Some assembly is required. :).  First thing you will need to do is download 
some libraries our port depends on.

When compiling on windows you will need:
icu from http://www.icu-project.org/download/  (we are using version 3.4.1).
Libxml from ftp://xmlsoft.org/libxml2/ 
Libxslt from ftp://xmlsoft.org/libxslt/
Loki from http://sourceforge.net/projects/loki-lib/ ( We'll probably remove 
this dependency in the future ).
You will also need cygwin ( http://www.cygwin.com ) with at least the following 
packages and their dependencies:
Bash
Bison
Cygutils
Flex
Gawk
Gcc-G++
Gperf
Make
Perl


When compiling on mac you will just need:
Loki from http://sourceforge.net/projects/loki-lib/ ( We'll probably remove 
this dependency in the future ).


You will want to arrange the source tree as follows:

someDirectory/A/B/WebCore/...
someDirectory/A/B/JavaScriptCore/...
someDirectory/A/B/WebKit/...
someDirectory/SDK/libxml/...
someDirectory/SDK/libxslt/...
someDirectory/SDK/loki/...
someDirectory/SDK/icu/source/...


If you are compiling on windows, then you will want to create new sln file that 
references:
someDirectory/A/B/WebCore/WebCore.apolloproj/win/WebCore.vc2005.vcproj
someDirectory/A/B/JavaScriptCore/JavaScriptCore.apolloproj/win/JavaScriptCore.vc2005.vcproj
someDirectory/A/B/WebKit/WebKit.apolloproj/win/WebKit.vc2005.vcproj

On mac if you arrange the source tree as describe above there is a good chance 
things should just build.  The build output on both mac and windows will be in 
someDirectory/build/...

That should get the project to compile.  To link you will have to build libxml, 
libxslt, and icu ( Loki does not need to be built because WebKit/apollo just 
some of its header files ) and change the project settings on WebKit's project 
file to link against the version you built.  You can either build static or 
dynamic libraries for libxml, libxslt, and icu.  We build those libraries as 
static libs.

Hope this helps,
Chris Brichford
Adobe Systems Inc.



-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Fuenty, Chris
Sent: Friday, July 27, 2007 9:54 AM
To: webkit-dev@lists.webkit.org
Subject: [webkit-dev] Question to the Adobe ApolloWebKit developers,tips and 
tricks to getting your "branch" to compile.

First off, I know you guys don't claim your version of WebKit you are working 
with is a branch, I just used it for lack of a better term :P.

Anyway, I have the latest P4 branch out of perforce.  What's your guy's tips 
and tricks to get it to compile right-out-of-the-box?  Is there a certain 
reversion I need to use (Sorry, not sure if you have those in perforce, I'm 
struggling trying to understand how P4 works)?

I'm running into errors mainly in TemporaryLinkStubs.cpp.  Most of those from 
what I can read out of some compile logs, are allready implemented in other 
classes.  I'm not very proficent in C++ (Please forgive me, If I was, I'd love 
to help out).  Lastly, I do get a lot of unresolved external errors upon 
linking.  I don't know what all I need to do to get all of this working, so if 
an adobe dev could possiably help me out, that would be great.

--Z
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