Hi Ivan, I'm glad to see another party interested in building a Windows application based on WebKit!
I've been working on this same project (see the Planet Webkit for some blog posts about it). There are a few things you should consider: 1. The build instructions create a Safari-specific WebKit implementation. By this I mean that the resulting DLL depends on CoreGraphics.dll, CoreFoundation.dll, CFNetwork.dll, none of which may be redistributed to third parties. The DLL also has specific hooks used by Safari to draw Safari-themed scrollbars, buttons, etc. 2. I have produced a few patches (with another couple pending) that switch from CoreGraphics to Cairo for the graphing back-end. Since large parts of CoreFoundation are APSL source, this is very nearly useful for producing a redistributable WebKit.dll. 3. Apple has decided in the last week or so to no longer release CFNetwork as APSL sources, so the Windows port has to be migrated to something else. Right now I've got a partial port to the CURL back-end, but this currently blows up on startup, so it's not quite ready for external use :-) 4. There is a small application demonstrating how to access WebKit. This was originally called "Spinneret", when it was part of the source tree. I've got a working version that I will name "WinRunner" (to correspond to the QtRunner/GTKRunner tools) and add it back into the tree in the next couple of days. Take a look at Bug 17300 and 17336 for the current pending issues with building WebKit on Windows. Thanks, -Brent
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