Title: [177658] trunk
Revision
177658
Author
za...@apple.com
Date
2014-12-22 15:18:59 -0800 (Mon, 22 Dec 2014)

Log Message

Incorrect dashed and dotted border painting.
https://bugs.webkit.org/show_bug.cgi?id=139872
rdar://problem/18024205

Reviewed by Simon Fraser.

This patch makes dashed/dotted border painting symmetric and consistent.
It also works with subpixel positioning.

Source/WebCore:

Tests: fast/borders/border-painting-correctness-dashed.html
       fast/borders/border-painting-correctness-dotted.html

* platform/graphics/cg/GraphicsContextCG.cpp:
(WebCore::GraphicsContext::drawLine):
* rendering/RenderObject.cpp:
(WebCore::RenderObject::drawLineForBoxSide):

LayoutTests:

* fast/borders/border-painting-correctness-dashed-expected.html: Added.
* fast/borders/border-painting-correctness-dashed.html: Added.
* fast/borders/border-painting-correctness-dotted-expected.html: Added.
* fast/borders/border-painting-correctness-dotted.html: Added.
* fast/borders/resources/border-painting-correctness-dashed-expected.png: Added.
* fast/borders/resources/border-painting-correctness-dotted-expected.png: Added.

Modified Paths

Added Paths

Diff

Modified: trunk/LayoutTests/ChangeLog (177657 => 177658)


--- trunk/LayoutTests/ChangeLog	2014-12-22 23:09:22 UTC (rev 177657)
+++ trunk/LayoutTests/ChangeLog	2014-12-22 23:18:59 UTC (rev 177658)
@@ -1,3 +1,21 @@
+2014-12-22  Zalan Bujtas  <za...@apple.com>
+
+        Incorrect dashed and dotted border painting.
+        https://bugs.webkit.org/show_bug.cgi?id=139872
+        rdar://problem/18024205
+
+        Reviewed by Simon Fraser.
+
+        This patch makes dashed/dotted border painting symmetric and consistent.
+        It also works with subpixel positioning.
+
+        * fast/borders/border-painting-correctness-dashed-expected.html: Added.
+        * fast/borders/border-painting-correctness-dashed.html: Added.
+        * fast/borders/border-painting-correctness-dotted-expected.html: Added.
+        * fast/borders/border-painting-correctness-dotted.html: Added.
+        * fast/borders/resources/border-painting-correctness-dashed-expected.png: Added.
+        * fast/borders/resources/border-painting-correctness-dotted-expected.png: Added.
+
 2014-12-22  Alexey Proskuryakov  <a...@apple.com>
 
         REGRESSION: fast/xmlhttprequest/xmlhttprequest-recursive-sync-event.html is flaky

Added: trunk/LayoutTests/fast/borders/border-painting-correctness-dashed-expected.html (0 => 177658)


--- trunk/LayoutTests/fast/borders/border-painting-correctness-dashed-expected.html	                        (rev 0)
+++ trunk/LayoutTests/fast/borders/border-painting-correctness-dashed-expected.html	2014-12-22 23:18:59 UTC (rev 177658)
@@ -0,0 +1,14 @@
+<DOCTYPE html>
+<html>
+<head>
+<title>This tests that dashed borders look ok.</title>
+<style>
+  body {
+    margin: 0px;
+  }
+</style>
+</head>
+<body>
+<img src="" />
+</body>
+</html>

Added: trunk/LayoutTests/fast/borders/border-painting-correctness-dashed.html (0 => 177658)


--- trunk/LayoutTests/fast/borders/border-painting-correctness-dashed.html	                        (rev 0)
+++ trunk/LayoutTests/fast/borders/border-painting-correctness-dashed.html	2014-12-22 23:18:59 UTC (rev 177658)
@@ -0,0 +1,35 @@
+<DOCTYPE html>
+<html>
+<head>
+<title>This tests that dashed borders look ok.</title>
+<style>
+  div {
+    position: absolute;
+    border: 1px dashed green;
+  }
+</style>
+</head>
+<body>
+<pre id=container></pre>
+<script>
+  var cont = document.getElementById("container");
+  var borderWidth = 1;
+  for (h = 0; h < 500; h += 180) {
+    for (v = 0; v < 500; v += 180) {
+      width = 0;
+      for (i = 90; i >= 0; i -= 2 * borderWidth) {
+        var element = document.createElement("div");
+        element.style.top = h + i + "px";
+        element.style.left = v + i + "px";
+        element.style.width = width + "px";
+        element.style.height = width + "px";
+        element.style.borderWidth = borderWidth;
+        cont.appendChild(element);
+        width += 4 * borderWidth;
+      }
+      borderWidth += 1;
+    }
+  }
+</script>
+</body>
+</html>

Added: trunk/LayoutTests/fast/borders/border-painting-correctness-dotted-expected.html (0 => 177658)


--- trunk/LayoutTests/fast/borders/border-painting-correctness-dotted-expected.html	                        (rev 0)
+++ trunk/LayoutTests/fast/borders/border-painting-correctness-dotted-expected.html	2014-12-22 23:18:59 UTC (rev 177658)
@@ -0,0 +1,14 @@
+<DOCTYPE html>
+<html>
+<head>
+<title>This tests that dotted borders look ok.</title>
+<style>
+  body {
+    margin: 0px;
+  }
+</style>
+</head>
+<body>
+<img src="" />
+</body>
+</html>

Added: trunk/LayoutTests/fast/borders/border-painting-correctness-dotted.html (0 => 177658)


--- trunk/LayoutTests/fast/borders/border-painting-correctness-dotted.html	                        (rev 0)
+++ trunk/LayoutTests/fast/borders/border-painting-correctness-dotted.html	2014-12-22 23:18:59 UTC (rev 177658)
@@ -0,0 +1,35 @@
+<DOCTYPE html>
+<html>
+<head>
+<title>This tests that dotted borders look ok.</title>
+<style>
+  div {
+    position: absolute;
+    border: 1px dotted green;
+  }
+</style>
+</head>
+<body>
+<pre id=container></pre>
+<script>
+  var cont = document.getElementById("container");
+  var borderWidth = 1;
+  for (h = 0; h < 500; h += 180) {
+    for (v = 0; v < 500; v += 180) {
+      width = 0;
+      for (i = 90; i >= 0; i -= 2 * borderWidth) {
+        var element = document.createElement("div");
+        element.style.top = h + i + "px";
+        element.style.left = v + i + "px";
+        element.style.width = width + "px";
+        element.style.height = width + "px";
+        element.style.borderWidth = borderWidth;
+        cont.appendChild(element);
+        width += 4 * borderWidth;
+      }
+      borderWidth += 1;
+    }
+  }
+</script>
+</body>
+</html>

Added: trunk/LayoutTests/fast/borders/resources/border-painting-correctness-dashed-expected.png


(Binary files differ)
Property changes on: trunk/LayoutTests/fast/borders/resources/border-painting-correctness-dashed-expected.png ___________________________________________________________________

Added: svn:mime-type

Added: trunk/LayoutTests/fast/borders/resources/border-painting-correctness-dotted-expected.png


(Binary files differ)
Property changes on: trunk/LayoutTests/fast/borders/resources/border-painting-correctness-dotted-expected.png ___________________________________________________________________

Added: svn:mime-type

Modified: trunk/Source/WebCore/ChangeLog (177657 => 177658)


--- trunk/Source/WebCore/ChangeLog	2014-12-22 23:09:22 UTC (rev 177657)
+++ trunk/Source/WebCore/ChangeLog	2014-12-22 23:18:59 UTC (rev 177658)
@@ -1,3 +1,22 @@
+2014-12-22  Zalan Bujtas  <za...@apple.com>
+
+        Incorrect dashed and dotted border painting.
+        https://bugs.webkit.org/show_bug.cgi?id=139872
+        rdar://problem/18024205
+
+        Reviewed by Simon Fraser.
+
+        This patch makes dashed/dotted border painting symmetric and consistent.
+        It also works with subpixel positioning.
+
+        Tests: fast/borders/border-painting-correctness-dashed.html
+               fast/borders/border-painting-correctness-dotted.html
+
+        * platform/graphics/cg/GraphicsContextCG.cpp:
+        (WebCore::GraphicsContext::drawLine):
+        * rendering/RenderObject.cpp:
+        (WebCore::RenderObject::drawLineForBoxSide):
+
 2014-12-22  Timothy Horton  <timothy_hor...@apple.com>
 
         TextIndicatorWindow is larger than it needs to be, especially when not bouncing

Modified: trunk/Source/WebCore/platform/graphics/cg/GraphicsContextCG.cpp (177657 => 177658)


--- trunk/Source/WebCore/platform/graphics/cg/GraphicsContextCG.cpp	2014-12-22 23:09:22 UTC (rev 177657)
+++ trunk/Source/WebCore/platform/graphics/cg/GraphicsContextCG.cpp	2014-12-22 23:18:59 UTC (rev 177658)
@@ -285,119 +285,80 @@
     if (strokeStyle() == NoStroke)
         return;
 
-    float width = strokeThickness();
+    CGContextRef context = platformContext();
+    float thickness = strokeThickness();
+    ASSERT(thickness);
+    bool isVerticalLine = (point1.x() + thickness == point2.x());
+    StrokeStyle strokeStyle = this->strokeStyle();
+    float strokeWidth = isVerticalLine ? point2.y() - point1.y() : point2.x() - point1.x();
+    ASSERT(strokeWidth);
+    float cornerWidth = 0;
 
-    FloatPoint p1 = point1;
-    FloatPoint p2 = point2;
-    bool isVerticalLine = (p1.x() == p2.x());
-    
-    // For odd widths, we add in 0.5 to the appropriate x/y so that the float arithmetic
-    // works out.  For example, with a border width of 3, KHTML will pass us (y1+y2)/2, e.g.,
-    // (50+53)/2 = 103/2 = 51 when we want 51.5. It is always true that an even width gave
-    // us a perfect position, but an odd width gave us a position that is off by exactly 0.5.
-    if (strokeStyle() == DottedStroke || strokeStyle() == DashedStroke) {
+    if (strokeStyle == DottedStroke || strokeStyle == DashedStroke) {
+        // Figure out end points to ensure we always paint corners.
+        cornerWidth = strokeStyle == DottedStroke ? thickness : std::min(2 * thickness, std::max(thickness, strokeWidth / 3));
+        CGContextSaveGState(context);
+        setCGFillColor(context, strokeColor(), strokeColorSpace());
         if (isVerticalLine) {
-            p1.move(0, width);
-            p2.move(0, -width);
+            CGContextFillRect(context, FloatRect(point1.x(), point1.y(), thickness, cornerWidth));
+            CGContextFillRect(context, FloatRect(point1.x(), point2.y() - cornerWidth, thickness, cornerWidth));
         } else {
-            p1.move(width, 0);
-            p2.move(-width, 0);
+            CGContextFillRect(context, FloatRect(point1.x(), point1.y(), cornerWidth, thickness));
+            CGContextFillRect(context, FloatRect(point2.x() - cornerWidth, point1.y(), cornerWidth, thickness));
         }
-    }
-    
-    if (((int)width) % 2) {
-        if (isVerticalLine) {
-            // We're a vertical line.  Adjust our x.
-            p1.move(0.5f, 0.0f);
-            p2.move(0.5f, 0.0f);
-        } else {
-            // We're a horizontal line. Adjust our y.
-            p1.move(0.0f, 0.5f);
-            p2.move(0.0f, 0.5f);
+        CGContextRestoreGState(context);
+        strokeWidth -= 2 * cornerWidth;
+        float patternWidth = strokeStyle == DottedStroke ? thickness : std::min(3 * thickness, std::max(thickness, strokeWidth / 3));
+        // Check if corner drawing sufficiently covers the line.
+        if (strokeWidth <= patternWidth + 1)
+            return;
+
+        // Pattern starts with full fill and ends with the empty fill.
+        // 1. Let's start with the empty phase after the corner.
+        // 2. Check if we've got odd or even number of patterns and whether they fully cover the line.
+        // 3. In case of even number of patterns and/or remainder, move the pattern start position
+        // so that the pattern is balanced between the corners.
+        float patternOffset = patternWidth;
+        int numberOfSegments = floorf(strokeWidth / patternWidth);
+        bool oddNumberOfSegments = numberOfSegments % 2;
+        float remainder = strokeWidth - (numberOfSegments * patternWidth);
+        if (oddNumberOfSegments && remainder)
+            patternOffset -= remainder / 2;
+        else if (!oddNumberOfSegments) {
+            if (remainder)
+                patternOffset += patternOffset - (patternWidth + remainder)  / 2;
+            else
+                patternOffset += patternWidth  / 2;
         }
+        const CGFloat dashedLine[2] = { static_cast<CGFloat>(patternWidth), static_cast<CGFloat>(patternWidth) };
+        CGContextSetLineDash(context, patternOffset, dashedLine, 2);
     }
-    
-    int patWidth = 0;
-    switch (strokeStyle()) {
-    case NoStroke:
-    case SolidStroke:
-    case DoubleStroke:
-    case WavyStroke: // FIXME: https://bugs.webkit.org/show_bug.cgi?id=94112 - Needs platform support.
-        break;
-    case DottedStroke:
-        patWidth = (int)width;
-        break;
-    case DashedStroke:
-        patWidth = 3 * (int)width;
-        break;
+
+    FloatPoint p1 = point1;
+    FloatPoint p2 = point2;
+    // Center line and cut off corners for pattern patining.
+    if (isVerticalLine) {
+        float centerOffset = (p2.x() - p1.x()) / 2;
+        p1.move(centerOffset, cornerWidth);
+        p2.move(-centerOffset, -cornerWidth);
+    } else {
+        float centerOffset = (p2.y() - p1.y()) / 2;
+        p1.move(cornerWidth, centerOffset);
+        p2.move(-cornerWidth, -centerOffset);
     }
 
-    CGContextRef context = platformContext();
-
     if (shouldAntialias()) {
-        bool willAntialias = false;
 #if PLATFORM(IOS)
         // Force antialiasing on for line patterns as they don't look good with it turned off (<rdar://problem/5459772>).
-        willAntialias = patWidth;
+        CGContextSetShouldAntialias(context, strokeStyle == DottedStroke || strokeStyle == DashedStroke);
+#else
+        CGContextSetShouldAntialias(context, false);
 #endif
-        CGContextSetShouldAntialias(context, willAntialias);
     }
-
-    if (patWidth) {
-        CGContextSaveGState(context);
-
-        // Do a rect fill of our endpoints.  This ensures we always have the
-        // appearance of being a border.  We then draw the actual dotted/dashed line.
-        setCGFillColor(context, strokeColor(), strokeColorSpace());  // The save/restore make it safe to mutate the fill color here without setting it back to the old color.
-        if (isVerticalLine) {
-            CGContextFillRect(context, FloatRect(p1.x() - width / 2, p1.y() - width, width, width));
-            CGContextFillRect(context, FloatRect(p2.x() - width / 2, p2.y(), width, width));
-        } else {
-            CGContextFillRect(context, FloatRect(p1.x() - width, p1.y() - width / 2, width, width));
-            CGContextFillRect(context, FloatRect(p2.x(), p2.y() - width / 2, width, width));
-        }
-
-        // Example: 80 pixels with a width of 30 pixels.
-        // Remainder is 20.  The maximum pixels of line we could paint
-        // will be 50 pixels.
-        int distance = (isVerticalLine ? (int)(point2.y() - point1.y()) : (point2.x() - point1.x())) - 2*(int)width;
-        int remainder = distance % patWidth;
-        int coverage = distance - remainder;
-        int numSegments = coverage / patWidth;
-
-        float patternOffset = 0.0f;
-        // Special case 1px dotted borders for speed.
-        if (patWidth == 1)
-            patternOffset = 1.0f;
-        else {
-            bool evenNumberOfSegments = !(numSegments % 2);
-            if (remainder)
-                evenNumberOfSegments = !evenNumberOfSegments;
-            if (evenNumberOfSegments) {
-                if (remainder) {
-                    patternOffset += patWidth - remainder;
-                    patternOffset += remainder / 2;
-                } else
-                    patternOffset = patWidth / 2;
-            } else {
-                if (remainder)
-                    patternOffset = (patWidth - remainder)/2;
-            }
-        }
-
-        const CGFloat dottedLine[2] = { static_cast<CGFloat>(patWidth), static_cast<CGFloat>(patWidth) };
-        CGContextSetLineDash(context, patternOffset, dottedLine, 2);
-    }
-
     CGContextBeginPath(context);
     CGContextMoveToPoint(context, p1.x(), p1.y());
     CGContextAddLineToPoint(context, p2.x(), p2.y());
-
     CGContextStrokePath(context);
-
-    if (patWidth)
-        CGContextRestoreGState(context);
-
     if (shouldAntialias())
         CGContextSetShouldAntialias(context, true);
 }

Modified: trunk/Source/WebCore/rendering/RenderObject.cpp (177657 => 177658)


--- trunk/Source/WebCore/rendering/RenderObject.cpp	2014-12-22 23:09:22 UTC (rev 177657)
+++ trunk/Source/WebCore/rendering/RenderObject.cpp	2014-12-22 23:18:59 UTC (rev 177658)
@@ -733,31 +733,15 @@
             return;
         case DOTTED:
         case DASHED: {
-            if (thickness > 0) {
-                bool wasAntialiased = graphicsContext->shouldAntialias();
-                StrokeStyle oldStrokeStyle = graphicsContext->strokeStyle();
-                graphicsContext->setShouldAntialias(antialias);
-                graphicsContext->setStrokeColor(color, style.colorSpace());
-                graphicsContext->setStrokeThickness(thickness);
-                graphicsContext->setStrokeStyle(borderStyle == DASHED ? DashedStroke : DottedStroke);
-
-                // FIXME: There's some odd adjustment in GraphicsContext::drawLine() that disables device pixel precision line drawing.
-                int adjustedX = floorToInt((x1 + x2) / 2);
-                int adjustedY = floorToInt((y1 + y2) / 2);
-
-                switch (side) {
-                    case BSBottom:
-                    case BSTop:
-                        graphicsContext->drawLine(FloatPoint(x1, adjustedY), FloatPoint(x2, adjustedY));
-                        break;
-                    case BSRight:
-                    case BSLeft:
-                        graphicsContext->drawLine(FloatPoint(adjustedX, y1), FloatPoint(adjustedX, y2));
-                        break;
-                }
-                graphicsContext->setShouldAntialias(wasAntialiased);
-                graphicsContext->setStrokeStyle(oldStrokeStyle);
-            }
+            bool wasAntialiased = graphicsContext->shouldAntialias();
+            StrokeStyle oldStrokeStyle = graphicsContext->strokeStyle();
+            graphicsContext->setShouldAntialias(antialias);
+            graphicsContext->setStrokeColor(color, style.colorSpace());
+            graphicsContext->setStrokeThickness(thickness);
+            graphicsContext->setStrokeStyle(borderStyle == DASHED ? DashedStroke : DottedStroke);
+            graphicsContext->drawLine(roundPointToDevicePixels(LayoutPoint(x1, y1), deviceScaleFactor), roundPointToDevicePixels(LayoutPoint(x2, y2), deviceScaleFactor));
+            graphicsContext->setShouldAntialias(wasAntialiased);
+            graphicsContext->setStrokeStyle(oldStrokeStyle);
             break;
         }
         case DOUBLE: {
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