Branch: refs/heads/main
  Home:   https://github.com/WebKit/WebKit
  Commit: bff80081bbf1da132ec13d147020ba45073c1a4f
      
https://github.com/WebKit/WebKit/commit/bff80081bbf1da132ec13d147020ba45073c1a4f
  Author: Kimmo Kinnunen <[email protected]>
  Date:   2026-03-17 (Tue, 17 Mar 2026)

  Changed paths:
    M LayoutTests/webgl/lose-context-after-context-lost-expected.txt
    M LayoutTests/webgl/lose-context-after-context-lost.html
    M Source/WebCore/html/canvas/WebGL2RenderingContext.idl
    M Source/WebCore/html/canvas/WebGLRenderingContextBase.cpp
    M Source/WebCore/testing/Internals.cpp
    M Source/WebCore/testing/Internals.h
    M Source/WebCore/testing/Internals.idl

  Log Message:
  -----------
  REGRESSION(307450@main): WebGL: Crash resizing canvas after losing WebGL 
context due to many contexts
https://bugs.webkit.org/show_bug.cgi?id=309777
rdar://172265758

Reviewed by Dan Glastonbury.

Avoid accessing WebGLDefaultFramebuffer::size() when context is lost,
in didUpdateCanvasSizeProperties(), transferToImageBuffer().

Prior fix (webkit.org/b/309777, 308389@main, 673b8d7495af) applied to
lost contexts that did not destroy the underlying context.

* LayoutTests/webgl/lose-context-after-context-lost-expected.txt:
* LayoutTests/webgl/lose-context-after-context-lost.html:
* Source/WebCore/html/canvas/WebGL2RenderingContext.idl:
* Source/WebCore/html/canvas/WebGLRenderingContextBase.cpp:
(WebCore::WebGLRenderingContextBase::drawingBufferToPixelBuffer):
(WebCore::WebGLRenderingContextBase::transferToImageBuffer):
(WebCore::WebGLRenderingContextBase::didUpdateCanvasSizeProperties):
* Source/WebCore/testing/Internals.cpp:
(WebCore::Internals::simulateEventForWebGLContext):
(WebCore::Internals::requestedGPU):
* Source/WebCore/testing/Internals.h:
* Source/WebCore/testing/Internals.idl:

Canonical link: https://commits.webkit.org/309401@main



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