Hi Adam,
On Jul 16, 2007, at 9:52 AM, Adam Roben wrote:
[snip]
I think there are probably two approaches to implement it:
1.) Have one GdkWindow for the main Frame of the Page
+ Resource friendly
+ z-order would always be right
- Scrolling would need to be manually handled by ScrollView (e.g.
similiar to the Qt port)
- Complex handling of coordinates
- Complex to get right at the beginning (clipping, translation of
the GraphicsContext)
- Embedding real Platform::Widget will be more tough.
2.) Have one GdkWindow for each FrameView
+ Easy and understandable
- Need to get passing expose events to children right to have the
z-Order.
- Need to make ScrollView::update update the right (outermost)
region
- Would only work when we have non-transparent overlapping
Frame's (does this apply?)
3.) What did I miss?
Answers and pointers to manual Frame tests would be appreciated.
I'm tempted to go with the 2nd option.
I think you'll have a much easier time getting things right in
the end if you go with the first option (one native widget
(GdkWindow) per Page, not per Frame). Otherwise you'll have lots of
trouble getting painting to happen in the correct order (imagine an
absolutely positioned div in the main frame that overlaps a
subframe -- the subframe needs to paint after everything in the
main frame *except* for the div).
Are there test cases in DumpRenderTree, etc. that can be used to
explore how well a port handles conditions such as these? I'm
actually using #2 for wx and so far it's been working quite well, but
I honestly don't know how it handles some of those cases you
mentioned, and I'd like to be able to verify that it works (or
doesn't, as the case may be... ;-).
Thanks,
Kevin
PS: Yes, we should get DumpRenderTree working for Gtk+ and should
look into validating test results...
Yes, that would be good :-)
-Adam
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