Title: [161378] trunk/Source/WebCore
Revision
161378
Author
[email protected]
Date
2014-01-06 15:23:07 -0800 (Mon, 06 Jan 2014)

Log Message

[WebGL] Revise String Concatenation (Follow-up to r161247)
https://bugs.webkit.org/show_bug.cgi?id=126411

Reviewed by Dean Jackson.

* html/canvas/WebGLRenderingContext.cpp:
(WebCore::WebGLRenderingContext::getUniformLocation): Use more efficient string
concatenation per Darin Adler's suggestion.

Modified Paths

Diff

Modified: trunk/Source/WebCore/ChangeLog (161377 => 161378)


--- trunk/Source/WebCore/ChangeLog	2014-01-06 23:04:25 UTC (rev 161377)
+++ trunk/Source/WebCore/ChangeLog	2014-01-06 23:23:07 UTC (rev 161378)
@@ -1,5 +1,16 @@
 2014-01-06  Brent Fulgham  <[email protected]>
 
+        [WebGL] Revise String Concatenation (Follow-up to r161247)
+        https://bugs.webkit.org/show_bug.cgi?id=126411
+
+        Reviewed by Dean Jackson.
+
+        * html/canvas/WebGLRenderingContext.cpp:
+        (WebCore::WebGLRenderingContext::getUniformLocation): Use more efficient string
+        concatenation per Darin Adler's suggestion.
+
+2014-01-06  Brent Fulgham  <[email protected]>
+
         [WebGL] FBO Depth Buffer Attachment Function Improperly Clearing with 0
         https://bugs.webkit.org/show_bug.cgi?id=126538
         <rdar://problem/15201336>

Modified: trunk/Source/WebCore/html/canvas/WebGLRenderingContext.cpp (161377 => 161378)


--- trunk/Source/WebCore/html/canvas/WebGLRenderingContext.cpp	2014-01-06 23:04:25 UTC (rev 161377)
+++ trunk/Source/WebCore/html/canvas/WebGLRenderingContext.cpp	2014-01-06 23:23:07 UTC (rev 161378)
@@ -3174,8 +3174,7 @@
             info.name = info.name.left(info.name.length() - 3);
         // If it's an array, we need to iterate through each element, appending "[index]" to the name.
         for (GC3Dint index = 0; index < info.size; ++index) {
-            String arrayBrackets = "[" + String::number(index) + "]";
-            String uniformName = info.name + arrayBrackets;
+            String uniformName = info.name + "[" + String::number(index) + "]";
 
             if (name == uniformName || name == info.name)
                 return WebGLUniformLocation::create(program, uniformLocation, info.type);
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