Branch: refs/heads/main
  Home:   https://github.com/WebKit/WebKit
  Commit: 4ed1e2966ece9c19e07e22ce81a735d83d21ef69
      
https://github.com/WebKit/WebKit/commit/4ed1e2966ece9c19e07e22ce81a735d83d21ef69
  Author: Chris Dumez <[email protected]>
  Date:   2026-07-30 (Thu, 30 Jul 2026)

  Changed paths:
    M Source/WebGPU/WGSL/Metal/MetalFunctionWriter.cpp

  Log Message:
  -----------
  WGSL textureDimensions(t, level) codegen clamps mip level one past the last 
valid LOD
https://bugs.webkit.org/show_bug.cgi?id=320615

Reviewed by Mike Wyrzykowski.

The vector-returning textureDimensions(t, level) overload emits Metal code that
clamps the caller-supplied mip level with min(t.get_num_mip_levels(), 
uint(level)),
then calls get_width/get_height/get_depth(<that value>). get_num_mip_levels()
returns the mip level count, so the valid LOD range is [0, count - 1]. A shader
passing level == count clamps to count -- still one past the last valid LOD -- 
and
queries get_width(count), an out-of-range LOD access whose result is
Metal-implementation-defined.

The level argument is arbitrary shader-controlled input, and nothing else clamps
it: the bounds-check pass (BoundsCheck.cpp) only rewrites index-access
expressions and variables, never texture-builtin arguments, so this min() is the
sole bounds protection for the builtin -- and it is off by one. The same file's
index-access bounds check clamps with min(index, size - 1) (BoundsCheck.cpp), 
i.e.
subtracts one from the count to get the last valid index; this fix applies the
same idiom to the mip level.

Clamp against get_num_mip_levels() - 1 instead. A texture always has at least 
one
mip level, so the subtraction cannot underflow, and valid levels (already
<= count - 1) are unaffected.

* Source/WebGPU/WGSL/Metal/MetalFunctionWriter.cpp:
(WGSL::Metal::emitTextureDimensions):

Canonical link: https://commits.webkit.org/318273@main



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