Title: [173487] branches/safari-600.1.4.11-branch/Source/WebCore
Revision
173487
Author
[email protected]
Date
2014-09-10 14:40:27 -0700 (Wed, 10 Sep 2014)

Log Message

Merged r173345. <rdar://problem/17457013>

Modified Paths

Diff

Modified: branches/safari-600.1.4.11-branch/Source/WebCore/ChangeLog (173486 => 173487)


--- branches/safari-600.1.4.11-branch/Source/WebCore/ChangeLog	2014-09-10 21:38:56 UTC (rev 173486)
+++ branches/safari-600.1.4.11-branch/Source/WebCore/ChangeLog	2014-09-10 21:40:27 UTC (rev 173487)
@@ -1,3 +1,21 @@
+2014-09-10  Babak Shafiei  <[email protected]>
+
+        Merge r173345.
+        
+    2014-09-05  Tim Horton  <[email protected]>
+
+            [iOS] Work around bug 136593 by disabling the PDFDocumentImage live resize optimization there
+            https://bugs.webkit.org/show_bug.cgi?id=136594
+            rdar://problem/17457013
+
+            Reviewed by Simon Fraser.
+
+            * platform/graphics/cg/PDFDocumentImage.cpp:
+            (WebCore::PDFDocumentImage::updateCachedImageIfNeeded):
+            Disable the optimization on iOS, because bug 136593 rears its head
+            most often on iOS because it is more common to have contexts that always
+            use low-quality image interpolation on that platform.
+
 2014-09-08  Babak Shafiei  <[email protected]>
 
         Merge r173344.

Modified: branches/safari-600.1.4.11-branch/Source/WebCore/platform/graphics/cg/PDFDocumentImage.cpp (173486 => 173487)


--- branches/safari-600.1.4.11-branch/Source/WebCore/platform/graphics/cg/PDFDocumentImage.cpp	2014-09-10 21:38:56 UTC (rev 173486)
+++ branches/safari-600.1.4.11-branch/Source/WebCore/platform/graphics/cg/PDFDocumentImage.cpp	2014-09-10 21:40:27 UTC (rev 173487)
@@ -144,12 +144,21 @@
 
 void PDFDocumentImage::updateCachedImageIfNeeded(GraphicsContext* context, const FloatRect& dstRect, const FloatRect& srcRect)
 {
+#if PLATFORM(IOS)
+    // On iOS, some clients use low-quality image interpolation always, which throws off this optimization,
+    // as we never get the subsequent high-quality paint. Since live resize is rare on iOS, disable the optimization.
+    // FIXME (136593): It's also possible to do the wrong thing here if CSS specifies low-quality interpolation via the "image-rendering"
+    // property, on all platforms. We should only do this optimization if we're actually in a ImageQualityController live resize,
+    // and are guaranteed to do a high-quality paint later.
+    bool repaintIfNecessary = true;
+#else
     // If we have an existing image, reuse it if we're doing a low-quality paint, even if cache parameters don't match;
     // we'll rerender when we do the subsequent high-quality paint.
     InterpolationQuality interpolationQuality = context->imageInterpolationQuality();
-    bool useLowQualityInterpolation = interpolationQuality == InterpolationNone || interpolationQuality == InterpolationLow;
+    bool repaintIfNecessary = interpolationQuality != InterpolationNone && interpolationQuality != InterpolationLow;
+#endif
 
-    if (!m_cachedImageBuffer || (!cacheParametersMatch(context, dstRect, srcRect) && !useLowQualityInterpolation)) {
+    if (!m_cachedImageBuffer || (!cacheParametersMatch(context, dstRect, srcRect) && repaintIfNecessary)) {
         m_cachedImageBuffer = context->createCompatibleBuffer(FloatRect(enclosingIntRect(dstRect)).size());
         if (!m_cachedImageBuffer)
             return;
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