Title: [114289] trunk/LayoutTests
Revision
114289
Author
[email protected]
Date
2012-04-16 13:05:31 -0700 (Mon, 16 Apr 2012)

Log Message

Reverting shader-precision-format.html reftest fix - it only fixed some DBG builders. Marking test failing for those.

Unreviewed.

* fast/canvas/webgl/shader-precision-format-expected.txt:
* platform/chromium/test_expectations.txt:

Modified Paths

Diff

Modified: trunk/LayoutTests/ChangeLog (114288 => 114289)


--- trunk/LayoutTests/ChangeLog	2012-04-16 20:00:42 UTC (rev 114288)
+++ trunk/LayoutTests/ChangeLog	2012-04-16 20:05:31 UTC (rev 114289)
@@ -1,3 +1,12 @@
+2012-04-16  Vincent Scheib  <[email protected]>
+
+        Reverting shader-precision-format.html reftest fix - it only fixed some DBG builders. Marking test failing for those.
+
+        Unreviewed.
+
+        * fast/canvas/webgl/shader-precision-format-expected.txt:
+        * platform/chromium/test_expectations.txt:
+
 2012-04-16  Xiaomei Ji  <[email protected]>
 
         Rebaseline after r114267.

Modified: trunk/LayoutTests/fast/canvas/webgl/shader-precision-format-expected.txt (114288 => 114289)


--- trunk/LayoutTests/fast/canvas/webgl/shader-precision-format-expected.txt	2012-04-16 20:00:42 UTC (rev 114288)
+++ trunk/LayoutTests/fast/canvas/webgl/shader-precision-format-expected.txt	2012-04-16 20:05:31 UTC (rev 114289)
@@ -50,7 +50,4 @@
 PASS shaderPrecisionFormat.rangeMin == shaderPrecisionFormat2.rangeMin is true
 PASS shaderPrecisionFormat.rangeMax == shaderPrecisionFormat2.rangeMax is true
 PASS shaderPrecisionFormat.precision == shaderPrecisionFormat2.precision is true
-PASS successfullyParsed is true
 
-TEST COMPLETE
-

Modified: trunk/LayoutTests/platform/chromium/test_expectations.txt (114288 => 114289)


--- trunk/LayoutTests/platform/chromium/test_expectations.txt	2012-04-16 20:00:42 UTC (rev 114288)
+++ trunk/LayoutTests/platform/chromium/test_expectations.txt	2012-04-16 20:05:31 UTC (rev 114289)
@@ -3778,3 +3778,8 @@
 BUGWK84055 : css3/filters/huge-region.html = MISSING
 BUGWK84055 : css3/filters/huge-region-composited.html = CRASH
 
+BUGWK84065 MAC DEBUG : fast/canvas/webgl/shader-precision-format.html = TEXT
+BUGWK84065 WIN DEBUG : fast/canvas/webgl/shader-precision-format.html = TEXT
+BUGWK84065 MAC DEBUG : platform/chromium/virtual/gpu/fast/canvas/webgl/shader-precision-format.html = TEXT
+BUGWK84065 WIN DEBUG : platform/chromium/virtual/gpu/fast/canvas/webgl/shader-precision-format.html = TEXT
+
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