> I'm working on v3 of my 3D engine dim3, it's a complete rewrite in a > number of areas (for instance going to GLSL, new physics, etc). The > last thing I'm looking at is the javascript engine that runs the > scripting. Right now I'm using SpiderMonkey 1.7, and I'm investigating > moving away from that for a couple reasons. So, I googled, looked at > the wiki, and can't seem to find the answers for these, though they seem > like obvious things so I might have just missed it.
You can build JSC stand-alone (and thus get the SFX) without the rest of WebCore. As example, if you build the Qt port (QtWebKit), see http://trac.webkit.org/wiki/BuildingQtOnLinux on how to do that, you will get the JS interpreter at WebKitBuild/Release/JavaScriptCore/jsc. -- Ariya Hidayat, Software Engineer Qt Software, Nokia Devices R&D _______________________________________________ webkit-dev mailing list webkit-dev@lists.webkit.org http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev