Branch: refs/heads/main
  Home:   https://github.com/WebKit/WebKit
  Commit: 655ee4d2796c44db41552773349f7cd950fcca56
      
https://github.com/WebKit/WebKit/commit/655ee4d2796c44db41552773349f7cd950fcca56
  Author: Mike Wyrzykowski <[email protected]>
  Date:   2025-03-04 (Tue, 04 Mar 2025)

  Changed paths:
    M Source/WebGPU/WebGPU/Buffer.h
    M Source/WebGPU/WebGPU/Buffer.mm
    M Source/WebGPU/WebGPU/Device.h
    M Source/WebGPU/WebGPU/Device.mm
    M Source/WebGPU/WebGPU/RenderPassEncoder.mm

  Log Message:
  -----------
  [WebGPU] Shader validation routines potentially rely on UB in C++
https://bugs.webkit.org/show_bug.cgi?id=288726
rdar://145760120

Reviewed by Cameron McCormack.

The shader was using a buffer of sizeof(S) + sizeof(uint)
and writing to &S::lastUintMember + 1 assuming it would
write to the uint.

This is flagged by sanitizers, so be explict and define
the member we are writing to.

* Source/WebGPU/WebGPU/Buffer.h:
* Source/WebGPU/WebGPU/Buffer.mm:
(WebGPU::Buffer::Buffer):
(WebGPU::Buffer::makeIndexIndirectBuffer): Deleted.
* Source/WebGPU/WebGPU/Device.h:
* Source/WebGPU/WebGPU/Device.mm:
* Source/WebGPU/WebGPU/RenderPassEncoder.mm:
(WebGPU::RenderPassEncoder::clampIndexBufferToValidValues):
(WebGPU::checkForIndirectDrawDeviceLost):

Canonical link: https://commits.webkit.org/291576@main



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