Dave, Simon, and other rendering gurus: bool RenderObject::nodeAtPoint(const HitTestRequest&, HitTestResult& result, int _x, int _y, int tx, int ty, HitTestAction hitTestAction)
_x, _y, tx, ty are very confusing. As far as I can tell, _x, _y are relative to the root layer (which can change during hit-testing!) and tx, ty are more of the HTML "offset to your parent" optimization which painting uses. Can you explain what the best way to convert from _x, _y to local coordinates? And what I should rename _x, _y, and tx, ty to in a forthcoming "make hit testing readable to normal humans" cleanup patch? Thanks again. -eric _______________________________________________ webkit-dev mailing list [email protected] http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev

