In SpiderMonkey, you can create an object, and that object has a callback to a getter or a setter in C. You get the name, look it up, return or set a value. Nitro has that same functionality.

On SpiderMonkey, though, when creating a property, you can also do this:

JS_DefineProperty(context,object,name,value,getter,setter,flags);

Where "getter" and "setter" are direct calls for the property, for only that property. There's no lookup logic in my code.

So, in pseudo code, at object level, we'd have a single getter:

void getMyObjectValues(.... name ...)
{
  if (name == 'red') return(red)
  if (name == 'green') return(green)
  if (name == 'blue') return(blue)
}

And property level, we'd have 3 getters:

void getMyObjectRed(...)
{
 return(red);
}

void getMyObjectGreen(...)
{
 return(green);
}

void getMyObjectBlue(...)
{
 return(blue);
}

[>] Brian

Geoffrey Garen wrote:
Hi Brian.

I don't understand the distinction you're drawing between "the property level" and "the object level". Can you explain what those mean and give an example of each?

Thanks,
Geoff

On Jul 20, 2009, at 9:14 AM, Brian Barnes wrote:

I was getting ready to try the first move from SpiderMonkey to Nitro, and ran into a large problem. Right now, all my getters and setters are at the property level. In the documentation I have, Nitro only seems to put them at the object level. This would force a huge refactoring of my code (which I'm willing to do if I have to, I would just like to avoid it as I have hundred or so objects.)

Is my documentation old, did I miss something, or am I stuck? If I'm stuck, is there any call to have this put into Nitro at some time in the future?

[>] Brian


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