator&) const;
- bool operator!=(const Iterator&) const;
-
-private:
- void set(LayoutUnit verticalPosition);
-
- const FloatingState::FloatList& m_floats;
- FloatingPair m_current;
-};
-
-static Iterator begin(const FloatingState& floatingState, LayoutUnit initialVerticalPosition)
-{
- // Start with the inner-most floating pair for the initial vertical position.
- return Iterator(floatingState.floats(), initialVerticalPosition);
-}
-
-static Iterator end(const FloatingState& floatingState)
-{
- return Iterator(floatingState.floats(), std::nullopt);
-}
-
-FloatingContext::FloatingContext(FloatingState& floatingState)
- : m_floatingState(floatingState)
-{
-}
-
-Position FloatingContext::positionForFloat(const Box& layoutBox) const
-{
- ASSERT(layoutBox.isFloatingPositioned());
- FloatingState::FloatItem floatItem = { layoutBox, m_floatingState };
-
- Position floatPosition;
- if (m_floatingState.isEmpty()) {
- // No float box on the context yet -> align it with the containing block's left/right edge.
- auto& displayBox = floatItem.displayBox();
- floatPosition = { alignWithContainingBlock(floatItem) + displayBox.marginLeft(), displayBox.top() };
- } else {
- // Find the top most position where the float box fits.
- floatPosition = floatingPosition(floatItem);
- }
-
- return toContainingBlock(floatItem, floatPosition);
-}
-
-std::optional<LayoutUnit> FloatingContext::verticalPositionWithClearance(const Box& layoutBox) const
-{
- ASSERT(layoutBox.hasFloatClear());
- ASSERT(layoutBox.isBlockLevelBox());
-
- if (m_floatingState.isEmpty())
- return { };
-
- auto bottom = [&](std::optional<LayoutUnit> floatBottom) -> std::optional<LayoutUnit> {
- // 'bottom' is in the formatting root's coordinate system.
- if (!floatBottom)
- return { };
-
- // 9.5.2 Controlling flow next to floats: the 'clear' property
- // Then the amount of clearance is set to the greater of:
- //
- // 1. The amount necessary to place the border edge of the block even with the bottom outer edge of the lowest float that is to be cleared.
- // 2. The amount necessary to place the top border edge of the block at its hypothetical position.
-
- auto& layoutContext = this->layoutContext();
- auto& displayBox = *layoutContext.displayBoxForLayoutBox(layoutBox);
- auto rootRelativeTop = FormattingContext::mapTopLeftToAncestor(layoutContext, layoutBox, downcast<Container>(m_floatingState.root())).y;
- auto clearance = *floatBottom - rootRelativeTop;
- if (clearance <= 0)
- return { };
-
- // Clearance inhibits margin collapsing. Let's reset the relevant adjoining margins.
- if (auto* previousInFlowSibling = layoutBox.previousInFlowSibling()) {
- auto& previousInFlowDisplayBox = *layoutContext.displayBoxForLayoutBox(*previousInFlowSibling);
-
- // Since the previous inflow sibling has already been laid out, its margin is collapsed by now.
- ASSERT(!previousInFlowDisplayBox.marginBottom());
- auto collapsedMargin = displayBox.marginTop();
-
- // Reset previous bottom and current top margins to non-collapsing.
- previousInFlowDisplayBox.setVerticalMargin({ previousInFlowDisplayBox.marginTop(), previousInFlowDisplayBox.nonCollapsedMarginBottom() });
- displayBox.setVerticalMargin({ displayBox.nonCollapsedMarginTop(), displayBox.marginBottom() });
-
- auto nonCollapsedMargin = previousInFlowDisplayBox.marginBottom() + displayBox.marginTop();
- auto marginOffset = nonCollapsedMargin - collapsedMargin;
- // Move the box to the position where it would be with non-collapsed margins.
- rootRelativeTop += marginOffset;
-
- // Having negative clearance is also normal. It just means that the box with the non-collapsed margins is now lower than it needs to be.
- clearance -= marginOffset;
- }
- // Now adjust the box's position with the clearance.
- rootRelativeTop += clearance;
- ASSERT(*floatBottom == rootRelativeTop);
-
- // The return vertical position is in the containing block's coordinate system.
- auto containingBlockRootRelativeTop = FormattingContext::mapTopLeftToAncestor(layoutContext, *layoutBox.containingBlock(), downcast<Container>(m_floatingState.root())).y;
- return rootRelativeTop - containingBlockRootRelativeTop;
- };
-
- auto clear = layoutBox.style().clear();
- auto& formattingContextRoot = layoutBox.formattingContextRoot();
-
- if (clear == Clear::Left)
- return bottom(m_floatingState.leftBottom(formattingContextRoot));
-
- if (clear == Clear::Right)
- return bottom(m_floatingState.rightBottom(formattingContextRoot));
-
- if (clear == Clear::Both)
- return bottom(m_floatingState.bottom(formattingContextRoot));
-
- ASSERT_NOT_REACHED();
- return { };
-}
-
-Position FloatingContext::floatingPosition(const FloatingState::FloatItem& floatItem) const
-{
- auto initialVerticalPosition = this->initialVerticalPosition(floatItem);
- auto& displayBox = floatItem.displayBox();
- auto marginBoxSize = displayBox.marginBox().size();
-
- auto end = Layout::end(m_floatingState);
- auto top = initialVerticalPosition;
- auto bottomMost = top;
- for (auto iterator = begin(m_floatingState, initialVerticalPosition); iterator != end; ++iterator) {
- ASSERT(!(*iterator).isEmpty());
-
- auto floats = *iterator;
- top = floats.verticalPosition();
-
- // Move the box horizontally so that it aligns with the current floating pair.
- auto left = alignWithFloatings(floats, floatItem);
- // Check if the box fits at this vertical position.
- if (!floats.intersects({ top, left, marginBoxSize.width(), marginBoxSize.height() }))
- return { left + displayBox.marginLeft(), top + displayBox.marginTop() };
-
- bottomMost = floats.bottom();
- // Move to the next floating pair.
- }
-
- // Passed all the floats and still does not fit?
- return { alignWithContainingBlock(floatItem) + displayBox.marginLeft(), bottomMost + displayBox.marginTop() };
-}
-
-LayoutUnit FloatingContext::initialVerticalPosition(const FloatingState::FloatItem& floatItem) const
-{
- // Incoming floating cannot be placed higher than existing floats.
- // Take the static position (where the box would go if it wasn't floating) and adjust it with the last floating.
- auto marginBoxTop = floatItem.displayBox().rectWithMargin().top();
-
- if (auto lastFloat = m_floatingState.last())
- return std::max(marginBoxTop, lastFloat->displayBox().rectWithMargin().top());
-
- return marginBoxTop;
-}
-
-LayoutUnit FloatingContext::alignWithContainingBlock(const FloatingState::FloatItem& floatItem) const
-{
- // If there is no floating to align with, push the box to the left/right edge of its containing block's content box.
- // (Either there's no floats at all or this box does not fit at any vertical positions where the floats are.)
- auto& containingBlockDisplayBox = floatItem.containingBlockDisplayBox();
- auto containingBlockContentBoxLeft = containingBlockDisplayBox.left() + containingBlockDisplayBox.contentBoxLeft();
-
- if (floatItem.layoutBox().isLeftFloatingPositioned())
- return containingBlockContentBoxLeft;
-
- return containingBlockContentBoxLeft + containingBlockDisplayBox.contentBoxWidth() - floatItem.displayBox().marginBox().width();
-}
-
-LayoutUnit FloatingContext::alignWithFloatings(const FloatingPair& floatingPair, const FloatingState::FloatItem& floatItem) const
-{
- // Compute the horizontal position for the new floating by taking both the contining block and the current left/right floats into account.
- auto& containingBlockDisplayBox = floatItem.containingBlockDisplayBox();
- auto containingBlockContentBoxLeft = containingBlockDisplayBox.left() + containingBlockDisplayBox.contentBoxLeft();
- auto containingBlockContentBoxRight = containingBlockDisplayBox.left() + containingBlockDisplayBox.contentBoxRight();
- auto marginBoxWidth = floatItem.displayBox().marginBox().width();
-
- auto leftAlignedBoxLeft = containingBlockContentBoxLeft;
- auto rightAlignedBoxLeft = containingBlockContentBoxRight - marginBoxWidth;
-
- if (floatingPair.isEmpty()) {
- ASSERT_NOT_REACHED();
- return floatItem.layoutBox().isLeftFloatingPositioned() ? leftAlignedBoxLeft : rightAlignedBoxLeft;
- }
-
- if (floatItem.layoutBox().isLeftFloatingPositioned()) {
- if (auto* leftDisplayBox = floatingPair.left()) {
- auto leftFloatingBoxRight = leftDisplayBox->rectWithMargin().right();
- return std::min(std::max(leftAlignedBoxLeft, leftFloatingBoxRight), rightAlignedBoxLeft);
- }
-
- return leftAlignedBoxLeft;
- }
-
- ASSERT(floatItem.layoutBox().isRightFloatingPositioned());
-
- if (auto* rightDisplayBox = floatingPair.right()) {
- auto rightFloatingBoxLeft = rightDisplayBox->rectWithMargin().left();
- return std::max(std::min(rightAlignedBoxLeft, rightFloatingBoxLeft - marginBoxWidth), leftAlignedBoxLeft);
- }
-
- return rightAlignedBoxLeft;
-}
-
-// FIXME: find a better place for this.
-Position FloatingContext::toContainingBlock(const FloatingState::FloatItem& floatItem, Position position) const
-{
- // From formatting root coordinate system back to containing block's.
- if (&floatItem.containingBlock() == &m_floatingState.root())
- return position;
-
- auto& containingBlockDisplayBox = floatItem.containingBlockDisplayBox();
- return { position.x - containingBlockDisplayBox.left(), position.y - containingBlockDisplayBox.top() };
-}
-
-FloatingPair::FloatingPair(const FloatingState::FloatList& floats)
- : m_floats(floats)
-{
-}
-
-const Display::Box* FloatingPair::left() const
-{
- if (!m_leftIndex)
- return nullptr;
-
- ASSERT(m_floats[*m_leftIndex].layoutBox().isLeftFloatingPositioned());
- return &m_floats[*m_leftIndex].displayBox();
-}
-
-const Display::Box* FloatingPair::right() const
-{
- if (!m_rightIndex)
- return nullptr;
-
- ASSERT(m_floats[*m_rightIndex].layoutBox().isRightFloatingPositioned());
- return &m_floats[*m_rightIndex].displayBox();
-}
-
-bool FloatingPair::intersects(const Display::Box::Rect& candidateRect) const
-{
- auto intersects = [&](const Display::Box* floating, Float floatingType) {
- if (!floating)
- return false;
-
- auto marginRect = floating->rectWithMargin();
- // Before intersecting, check if the candidate position is too far to the left/right.
- // The new float's containing block could push the candidate position beyond the current float horizontally.
- if ((floatingType == Float::Left && candidateRect.left() < marginRect.right())
- || (floatingType == Float::Right && candidateRect.right() > marginRect.left()))
- return true;
- return marginRect.intersects(candidateRect);
- };
-
- if (!m_leftIndex && !m_rightIndex) {
- ASSERT_NOT_REACHED();
- return false;
- }
-
- if (intersects(left(), Float::Left))
- return true;
-
- if (intersects(right(), Float::Right))
- return true;
-
- return false;
-}
-
-bool FloatingPair::operator ==(const FloatingPair& other) const
-{
- return m_leftIndex == other.m_leftIndex && m_rightIndex == other.m_rightIndex;
-}
-
-LayoutUnit FloatingPair::bottom() const
-{
- auto* left = this->left();
- auto* right = this->right();
- ASSERT(left || right);
-
- auto leftBottom = left ? std::optional<LayoutUnit>(left->rectWithMargin().bottom()) : std::nullopt;
- auto rightBottom = right ? std::optional<LayoutUnit>(right->rectWithMargin().bottom()) : std::nullopt;
-
- if (leftBottom && rightBottom)
- return std::max(*leftBottom, *rightBottom);
-
- if (leftBottom)
- return *leftBottom;
-
- return *rightBottom;
-}
-
-Iterator::Iterator(const FloatingState::FloatList& floats, std::optional<LayoutUnit> verticalPosition)
- : m_floats(floats)
- , m_current(floats)
-{
- if (verticalPosition)
- set(*verticalPosition);
-}
-
-inline static std::optional<unsigned> previousFloatingIndex(Float floatingType, const FloatingState::FloatList& floats, unsigned currentIndex)
-{
- RELEASE_ASSERT(currentIndex <= floats.size());
-
- while (currentIndex) {
- auto& floating = floats[--currentIndex].layoutBox();
- if ((floatingType == Float::Left && floating.isLeftFloatingPositioned()) || (floatingType == Float::Right && floating.isRightFloatingPositioned()))
- return currentIndex;
- }
-
- return { };
-}
-
-Iterator& Iterator::operator++()
-{
- if (m_current.isEmpty()) {
- ASSERT_NOT_REACHED();
- return *this;
- }
-
- auto findPreviousFloatingWithLowerBottom = [&](Float floatingType, unsigned currentIndex) -> std::optional<unsigned> {
-
- RELEASE_ASSERT(currentIndex < m_floats.size());
-
- // Last floating? There's certainly no previous floating at this point.
- if (!currentIndex)
- return { };
-
- auto currentBottom = m_floats[currentIndex].displayBox().rectWithMargin().bottom();
-
- std::optional<unsigned> index = currentIndex;
- while (true) {
- index = previousFloatingIndex(floatingType, m_floats, *index);
- if (!index)
- return { };
-
- if (m_floats[*index].displayBox().rectWithMargin().bottom() > currentBottom)
- return index;
- }
-
- ASSERT_NOT_REACHED();
- return { };
- };
-
- // 1. Take the current floating from left and right and check which one's bottom edge is positioned higher (they could be on the same vertical position too).
- // The current floats from left and right are considered the inner-most pair for the current vertical position.
- // 2. Move away from inner-most pair by picking one of the previous floats in the list(#1)
- // Ensure that the new floating's bottom edge is positioned lower than the current one -which essentially means skipping in-between floats that are positioned higher).
- // 3. Reset the vertical position and align it with the new left-right pair. These floats are now the inner-most boxes for the current vertical position.
- // As the result we have more horizontal space on the current vertical position.
- auto leftBottom = m_current.left() ? std::optional<LayoutUnit>(m_current.left()->bottom()) : std::nullopt;
- auto rightBottom = m_current.right() ? std::optional<LayoutUnit>(m_current.right()->bottom()) : std::nullopt;
-
- auto updateLeft = (leftBottom == rightBottom) || (!rightBottom || (leftBottom && leftBottom < rightBottom));
- auto updateRight = (leftBottom == rightBottom) || (!leftBottom || (rightBottom && leftBottom > rightBottom));
-
- if (updateLeft) {
- ASSERT(m_current.m_leftIndex);
- m_current.m_verticalPosition = *leftBottom;
- m_current.m_leftIndex = findPreviousFloatingWithLowerBottom(Float::Left, *m_current.m_leftIndex);
- }
-
- if (updateRight) {
- ASSERT(m_current.m_rightIndex);
- m_current.m_verticalPosition = *rightBottom;
- m_current.m_rightIndex = findPreviousFloatingWithLowerBottom(Float::Right, *m_current.m_rightIndex);
- }
-
- return *this;
-}
-
-void Iterator::set(LayoutUnit verticalPosition)
-{
- // Move the iterator to the initial vertical position by starting at the inner-most floating pair (last floats on left/right).
- // 1. Check if the inner-most pair covers the vertical position.
- // 2. Move outwards from the inner-most pair until the vertical postion intersects.
- // (Note that verticalPosition has already been adjusted with the top of the last float.)
-
- m_current.m_verticalPosition = verticalPosition;
- // No floats at all?
- if (m_floats.isEmpty()) {
- ASSERT_NOT_REACHED();
-
- m_current.m_leftIndex = { };
- m_current.m_rightIndex = { };
- return;
- }
-
- auto findFloatingBelow = [&](Float floatingType) -> std::optional<unsigned> {
-
- ASSERT(!m_floats.isEmpty());
-
- auto index = floatingType == Float::Left ? m_current.m_leftIndex : m_current.m_rightIndex;
- // Start from the end if we don't have current yet.
- index = index.value_or(m_floats.size());
- while (true) {
- index = previousFloatingIndex(floatingType, m_floats, *index);
- if (!index)
- return { };
-
- auto bottom = m_floats[*index].displayBox().rectWithMargin().bottom();
- // Is this floating intrusive on this position?
- if (bottom > verticalPosition)
- return index;
- }
-
- return { };
- };
-
- m_current.m_leftIndex = findFloatingBelow(Float::Left);
- m_current.m_rightIndex = findFloatingBelow(Float::Right);
-
- ASSERT(!m_current.m_leftIndex || (*m_current.m_leftIndex < m_floats.size() && m_floats[*m_current.m_leftIndex].layoutBox().isLeftFloatingPositioned()));
- ASSERT(!m_current.m_rightIndex || (*m_current.m_rightIndex < m_floats.size() && m_floats[*m_current.m_rightIndex].layoutBox().isRightFloatingPositioned()));
-}
-
-bool Iterator::operator==(const Iterator& other) const
-{
- return m_current == other.m_current;
-}
-
-bool Iterator::operator!=(const Iterator& other) const
-{
- return !(*this == other);
-}
-
-}
-}
-#endif
Deleted: trunk/Source/WebCore/layout/FloatingContext.h (235177 => 235178)
--- trunk/Source/WebCore/layout/FloatingContext.h 2018-08-22 16:55:19 UTC (rev 235177)
+++ trunk/Source/WebCore/layout/FloatingContext.h 2018-08-22 17:10:34 UTC (rev 235178)
@@ -1,70 +0,0 @@
-/*
- * Copyright (C) 2018 Apple Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
- * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
- * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
- * THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#pragma once
-
-#if ENABLE(LAYOUT_FORMATTING_CONTEXT)
-
-#include "FloatingState.h"
-#include "LayoutUnits.h"
-#include <wtf/IsoMalloc.h>
-
-namespace WebCore {
-
-namespace Layout {
-
-class Box;
-class Container;
-class FloatingPair;
-class LayoutContext;
-
-// FloatingContext is responsible for adjusting the position of a box in the current formatting context
-// by taking the floating boxes into account.
-class FloatingContext {
- WTF_MAKE_ISO_ALLOCATED(FloatingContext);
-public:
- FloatingContext(FloatingState&);
-
- FloatingState& floatingState() const { return m_floatingState; }
-
- Position positionForFloat(const Box&) const;
- std::optional<LayoutUnit> verticalPositionWithClearance(const Box&) const;
-
-private:
- LayoutContext& layoutContext() const { return m_floatingState.layoutContext(); }
-
- Position floatingPosition(const FloatingState::FloatItem&) const;
-
- LayoutUnit initialVerticalPosition(const FloatingState::FloatItem&) const;
- LayoutUnit alignWithContainingBlock(const FloatingState::FloatItem&) const;
- LayoutUnit alignWithFloatings(const FloatingPair&, const FloatingState::FloatItem&) const;
- Position toContainingBlock(const FloatingState::FloatItem&, Position) const;
-
- FloatingState& m_floatingState;
-};
-
-}
-}
-#endif
Deleted: trunk/Source/WebCore/layout/FloatingState.cpp (235177 => 235178)
--- trunk/Source/WebCore/layout/FloatingState.cpp 2018-08-22 16:55:19 UTC (rev 235177)
+++ trunk/Source/WebCore/layout/FloatingState.cpp 2018-08-22 17:10:34 UTC (rev 235178)
@@ -1,122 +0,0 @@
-/*
- * Copyright (C) 2018 Apple Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
- * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
- * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
- * THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "config.h"
-#include "FloatingState.h"
-
-#if ENABLE(LAYOUT_FORMATTING_CONTEXT)
-
-#include "FormattingContext.h"
-#include "LayoutBox.h"
-#include "LayoutContext.h"
-#include <wtf/IsoMallocInlines.h>
-
-namespace WebCore {
-namespace Layout {
-
-WTF_MAKE_ISO_ALLOCATED_IMPL(FloatingState);
-
-FloatingState::FloatItem::FloatItem(const Box& layoutBox, const FloatingState& floatingState)
- : m_layoutBox(makeWeakPtr(const_cast<Box&>(layoutBox)))
- , m_containingBlock(makeWeakPtr(const_cast<Container&>(*layoutBox.containingBlock())))
- , m_absoluteDisplayBox(FormattingContext::mapBoxToAncestor(floatingState.layoutContext(), layoutBox, downcast<Container>(floatingState.root())))
- , m_containingBlockAbsoluteDisplayBox(FormattingContext::mapBoxToAncestor(floatingState.layoutContext(), *m_containingBlock, downcast<Container>(floatingState.root())))
-{
-}
-
-FloatingState::FloatingState(LayoutContext& layoutContext, const Box& formattingContextRoot)
- : m_layoutContext(layoutContext)
- , m_formattingContextRoot(makeWeakPtr(const_cast<Box&>(formattingContextRoot)))
-{
-}
-
-#ifndef NDEBUG
-static bool belongsToThisFloatingContext(const Box& layoutBox, const Box& floatingStateRoot)
-{
- auto& formattingContextRoot = layoutBox.formattingContextRoot();
- if (&formattingContextRoot == &floatingStateRoot)
- return true;
-
- // Maybe the layout box belongs to an inline formatting context that inherits the floating state from the parent (block) formatting context.
- if (!formattingContextRoot.establishesInlineFormattingContext())
- return false;
-
- return &formattingContextRoot.formattingContextRoot() == &floatingStateRoot;
-}
-#endif
-
-void FloatingState::remove(const Box& layoutBox)
-{
- for (size_t index = 0; index < m_floats.size(); ++index) {
- if (&m_floats[index].layoutBox() == &layoutBox) {
- m_floats.remove(index);
- return;
- }
- }
- ASSERT_NOT_REACHED();
-}
-
-void FloatingState::append(const Box& layoutBox)
-{
- ASSERT(is<Container>(*m_formattingContextRoot));
- ASSERT(belongsToThisFloatingContext(layoutBox, *m_formattingContextRoot));
-
- // Floating state should hold boxes with computed position/size.
- ASSERT(m_layoutContext.displayBoxForLayoutBox(layoutBox));
- ASSERT(is<Container>(*m_formattingContextRoot));
-
- m_floats.append({ layoutBox, *this });
-}
-
-std::optional<LayoutUnit> FloatingState::bottom(const Box& formattingContextRoot, Clear type) const
-{
- if (m_floats.isEmpty())
- return { };
-
- // TODO: Currently this is only called once for each formatting context root with floats per layout.
- // Cache the value if we end up calling it more frequently (and update it at append/remove).
- std::optional<LayoutUnit> bottom;
- for (auto& floatItem : m_floats) {
- // Ignore floats from other formatting contexts when the floating state is inherited.
- if (&formattingContextRoot != &floatItem.layoutBox().formattingContextRoot())
- continue;
-
- if ((type == Clear::Left && !floatItem.layoutBox().isLeftFloatingPositioned())
- || (type == Clear::Right && !floatItem.layoutBox().isRightFloatingPositioned()))
- continue;
-
- auto floatsBottom = floatItem.displayBox().rectWithMargin().bottom();
- if (bottom) {
- bottom = std::max(*bottom, floatsBottom);
- continue;
- }
- bottom = floatsBottom;
- }
- return bottom;
-}
-
-}
-}
-#endif
Deleted: trunk/Source/WebCore/layout/FloatingState.h (235177 => 235178)
--- trunk/Source/WebCore/layout/FloatingState.h 2018-08-22 16:55:19 UTC (rev 235177)
+++ trunk/Source/WebCore/layout/FloatingState.h 2018-08-22 17:10:34 UTC (rev 235178)
@@ -1,111 +0,0 @@
-/*
- * Copyright (C) 2018 Apple Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
- * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
- * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
- * THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#pragma once
-
-#if ENABLE(LAYOUT_FORMATTING_CONTEXT)
-
-#include "DisplayBox.h"
-#include <wtf/IsoMalloc.h>
-#include <wtf/Ref.h>
-#include <wtf/WeakPtr.h>
-
-namespace WebCore {
-
-namespace Layout {
-
-class Box;
-class Container;
-class FormattingState;
-class LayoutContext;
-
-// FloatingState holds the floating boxes per formatting context.
-class FloatingState : public RefCounted<FloatingState> {
- WTF_MAKE_ISO_ALLOCATED(FloatingState);
-public:
- static Ref<FloatingState> create(LayoutContext& layoutContext, const Box& formattingContextRoot) { return adoptRef(*new FloatingState(layoutContext, formattingContextRoot)); }
-
- void append(const Box& layoutBox);
- void remove(const Box& layoutBox);
-
- bool isEmpty() const { return m_floats.isEmpty(); }
-
- std::optional<LayoutUnit> leftBottom(const Box& formattingContextRoot) const;
- std::optional<LayoutUnit> rightBottom(const Box& formattingContextRoot) const;
- std::optional<LayoutUnit> bottom(const Box& formattingContextRoot) const;
-
- class FloatItem {
- public:
- FloatItem(const Box&, const FloatingState&);
-
- const Box& layoutBox() const { return *m_layoutBox; }
- const Container& containingBlock() const { return *m_containingBlock; }
-
- const Display::Box& displayBox() const { return m_absoluteDisplayBox; }
- const Display::Box& containingBlockDisplayBox() const { return m_containingBlockAbsoluteDisplayBox; }
-
- private:
- WeakPtr<Box> m_layoutBox;
- WeakPtr<Container> m_containingBlock;
-
- Display::Box m_absoluteDisplayBox;
- Display::Box m_containingBlockAbsoluteDisplayBox;
- };
- using FloatList = Vector<FloatItem>;
- const FloatList& floats() const { return m_floats; }
- const FloatItem* last() const { return isEmpty() ? nullptr : &m_floats.last(); }
-
-private:
- friend class FloatingContext;
- FloatingState(LayoutContext&, const Box& formattingContextRoot);
-
- LayoutContext& layoutContext() const { return m_layoutContext; }
- const Box& root() const { return *m_formattingContextRoot; }
-
- std::optional<LayoutUnit> bottom(const Box& formattingContextRoot, Clear) const;
-
- LayoutContext& m_layoutContext;
- WeakPtr<Box> m_formattingContextRoot;
- FloatList m_floats;
-};
-
-inline std::optional<LayoutUnit> FloatingState::leftBottom(const Box& formattingContextRoot) const
-{
- return bottom(formattingContextRoot, Clear::Left);
-}
-
-inline std::optional<LayoutUnit> FloatingState::rightBottom(const Box& formattingContextRoot) const
-{
- return bottom(formattingContextRoot, Clear::Right);
-}
-
-inline std::optional<LayoutUnit> FloatingState::bottom(const Box& formattingContextRoot) const
-{
- return bottom(formattingContextRoot, Clear::Both);
-}
-
-}
-}
-#endif
Modified: trunk/Source/WebCore/layout/FormattingContextGeometry.cpp (235177 => 235178)
--- trunk/Source/WebCore/layout/FormattingContextGeometry.cpp 2018-08-22 16:55:19 UTC (rev 235177)
+++ trunk/Source/WebCore/layout/FormattingContextGeometry.cpp 2018-08-22 17:10:34 UTC (rev 235178)
@@ -24,12 +24,13 @@
*/
#include "config.h"
-#include "FloatingState.h"
#include "FormattingContext.h"
-#include "FormattingState.h"
#if ENABLE(LAYOUT_FORMATTING_CONTEXT)
+#include "FloatingState.h"
+#include "FormattingState.h"
+
namespace WebCore {
namespace Layout {
Copied: trunk/Source/WebCore/layout/floats/FloatingContext.cpp (from rev 235177, trunk/Source/WebCore/layout/FloatingContext.cpp) (0 => 235178)
--- trunk/Source/WebCore/layout/floats/FloatingContext.cpp (rev 0)
+++ trunk/Source/WebCore/layout/floats/FloatingContext.cpp 2018-08-22 17:10:34 UTC (rev 235178)
@@ -0,0 +1,516 @@
+/*
+ * Copyright (C) 2018 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+ * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+ * THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "FloatingContext.h"
+
+#if ENABLE(LAYOUT_FORMATTING_CONTEXT)
+
+#include "DisplayBox.h"
+#include "LayoutBox.h"
+#include "LayoutContainer.h"
+#include "LayoutContext.h"
+#include <wtf/IsoMallocInlines.h>
+
+namespace WebCore {
+namespace Layout {
+
+WTF_MAKE_ISO_ALLOCATED_IMPL(FloatingContext);
+
+// Finding the top/left position for a new floating(F)
+// ____ ____ _____ _______
+// | || L2 || | <-----1---->| |
+// | ||____|| L3 | | R1 |
+// | L1 | |_____| | |
+// |____| <-------------2--------->| |
+// | |
+// |_______|
+//
+// 1. Compute the initial vertical position for (F) -> (1)
+// 2. Find the corresponding floating pair (L3-R1)
+// 3. Align (F) horizontally with (L3-R1) depending whether (F) is left/right positioned
+// 4. Intersect (F) with (L3-R1)
+// 5. If (F) does not fit, find the next floating pair (L1-R1)
+// 6. Repeat until either (F) fits/no more floats.
+// Note that all coordinates are in the coordinate system of the formatting root.
+// The formatting root here is always the one that establishes the floating context (see inherited floating context).
+// (It simply means that the float box's formatting root is not necessarily the same as the FormattingContext's root.)
+
+class Iterator;
+
+class FloatingPair {
+public:
+ bool isEmpty() const { return !m_leftIndex && !m_rightIndex; }
+ const Display::Box* left() const;
+ const Display::Box* right() const;
+ bool intersects(const Display::Box::Rect&) const;
+ LayoutUnit verticalPosition() const { return m_verticalPosition; }
+ LayoutUnit bottom() const;
+ bool operator==(const FloatingPair&) const;
+
+private:
+ friend class Iterator;
+ FloatingPair(const FloatingState::FloatList&);
+
+ const FloatingState::FloatList& m_floats;
+
+ std::optional<unsigned> m_leftIndex;
+ std::optional<unsigned> m_rightIndex;
+ LayoutUnit m_verticalPosition;
+};
+
+class Iterator {
+public:
+ Iterator(const FloatingState::FloatList&, std::optional<LayoutUnit> verticalPosition);
+
+ const FloatingPair& operator*() const { return m_current; }
+ Iterator& operator++();
+ bool operator==(const Iterator&) const;
+ bool operator!=(const Iterator&) const;
+
+private:
+ void set(LayoutUnit verticalPosition);
+
+ const FloatingState::FloatList& m_floats;
+ FloatingPair m_current;
+};
+
+static Iterator begin(const FloatingState& floatingState, LayoutUnit initialVerticalPosition)
+{
+ // Start with the inner-most floating pair for the initial vertical position.
+ return Iterator(floatingState.floats(), initialVerticalPosition);
+}
+
+static Iterator end(const FloatingState& floatingState)
+{
+ return Iterator(floatingState.floats(), std::nullopt);
+}
+
+FloatingContext::FloatingContext(FloatingState& floatingState)
+ : m_floatingState(floatingState)
+{
+}
+
+Position FloatingContext::positionForFloat(const Box& layoutBox) const
+{
+ ASSERT(layoutBox.isFloatingPositioned());
+ FloatingState::FloatItem floatItem = { layoutBox, m_floatingState };
+
+ Position floatPosition;
+ if (m_floatingState.isEmpty()) {
+ // No float box on the context yet -> align it with the containing block's left/right edge.
+ auto& displayBox = floatItem.displayBox();
+ floatPosition = { alignWithContainingBlock(floatItem) + displayBox.marginLeft(), displayBox.top() };
+ } else {
+ // Find the top most position where the float box fits.
+ floatPosition = floatingPosition(floatItem);
+ }
+
+ return toContainingBlock(floatItem, floatPosition);
+}
+
+std::optional<LayoutUnit> FloatingContext::verticalPositionWithClearance(const Box& layoutBox) const
+{
+ ASSERT(layoutBox.hasFloatClear());
+ ASSERT(layoutBox.isBlockLevelBox());
+
+ if (m_floatingState.isEmpty())
+ return { };
+
+ auto bottom = [&](std::optional<LayoutUnit> floatBottom) -> std::optional<LayoutUnit> {
+ // 'bottom' is in the formatting root's coordinate system.
+ if (!floatBottom)
+ return { };
+
+ // 9.5.2 Controlling flow next to floats: the 'clear' property
+ // Then the amount of clearance is set to the greater of:
+ //
+ // 1. The amount necessary to place the border edge of the block even with the bottom outer edge of the lowest float that is to be cleared.
+ // 2. The amount necessary to place the top border edge of the block at its hypothetical position.
+
+ auto& layoutContext = this->layoutContext();
+ auto& displayBox = *layoutContext.displayBoxForLayoutBox(layoutBox);
+ auto rootRelativeTop = FormattingContext::mapTopLeftToAncestor(layoutContext, layoutBox, downcast<Container>(m_floatingState.root())).y;
+ auto clearance = *floatBottom - rootRelativeTop;
+ if (clearance <= 0)
+ return { };
+
+ // Clearance inhibits margin collapsing. Let's reset the relevant adjoining margins.
+ if (auto* previousInFlowSibling = layoutBox.previousInFlowSibling()) {
+ auto& previousInFlowDisplayBox = *layoutContext.displayBoxForLayoutBox(*previousInFlowSibling);
+
+ // Since the previous inflow sibling has already been laid out, its margin is collapsed by now.
+ ASSERT(!previousInFlowDisplayBox.marginBottom());
+ auto collapsedMargin = displayBox.marginTop();
+
+ // Reset previous bottom and current top margins to non-collapsing.
+ previousInFlowDisplayBox.setVerticalMargin({ previousInFlowDisplayBox.marginTop(), previousInFlowDisplayBox.nonCollapsedMarginBottom() });
+ displayBox.setVerticalMargin({ displayBox.nonCollapsedMarginTop(), displayBox.marginBottom() });
+
+ auto nonCollapsedMargin = previousInFlowDisplayBox.marginBottom() + displayBox.marginTop();
+ auto marginOffset = nonCollapsedMargin - collapsedMargin;
+ // Move the box to the position where it would be with non-collapsed margins.
+ rootRelativeTop += marginOffset;
+
+ // Having negative clearance is also normal. It just means that the box with the non-collapsed margins is now lower than it needs to be.
+ clearance -= marginOffset;
+ }
+ // Now adjust the box's position with the clearance.
+ rootRelativeTop += clearance;
+ ASSERT(*floatBottom == rootRelativeTop);
+
+ // The return vertical position is in the containing block's coordinate system.
+ auto containingBlockRootRelativeTop = FormattingContext::mapTopLeftToAncestor(layoutContext, *layoutBox.containingBlock(), downcast<Container>(m_floatingState.root())).y;
+ return rootRelativeTop - containingBlockRootRelativeTop;
+ };
+
+ auto clear = layoutBox.style().clear();
+ auto& formattingContextRoot = layoutBox.formattingContextRoot();
+
+ if (clear == Clear::Left)
+ return bottom(m_floatingState.leftBottom(formattingContextRoot));
+
+ if (clear == Clear::Right)
+ return bottom(m_floatingState.rightBottom(formattingContextRoot));
+
+ if (clear == Clear::Both)
+ return bottom(m_floatingState.bottom(formattingContextRoot));
+
+ ASSERT_NOT_REACHED();
+ return { };
+}
+
+Position FloatingContext::floatingPosition(const FloatingState::FloatItem& floatItem) const
+{
+ auto initialVerticalPosition = this->initialVerticalPosition(floatItem);
+ auto& displayBox = floatItem.displayBox();
+ auto marginBoxSize = displayBox.marginBox().size();
+
+ auto end = Layout::end(m_floatingState);
+ auto top = initialVerticalPosition;
+ auto bottomMost = top;
+ for (auto iterator = begin(m_floatingState, initialVerticalPosition); iterator != end; ++iterator) {
+ ASSERT(!(*iterator).isEmpty());
+
+ auto floats = *iterator;
+ top = floats.verticalPosition();
+
+ // Move the box horizontally so that it aligns with the current floating pair.
+ auto left = alignWithFloatings(floats, floatItem);
+ // Check if the box fits at this vertical position.
+ if (!floats.intersects({ top, left, marginBoxSize.width(), marginBoxSize.height() }))
+ return { left + displayBox.marginLeft(), top + displayBox.marginTop() };
+
+ bottomMost = floats.bottom();
+ // Move to the next floating pair.
+ }
+
+ // Passed all the floats and still does not fit?
+ return { alignWithContainingBlock(floatItem) + displayBox.marginLeft(), bottomMost + displayBox.marginTop() };
+}
+
+LayoutUnit FloatingContext::initialVerticalPosition(const FloatingState::FloatItem& floatItem) const
+{
+ // Incoming floating cannot be placed higher than existing floats.
+ // Take the static position (where the box would go if it wasn't floating) and adjust it with the last floating.
+ auto marginBoxTop = floatItem.displayBox().rectWithMargin().top();
+
+ if (auto lastFloat = m_floatingState.last())
+ return std::max(marginBoxTop, lastFloat->displayBox().rectWithMargin().top());
+
+ return marginBoxTop;
+}
+
+LayoutUnit FloatingContext::alignWithContainingBlock(const FloatingState::FloatItem& floatItem) const
+{
+ // If there is no floating to align with, push the box to the left/right edge of its containing block's content box.
+ // (Either there's no floats at all or this box does not fit at any vertical positions where the floats are.)
+ auto& containingBlockDisplayBox = floatItem.containingBlockDisplayBox();
+ auto containingBlockContentBoxLeft = containingBlockDisplayBox.left() + containingBlockDisplayBox.contentBoxLeft();
+
+ if (floatItem.layoutBox().isLeftFloatingPositioned())
+ return containingBlockContentBoxLeft;
+
+ return containingBlockContentBoxLeft + containingBlockDisplayBox.contentBoxWidth() - floatItem.displayBox().marginBox().width();
+}
+
+LayoutUnit FloatingContext::alignWithFloatings(const FloatingPair& floatingPair, const FloatingState::FloatItem& floatItem) const
+{
+ // Compute the horizontal position for the new floating by taking both the contining block and the current left/right floats into account.
+ auto& containingBlockDisplayBox = floatItem.containingBlockDisplayBox();
+ auto containingBlockContentBoxLeft = containingBlockDisplayBox.left() + containingBlockDisplayBox.contentBoxLeft();
+ auto containingBlockContentBoxRight = containingBlockDisplayBox.left() + containingBlockDisplayBox.contentBoxRight();
+ auto marginBoxWidth = floatItem.displayBox().marginBox().width();
+
+ auto leftAlignedBoxLeft = containingBlockContentBoxLeft;
+ auto rightAlignedBoxLeft = containingBlockContentBoxRight - marginBoxWidth;
+
+ if (floatingPair.isEmpty()) {
+ ASSERT_NOT_REACHED();
+ return floatItem.layoutBox().isLeftFloatingPositioned() ? leftAlignedBoxLeft : rightAlignedBoxLeft;
+ }
+
+ if (floatItem.layoutBox().isLeftFloatingPositioned()) {
+ if (auto* leftDisplayBox = floatingPair.left()) {
+ auto leftFloatingBoxRight = leftDisplayBox->rectWithMargin().right();
+ return std::min(std::max(leftAlignedBoxLeft, leftFloatingBoxRight), rightAlignedBoxLeft);
+ }
+
+ return leftAlignedBoxLeft;
+ }
+
+ ASSERT(floatItem.layoutBox().isRightFloatingPositioned());
+
+ if (auto* rightDisplayBox = floatingPair.right()) {
+ auto rightFloatingBoxLeft = rightDisplayBox->rectWithMargin().left();
+ return std::max(std::min(rightAlignedBoxLeft, rightFloatingBoxLeft - marginBoxWidth), leftAlignedBoxLeft);
+ }
+
+ return rightAlignedBoxLeft;
+}
+
+// FIXME: find a better place for this.
+Position FloatingContext::toContainingBlock(const FloatingState::FloatItem& floatItem, Position position) const
+{
+ // From formatting root coordinate system back to containing block's.
+ if (&floatItem.containingBlock() == &m_floatingState.root())
+ return position;
+
+ auto& containingBlockDisplayBox = floatItem.containingBlockDisplayBox();
+ return { position.x - containingBlockDisplayBox.left(), position.y - containingBlockDisplayBox.top() };
+}
+
+FloatingPair::FloatingPair(const FloatingState::FloatList& floats)
+ : m_floats(floats)
+{
+}
+
+const Display::Box* FloatingPair::left() const
+{
+ if (!m_leftIndex)
+ return nullptr;
+
+ ASSERT(m_floats[*m_leftIndex].layoutBox().isLeftFloatingPositioned());
+ return &m_floats[*m_leftIndex].displayBox();
+}
+
+const Display::Box* FloatingPair::right() const
+{
+ if (!m_rightIndex)
+ return nullptr;
+
+ ASSERT(m_floats[*m_rightIndex].layoutBox().isRightFloatingPositioned());
+ return &m_floats[*m_rightIndex].displayBox();
+}
+
+bool FloatingPair::intersects(const Display::Box::Rect& candidateRect) const
+{
+ auto intersects = [&](const Display::Box* floating, Float floatingType) {
+ if (!floating)
+ return false;
+
+ auto marginRect = floating->rectWithMargin();
+ // Before intersecting, check if the candidate position is too far to the left/right.
+ // The new float's containing block could push the candidate position beyond the current float horizontally.
+ if ((floatingType == Float::Left && candidateRect.left() < marginRect.right())
+ || (floatingType == Float::Right && candidateRect.right() > marginRect.left()))
+ return true;
+ return marginRect.intersects(candidateRect);
+ };
+
+ if (!m_leftIndex && !m_rightIndex) {
+ ASSERT_NOT_REACHED();
+ return false;
+ }
+
+ if (intersects(left(), Float::Left))
+ return true;
+
+ if (intersects(right(), Float::Right))
+ return true;
+
+ return false;
+}
+
+bool FloatingPair::operator ==(const FloatingPair& other) const
+{
+ return m_leftIndex == other.m_leftIndex && m_rightIndex == other.m_rightIndex;
+}
+
+LayoutUnit FloatingPair::bottom() const
+{
+ auto* left = this->left();
+ auto* right = this->right();
+ ASSERT(left || right);
+
+ auto leftBottom = left ? std::optional<LayoutUnit>(left->rectWithMargin().bottom()) : std::nullopt;
+ auto rightBottom = right ? std::optional<LayoutUnit>(right->rectWithMargin().bottom()) : std::nullopt;
+
+ if (leftBottom && rightBottom)
+ return std::max(*leftBottom, *rightBottom);
+
+ if (leftBottom)
+ return *leftBottom;
+
+ return *rightBottom;
+}
+
+Iterator::Iterator(const FloatingState::FloatList& floats, std::optional<LayoutUnit> verticalPosition)
+ : m_floats(floats)
+ , m_current(floats)
+{
+ if (verticalPosition)
+ set(*verticalPosition);
+}
+
+inline static std::optional<unsigned> previousFloatingIndex(Float floatingType, const FloatingState::FloatList& floats, unsigned currentIndex)
+{
+ RELEASE_ASSERT(currentIndex <= floats.size());
+
+ while (currentIndex) {
+ auto& floating = floats[--currentIndex].layoutBox();
+ if ((floatingType == Float::Left && floating.isLeftFloatingPositioned()) || (floatingType == Float::Right && floating.isRightFloatingPositioned()))
+ return currentIndex;
+ }
+
+ return { };
+}
+
+Iterator& Iterator::operator++()
+{
+ if (m_current.isEmpty()) {
+ ASSERT_NOT_REACHED();
+ return *this;
+ }
+
+ auto findPreviousFloatingWithLowerBottom = [&](Float floatingType, unsigned currentIndex) -> std::optional<unsigned> {
+
+ RELEASE_ASSERT(currentIndex < m_floats.size());
+
+ // Last floating? There's certainly no previous floating at this point.
+ if (!currentIndex)
+ return { };
+
+ auto currentBottom = m_floats[currentIndex].displayBox().rectWithMargin().bottom();
+
+ std::optional<unsigned> index = currentIndex;
+ while (true) {
+ index = previousFloatingIndex(floatingType, m_floats, *index);
+ if (!index)
+ return { };
+
+ if (m_floats[*index].displayBox().rectWithMargin().bottom() > currentBottom)
+ return index;
+ }
+
+ ASSERT_NOT_REACHED();
+ return { };
+ };
+
+ // 1. Take the current floating from left and right and check which one's bottom edge is positioned higher (they could be on the same vertical position too).
+ // The current floats from left and right are considered the inner-most pair for the current vertical position.
+ // 2. Move away from inner-most pair by picking one of the previous floats in the list(#1)
+ // Ensure that the new floating's bottom edge is positioned lower than the current one -which essentially means skipping in-between floats that are positioned higher).
+ // 3. Reset the vertical position and align it with the new left-right pair. These floats are now the inner-most boxes for the current vertical position.
+ // As the result we have more horizontal space on the current vertical position.
+ auto leftBottom = m_current.left() ? std::optional<LayoutUnit>(m_current.left()->bottom()) : std::nullopt;
+ auto rightBottom = m_current.right() ? std::optional<LayoutUnit>(m_current.right()->bottom()) : std::nullopt;
+
+ auto updateLeft = (leftBottom == rightBottom) || (!rightBottom || (leftBottom && leftBottom < rightBottom));
+ auto updateRight = (leftBottom == rightBottom) || (!leftBottom || (rightBottom && leftBottom > rightBottom));
+
+ if (updateLeft) {
+ ASSERT(m_current.m_leftIndex);
+ m_current.m_verticalPosition = *leftBottom;
+ m_current.m_leftIndex = findPreviousFloatingWithLowerBottom(Float::Left, *m_current.m_leftIndex);
+ }
+
+ if (updateRight) {
+ ASSERT(m_current.m_rightIndex);
+ m_current.m_verticalPosition = *rightBottom;
+ m_current.m_rightIndex = findPreviousFloatingWithLowerBottom(Float::Right, *m_current.m_rightIndex);
+ }
+
+ return *this;
+}
+
+void Iterator::set(LayoutUnit verticalPosition)
+{
+ // Move the iterator to the initial vertical position by starting at the inner-most floating pair (last floats on left/right).
+ // 1. Check if the inner-most pair covers the vertical position.
+ // 2. Move outwards from the inner-most pair until the vertical postion intersects.
+ // (Note that verticalPosition has already been adjusted with the top of the last float.)
+
+ m_current.m_verticalPosition = verticalPosition;
+ // No floats at all?
+ if (m_floats.isEmpty()) {
+ ASSERT_NOT_REACHED();
+
+ m_current.m_leftIndex = { };
+ m_current.m_rightIndex = { };
+ return;
+ }
+
+ auto findFloatingBelow = [&](Float floatingType) -> std::optional<unsigned> {
+
+ ASSERT(!m_floats.isEmpty());
+
+ auto index = floatingType == Float::Left ? m_current.m_leftIndex : m_current.m_rightIndex;
+ // Start from the end if we don't have current yet.
+ index = index.value_or(m_floats.size());
+ while (true) {
+ index = previousFloatingIndex(floatingType, m_floats, *index);
+ if (!index)
+ return { };
+
+ auto bottom = m_floats[*index].displayBox().rectWithMargin().bottom();
+ // Is this floating intrusive on this position?
+ if (bottom > verticalPosition)
+ return index;
+ }
+
+ return { };
+ };
+
+ m_current.m_leftIndex = findFloatingBelow(Float::Left);
+ m_current.m_rightIndex = findFloatingBelow(Float::Right);
+
+ ASSERT(!m_current.m_leftIndex || (*m_current.m_leftIndex < m_floats.size() && m_floats[*m_current.m_leftIndex].layoutBox().isLeftFloatingPositioned()));
+ ASSERT(!m_current.m_rightIndex || (*m_current.m_rightIndex < m_floats.size() && m_floats[*m_current.m_rightIndex].layoutBox().isRightFloatingPositioned()));
+}
+
+bool Iterator::operator==(const Iterator& other) const
+{
+ return m_current == other.m_current;
+}
+
+bool Iterator::operator!=(const Iterator& other) const
+{
+ return !(*this == other);
+}
+
+}
+}
+#endif
Copied: trunk/Source/WebCore/layout/floats/FloatingContext.h (from rev 235177, trunk/Source/WebCore/layout/FloatingContext.h) (0 => 235178)
--- trunk/Source/WebCore/layout/floats/FloatingContext.h (rev 0)
+++ trunk/Source/WebCore/layout/floats/FloatingContext.h 2018-08-22 17:10:34 UTC (rev 235178)
@@ -0,0 +1,70 @@
+/*
+ * Copyright (C) 2018 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+ * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+ * THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#pragma once
+
+#if ENABLE(LAYOUT_FORMATTING_CONTEXT)
+
+#include "FloatingState.h"
+#include "LayoutUnits.h"
+#include <wtf/IsoMalloc.h>
+
+namespace WebCore {
+
+namespace Layout {
+
+class Box;
+class Container;
+class FloatingPair;
+class LayoutContext;
+
+// FloatingContext is responsible for adjusting the position of a box in the current formatting context
+// by taking the floating boxes into account.
+class FloatingContext {
+ WTF_MAKE_ISO_ALLOCATED(FloatingContext);
+public:
+ FloatingContext(FloatingState&);
+
+ FloatingState& floatingState() const { return m_floatingState; }
+
+ Position positionForFloat(const Box&) const;
+ std::optional<LayoutUnit> verticalPositionWithClearance(const Box&) const;
+
+private:
+ LayoutContext& layoutContext() const { return m_floatingState.layoutContext(); }
+
+ Position floatingPosition(const FloatingState::FloatItem&) const;
+
+ LayoutUnit initialVerticalPosition(const FloatingState::FloatItem&) const;
+ LayoutUnit alignWithContainingBlock(const FloatingState::FloatItem&) const;
+ LayoutUnit alignWithFloatings(const FloatingPair&, const FloatingState::FloatItem&) const;
+ Position toContainingBlock(const FloatingState::FloatItem&, Position) const;
+
+ FloatingState& m_floatingState;
+};
+
+}
+}
+#endif
Copied: trunk/Source/WebCore/layout/floats/FloatingState.cpp (from rev 235177, trunk/Source/WebCore/layout/FloatingState.cpp) (0 => 235178)
--- trunk/Source/WebCore/layout/floats/FloatingState.cpp (rev 0)
+++ trunk/Source/WebCore/layout/floats/FloatingState.cpp 2018-08-22 17:10:34 UTC (rev 235178)
@@ -0,0 +1,123 @@
+/*
+ * Copyright (C) 2018 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+ * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+ * THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "FloatingState.h"
+
+#if ENABLE(LAYOUT_FORMATTING_CONTEXT)
+
+#include "FormattingContext.h"
+#include "LayoutBox.h"
+#include "LayoutContainer.h"
+#include "LayoutContext.h"
+#include <wtf/IsoMallocInlines.h>
+
+namespace WebCore {
+namespace Layout {
+
+WTF_MAKE_ISO_ALLOCATED_IMPL(FloatingState);
+
+FloatingState::FloatItem::FloatItem(const Box& layoutBox, const FloatingState& floatingState)
+ : m_layoutBox(makeWeakPtr(const_cast<Box&>(layoutBox)))
+ , m_containingBlock(makeWeakPtr(const_cast<Container&>(*layoutBox.containingBlock())))
+ , m_absoluteDisplayBox(FormattingContext::mapBoxToAncestor(floatingState.layoutContext(), layoutBox, downcast<Container>(floatingState.root())))
+ , m_containingBlockAbsoluteDisplayBox(FormattingContext::mapBoxToAncestor(floatingState.layoutContext(), *m_containingBlock, downcast<Container>(floatingState.root())))
+{
+}
+
+FloatingState::FloatingState(LayoutContext& layoutContext, const Box& formattingContextRoot)
+ : m_layoutContext(layoutContext)
+ , m_formattingContextRoot(makeWeakPtr(const_cast<Box&>(formattingContextRoot)))
+{
+}
+
+#ifndef NDEBUG
+static bool belongsToThisFloatingContext(const Box& layoutBox, const Box& floatingStateRoot)
+{
+ auto& formattingContextRoot = layoutBox.formattingContextRoot();
+ if (&formattingContextRoot == &floatingStateRoot)
+ return true;
+
+ // Maybe the layout box belongs to an inline formatting context that inherits the floating state from the parent (block) formatting context.
+ if (!formattingContextRoot.establishesInlineFormattingContext())
+ return false;
+
+ return &formattingContextRoot.formattingContextRoot() == &floatingStateRoot;
+}
+#endif
+
+void FloatingState::remove(const Box& layoutBox)
+{
+ for (size_t index = 0; index < m_floats.size(); ++index) {
+ if (&m_floats[index].layoutBox() == &layoutBox) {
+ m_floats.remove(index);
+ return;
+ }
+ }
+ ASSERT_NOT_REACHED();
+}
+
+void FloatingState::append(const Box& layoutBox)
+{
+ ASSERT(is<Container>(*m_formattingContextRoot));
+ ASSERT(belongsToThisFloatingContext(layoutBox, *m_formattingContextRoot));
+
+ // Floating state should hold boxes with computed position/size.
+ ASSERT(m_layoutContext.displayBoxForLayoutBox(layoutBox));
+ ASSERT(is<Container>(*m_formattingContextRoot));
+
+ m_floats.append({ layoutBox, *this });
+}
+
+std::optional<LayoutUnit> FloatingState::bottom(const Box& formattingContextRoot, Clear type) const
+{
+ if (m_floats.isEmpty())
+ return { };
+
+ // TODO: Currently this is only called once for each formatting context root with floats per layout.
+ // Cache the value if we end up calling it more frequently (and update it at append/remove).
+ std::optional<LayoutUnit> bottom;
+ for (auto& floatItem : m_floats) {
+ // Ignore floats from other formatting contexts when the floating state is inherited.
+ if (&formattingContextRoot != &floatItem.layoutBox().formattingContextRoot())
+ continue;
+
+ if ((type == Clear::Left && !floatItem.layoutBox().isLeftFloatingPositioned())
+ || (type == Clear::Right && !floatItem.layoutBox().isRightFloatingPositioned()))
+ continue;
+
+ auto floatsBottom = floatItem.displayBox().rectWithMargin().bottom();
+ if (bottom) {
+ bottom = std::max(*bottom, floatsBottom);
+ continue;
+ }
+ bottom = floatsBottom;
+ }
+ return bottom;
+}
+
+}
+}
+#endif
Copied: trunk/Source/WebCore/layout/floats/FloatingState.h (from rev 235177, trunk/Source/WebCore/layout/FloatingState.h) (0 => 235178)
--- trunk/Source/WebCore/layout/floats/FloatingState.h (rev 0)
+++ trunk/Source/WebCore/layout/floats/FloatingState.h 2018-08-22 17:10:34 UTC (rev 235178)
@@ -0,0 +1,111 @@
+/*
+ * Copyright (C) 2018 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+ * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+ * THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#pragma once
+
+#if ENABLE(LAYOUT_FORMATTING_CONTEXT)
+
+#include "DisplayBox.h"
+#include <wtf/IsoMalloc.h>
+#include <wtf/Ref.h>
+#include <wtf/WeakPtr.h>
+
+namespace WebCore {
+
+namespace Layout {
+
+class Box;
+class Container;
+class FormattingState;
+class LayoutContext;
+
+// FloatingState holds the floating boxes per formatting context.
+class FloatingState : public RefCounted<FloatingState> {
+ WTF_MAKE_ISO_ALLOCATED(FloatingState);
+public:
+ static Ref<FloatingState> create(LayoutContext& layoutContext, const Box& formattingContextRoot) { return adoptRef(*new FloatingState(layoutContext, formattingContextRoot)); }
+
+ void append(const Box& layoutBox);
+ void remove(const Box& layoutBox);
+
+ bool isEmpty() const { return m_floats.isEmpty(); }
+
+ std::optional<LayoutUnit> leftBottom(const Box& formattingContextRoot) const;
+ std::optional<LayoutUnit> rightBottom(const Box& formattingContextRoot) const;
+ std::optional<LayoutUnit> bottom(const Box& formattingContextRoot) const;
+
+ class FloatItem {
+ public:
+ FloatItem(const Box&, const FloatingState&);
+
+ const Box& layoutBox() const { return *m_layoutBox; }
+ const Container& containingBlock() const { return *m_containingBlock; }
+
+ const Display::Box& displayBox() const { return m_absoluteDisplayBox; }
+ const Display::Box& containingBlockDisplayBox() const { return m_containingBlockAbsoluteDisplayBox; }
+
+ private:
+ WeakPtr<Box> m_layoutBox;
+ WeakPtr<Container> m_containingBlock;
+
+ Display::Box m_absoluteDisplayBox;
+ Display::Box m_containingBlockAbsoluteDisplayBox;
+ };
+ using FloatList = Vector<FloatItem>;
+ const FloatList& floats() const { return m_floats; }
+ const FloatItem* last() const { return isEmpty() ? nullptr : &m_floats.last(); }
+
+private:
+ friend class FloatingContext;
+ FloatingState(LayoutContext&, const Box& formattingContextRoot);
+
+ LayoutContext& layoutContext() const { return m_layoutContext; }
+ const Box& root() const { return *m_formattingContextRoot; }
+
+ std::optional<LayoutUnit> bottom(const Box& formattingContextRoot, Clear) const;
+
+ LayoutContext& m_layoutContext;
+ WeakPtr<Box> m_formattingContextRoot;
+ FloatList m_floats;
+};
+
+inline std::optional<LayoutUnit> FloatingState::leftBottom(const Box& formattingContextRoot) const
+{
+ return bottom(formattingContextRoot, Clear::Left);
+}
+
+inline std::optional<LayoutUnit> FloatingState::rightBottom(const Box& formattingContextRoot) const
+{
+ return bottom(formattingContextRoot, Clear::Right);
+}
+
+inline std::optional<LayoutUnit> FloatingState::bottom(const Box& formattingContextRoot) const
+{
+ return bottom(formattingContextRoot, Clear::Both);
+}
+
+}
+}
+#endif