Modified: trunk/Source/WebCore/ChangeLog (181246 => 181247)
--- trunk/Source/WebCore/ChangeLog 2015-03-08 21:32:50 UTC (rev 181246)
+++ trunk/Source/WebCore/ChangeLog 2015-03-08 23:39:16 UTC (rev 181247)
@@ -1,5 +1,32 @@
2015-03-08 Simon Fraser <simon.fra...@apple.com>
+ Don't call RenderLayerCompositor::needsToBeComposited() so many times
+ https://bugs.webkit.org/show_bug.cgi?id=142441
+
+ Reviewed by Brent Fulgham.
+
+ Save one call to needsToBeComposited() per RenderLayer while rebuilding compositing
+ layers, and a call to isRunningAcceleratedTransformAnimation() in some cases.
+
+ computeCompositingRequirements() already knows if the layer will be composited, so
+ pass that to updateBacking() in the form of a "yes/no/don't" know enum. However,
+ since updateBacking() no longer calls needsToBeComposited(), we need to call
+ requiresCompositingForPosition() to get the viewportConstrainedNotCompositedReason flags.
+
+ isRunningAcceleratedTransformAnimation() will only be true for a layer which has a
+ direct compositing reason, so only call isRunningAcceleratedTransformAnimation()
+ in that case.
+
+ * rendering/RenderLayerCompositor.cpp:
+ (WebCore::rendererForCompositingTests):
+ (WebCore::RenderLayerCompositor::updateBacking):
+ (WebCore::RenderLayerCompositor::computeCompositingRequirements):
+ (WebCore::RenderLayerCompositor::requiresCompositingLayer): Use references.
+ (WebCore::RenderLayerCompositor::reasonsForCompositing): Use references.
+ * rendering/RenderLayerCompositor.h:
+
+2015-03-08 Simon Fraser <simon.fra...@apple.com>
+
In RenderLayerCompositor, track layer bounds and the haveComputedBounds flag together in a struct
https://bugs.webkit.org/show_bug.cgi?id=142449
Modified: trunk/Source/WebCore/rendering/RenderLayerCompositor.cpp (181246 => 181247)
--- trunk/Source/WebCore/rendering/RenderLayerCompositor.cpp 2015-03-08 21:32:50 UTC (rev 181246)
+++ trunk/Source/WebCore/rendering/RenderLayerCompositor.cpp 2015-03-08 23:39:16 UTC (rev 181247)
@@ -943,12 +943,30 @@
return (clipPath.type() != ClipPathOperation::Shape || clipPath.type() == ClipPathOperation::Shape) && GraphicsLayer::supportsLayerType(GraphicsLayer::Type::Shape);
}
-bool RenderLayerCompositor::updateBacking(RenderLayer& layer, CompositingChangeRepaint shouldRepaint)
+static RenderLayerModelObject& rendererForCompositingTests(const RenderLayer& layer)
{
+ RenderLayerModelObject* renderer = &layer.renderer();
+
+ // The compositing state of a reflection should match that of its reflected layer.
+ if (layer.isReflection())
+ renderer = downcast<RenderLayerModelObject>(renderer->parent()); // The RenderReplica's parent is the object being reflected.
+
+ return *renderer;
+}
+
+bool RenderLayerCompositor::updateBacking(RenderLayer& layer, CompositingChangeRepaint shouldRepaint, BackingRequired backingRequired)
+{
bool layerChanged = false;
RenderLayer::ViewportConstrainedNotCompositedReason viewportConstrainedNotCompositedReason = RenderLayer::NoNotCompositedReason;
- if (needsToBeComposited(layer, &viewportConstrainedNotCompositedReason)) {
+ if (backingRequired == BackingRequired::Unknown)
+ backingRequired = needsToBeComposited(layer, &viewportConstrainedNotCompositedReason) ? BackingRequired::Yes : BackingRequired::No;
+ else {
+ // Need to fetch viewportConstrainedNotCompositedReason, but without doing all the work that needsToBeComposited does.
+ requiresCompositingForPosition(rendererForCompositingTests(layer), layer, &viewportConstrainedNotCompositedReason);
+ }
+
+ if (backingRequired == BackingRequired::Yes) {
enableCompositingMode();
if (!layer.backing()) {
@@ -1243,10 +1261,11 @@
layer.setHasCompositingDescendant(false);
layer.setIndirectCompositingReason(RenderLayer::IndirectCompositingReason::None);
- // Check if the layer needs to be composited for non-indirect reasons (ex. 3D transform).
- // We use this value to avoid checking the overlap-map, if we know for sure the layer
+ // Check if the layer needs to be composited for direct reasons (e.g. 3D transform).
+ // We use this value to avoid checking the overlap map, if we know for sure the layer
// is already going to be composited for other reasons.
bool willBeComposited = needsToBeComposited(layer);
+ bool mayHaveAnimatedTransform = willBeComposited && !layer.isRootLayer();
RenderLayer::IndirectCompositingReason compositingReason = compositingState.subtreeIsCompositing ? RenderLayer::IndirectCompositingReason::Stacking : RenderLayer::IndirectCompositingReason::None;
@@ -1396,7 +1415,7 @@
// Turn overlap testing off for later layers if it's already off, or if we have an animating transform.
// Note that if the layer clips its descendants, there's no reason to propagate the child animation to the parent layers. That's because
// we know for sure the animation is contained inside the clipping rectangle, which is already added to the overlap map.
- if ((!childState.testingOverlap && !isCompositedClippingLayer) || isRunningAcceleratedTransformAnimation(layer.renderer()))
+ if ((!childState.testingOverlap && !isCompositedClippingLayer) || (mayHaveAnimatedTransform && isRunningAcceleratedTransformAnimation(layer.renderer())))
compositingState.testingOverlap = false;
if (isCompositedClippingLayer) {
@@ -1434,7 +1453,7 @@
repaintOnCompositingChange(layer);
// Update backing now, so that we can use isComposited() reliably during tree traversal in rebuildCompositingLayerTree().
- if (updateBacking(layer, CompositingChangeRepaintNow))
+ if (updateBacking(layer, CompositingChangeRepaintNow, willBeComposited ? BackingRequired::Yes : BackingRequired::No))
layersChanged = true;
if (layer.reflectionLayer() && updateLayerCompositingState(*layer.reflectionLayer(), CompositingChangeRepaintNow))
@@ -2136,27 +2155,23 @@
// static
bool RenderLayerCompositor::requiresCompositingLayer(const RenderLayer& layer, RenderLayer::ViewportConstrainedNotCompositedReason* viewportConstrainedNotCompositedReason) const
{
- auto* renderer = &layer.renderer();
+ auto& renderer = rendererForCompositingTests(layer);
- // The compositing state of a reflection should match that of its reflected layer.
- if (layer.isReflection())
- renderer = downcast<RenderLayerModelObject>(renderer->parent()); // The RenderReplica's parent is the object being reflected.
-
// The root layer always has a compositing layer, but it may not have backing.
- return requiresCompositingForTransform(*renderer)
- || requiresCompositingForVideo(*renderer)
- || requiresCompositingForCanvas(*renderer)
- || requiresCompositingForPlugin(*renderer)
- || requiresCompositingForFrame(*renderer)
- || requiresCompositingForBackfaceVisibility(*renderer)
- || clipsCompositingDescendants(*renderer->layer())
- || requiresCompositingForAnimation(*renderer)
- || requiresCompositingForFilters(*renderer)
- || requiresCompositingForPosition(*renderer, *renderer->layer(), viewportConstrainedNotCompositedReason)
+ return requiresCompositingForTransform(renderer)
+ || requiresCompositingForVideo(renderer)
+ || requiresCompositingForCanvas(renderer)
+ || requiresCompositingForPlugin(renderer)
+ || requiresCompositingForFrame(renderer)
+ || requiresCompositingForBackfaceVisibility(renderer)
+ || clipsCompositingDescendants(*renderer.layer())
+ || requiresCompositingForAnimation(renderer)
+ || requiresCompositingForFilters(renderer)
+ || requiresCompositingForPosition(renderer, *renderer.layer(), viewportConstrainedNotCompositedReason)
#if PLATFORM(IOS)
- || requiresCompositingForScrolling(*renderer->layer())
+ || requiresCompositingForScrolling(*renderer.layer())
#endif
- || requiresCompositingForOverflowScrolling(*renderer->layer());
+ || requiresCompositingForOverflowScrolling(*renderer.layer());
}
bool RenderLayerCompositor::canBeComposited(const RenderLayer& layer) const
@@ -2229,46 +2244,44 @@
if (!layer.isComposited())
return reasons;
- auto* renderer = &layer.renderer();
- if (layer.isReflection())
- renderer = downcast<RenderLayerModelObject>(renderer->parent());
+ auto& renderer = rendererForCompositingTests(layer);
- if (requiresCompositingForTransform(*renderer))
+ if (requiresCompositingForTransform(renderer))
reasons |= CompositingReason3DTransform;
- if (requiresCompositingForVideo(*renderer))
+ if (requiresCompositingForVideo(renderer))
reasons |= CompositingReasonVideo;
- else if (requiresCompositingForCanvas(*renderer))
+ else if (requiresCompositingForCanvas(renderer))
reasons |= CompositingReasonCanvas;
- else if (requiresCompositingForPlugin(*renderer))
+ else if (requiresCompositingForPlugin(renderer))
reasons |= CompositingReasonPlugin;
- else if (requiresCompositingForFrame(*renderer))
+ else if (requiresCompositingForFrame(renderer))
reasons |= CompositingReasonIFrame;
- if ((canRender3DTransforms() && renderer->style().backfaceVisibility() == BackfaceVisibilityHidden))
+ if ((canRender3DTransforms() && renderer.style().backfaceVisibility() == BackfaceVisibilityHidden))
reasons |= CompositingReasonBackfaceVisibilityHidden;
- if (clipsCompositingDescendants(*renderer->layer()))
+ if (clipsCompositingDescendants(*renderer.layer()))
reasons |= CompositingReasonClipsCompositingDescendants;
- if (requiresCompositingForAnimation(*renderer))
+ if (requiresCompositingForAnimation(renderer))
reasons |= CompositingReasonAnimation;
- if (requiresCompositingForFilters(*renderer))
+ if (requiresCompositingForFilters(renderer))
reasons |= CompositingReasonFilters;
- if (requiresCompositingForPosition(*renderer, *renderer->layer()))
- reasons |= renderer->style().position() == FixedPosition ? CompositingReasonPositionFixed : CompositingReasonPositionSticky;
+ if (requiresCompositingForPosition(renderer, *renderer.layer()))
+ reasons |= renderer.style().position() == FixedPosition ? CompositingReasonPositionFixed : CompositingReasonPositionSticky;
#if PLATFORM(IOS)
- if (requiresCompositingForScrolling(*renderer->layer()))
+ if (requiresCompositingForScrolling(*renderer.layer()))
reasons |= CompositingReasonOverflowScrollingTouch;
#endif
- if (requiresCompositingForOverflowScrolling(*renderer->layer()))
+ if (requiresCompositingForOverflowScrolling(*renderer.layer()))
reasons |= CompositingReasonOverflowScrollingTouch;
- switch (renderer->layer()->indirectCompositingReason()) {
+ switch (renderer.layer()->indirectCompositingReason()) {
case RenderLayer::IndirectCompositingReason::None:
break;
case RenderLayer::IndirectCompositingReason::Stacking:
@@ -2281,19 +2294,19 @@
reasons |= CompositingReasonNegativeZIndexChildren;
break;
case RenderLayer::IndirectCompositingReason::GraphicalEffect:
- if (renderer->hasTransform())
+ if (renderer.hasTransform())
reasons |= CompositingReasonTransformWithCompositedDescendants;
- if (renderer->isTransparent())
+ if (renderer.isTransparent())
reasons |= CompositingReasonOpacityWithCompositedDescendants;
- if (renderer->hasMask())
+ if (renderer.hasMask())
reasons |= CompositingReasonMaskWithCompositedDescendants;
- if (renderer->hasReflection())
+ if (renderer.hasReflection())
reasons |= CompositingReasonReflectionWithCompositedDescendants;
- if (renderer->hasFilter() || renderer->hasBackdropFilter())
+ if (renderer.hasFilter() || renderer.hasBackdropFilter())
reasons |= CompositingReasonFilterWithCompositedDescendants;
#if ENABLE(CSS_COMPOSITING)
@@ -2312,7 +2325,7 @@
break;
}
- if (inCompositingMode() && renderer->layer()->isRootLayer())
+ if (inCompositingMode() && renderer.layer()->isRootLayer())
reasons |= CompositingReasonRoot;
return reasons;
Modified: trunk/Source/WebCore/rendering/RenderLayerCompositor.h (181246 => 181247)
--- trunk/Source/WebCore/rendering/RenderLayerCompositor.h 2015-03-08 21:32:50 UTC (rev 181246)
+++ trunk/Source/WebCore/rendering/RenderLayerCompositor.h 2015-03-08 23:39:16 UTC (rev 181247)
@@ -293,7 +293,7 @@
void setShouldReevaluateCompositingAfterLayout() { m_reevaluateCompositingAfterLayout = true; }
- bool viewHasTransparentBackground(Color* backgroundColor = 0) const;
+ bool viewHasTransparentBackground(Color* backgroundColor = nullptr) const;
bool hasNonMainLayersWithTiledBacking() const { return m_layersWithTiledBackingCount; }
@@ -322,14 +322,15 @@
virtual void flushLayersSoon(GraphicsLayerUpdater*) override;
// Whether the given RL needs a compositing layer.
- bool needsToBeComposited(const RenderLayer&, RenderLayer::ViewportConstrainedNotCompositedReason* = 0) const;
+ bool needsToBeComposited(const RenderLayer&, RenderLayer::ViewportConstrainedNotCompositedReason* = nullptr) const;
// Whether the layer has an intrinsic need for compositing layer.
- bool requiresCompositingLayer(const RenderLayer&, RenderLayer::ViewportConstrainedNotCompositedReason* = 0) const;
+ bool requiresCompositingLayer(const RenderLayer&, RenderLayer::ViewportConstrainedNotCompositedReason* = nullptr) const;
// Whether the layer could ever be composited.
bool canBeComposited(const RenderLayer&) const;
// Make or destroy the backing for this layer; returns true if backing changed.
- bool updateBacking(RenderLayer&, CompositingChangeRepaint shouldRepaint);
+ enum class BackingRequired { No, Yes, Unknown };
+ bool updateBacking(RenderLayer&, CompositingChangeRepaint shouldRepaint, BackingRequired = BackingRequired::Unknown);
void clearBackingForLayerIncludingDescendants(RenderLayer&);
void setIsInWindowForLayerIncludingDescendants(RenderLayer&, bool isInWindow);
@@ -410,7 +411,7 @@
bool requiresCompositingForFrame(RenderLayerModelObject&) const;
bool requiresCompositingForFilters(RenderLayerModelObject&) const;
bool requiresCompositingForScrollableFrame() const;
- bool requiresCompositingForPosition(RenderLayerModelObject&, const RenderLayer&, RenderLayer::ViewportConstrainedNotCompositedReason* = 0) const;
+ bool requiresCompositingForPosition(RenderLayerModelObject&, const RenderLayer&, RenderLayer::ViewportConstrainedNotCompositedReason* = nullptr) const;
bool requiresCompositingForOverflowScrolling(const RenderLayer&) const;
bool requiresCompositingForIndirectReason(RenderLayerModelObject&, bool hasCompositedDescendants, bool has3DTransformedDescendants, RenderLayer::IndirectCompositingReason&) const;