Branch: refs/heads/main
  Home:   https://github.com/WebKit/WebKit
  Commit: 9e2a90f480f252eeee098ab7bd5648432342d153
      
https://github.com/WebKit/WebKit/commit/9e2a90f480f252eeee098ab7bd5648432342d153
  Author: Dan Glastonbury <d...@apple.com>
  Date:   2023-07-13 (Thu, 13 Jul 2023)

  Changed paths:
    M Source/WebCore/Modules/webxr/WebXROpaqueFramebuffer.cpp
    M Source/WebCore/Modules/webxr/WebXROpaqueFramebuffer.h
    M Source/WebCore/platform/graphics/cocoa/GraphicsContextGLCocoa.mm
    M Source/WebCore/platform/xr/PlatformXR.h

  Log Message:
  -----------
  [WebXR] Pass depth texture in frame data
https://bugs.webkit.org/show_bug.cgi?id=258661
rdar://111501806

Reviewed by Dean Jackson.

Render to compositor provided depth-stencil buffers.

* Source/WebCore/Modules/webxr/WebXROpaqueFramebuffer.cpp:
(WebCore::createAndBindCompositorTexture):
(WebCore::createAndBindCompositorBuffer):
(WebCore::makeEGLImageSource):
(WebCore::WebXROpaqueFramebuffer::create):
(WebCore::WebXROpaqueFramebuffer::~WebXROpaqueFramebuffer):
(WebCore::WebXROpaqueFramebuffer::startFrame):
(WebCore::WebXROpaqueFramebuffer::endFrame):
(WebCore::WebXROpaqueFramebuffer::setupFramebuffer):
(WebCore::WebXROpaqueFramebuffer::allocateColorStorage):
(WebCore::WebXROpaqueFramebuffer::allocateDepthStencilStorage):
(WebCore::WebXROpaqueFramebuffer::bindDepthStencilBuffer):
* Source/WebCore/Modules/webxr/WebXROpaqueFramebuffer.h:
* Source/WebCore/platform/graphics/cocoa/GraphicsContextGLCocoa.mm:
(WebCore::GraphicsContextGLCocoa::createAndBindEGLImage):
* Source/WebCore/platform/xr/PlatformXR.h:
(PlatformXR::Device::FrameData::LayerData::encode const):
(PlatformXR::Device::FrameData::LayerData::decode):

Canonical link: https://commits.webkit.org/266053@main


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