On Apr 16, 2010, at 8:09 AM, Nikolas Zimmermann wrote:


Am 16.04.2010 um 16:44 schrieb Adam Treat:

I am very skeptical that it is feasible to write a gyp generator that would output QMake files. There is a log of magic in those QMake files. My sense is
that it would not be trivial by any means.

Plus, I don't like the idea of a meta-meta generators. Seems way to mickey-
mouse to me.

Agreed to a certain degree. Using gyp/whatever to generate qmake files, to generate Makefile/Xcode files etc seems akward to me as well.

What we really need to resolve is adding/removing files from compilation, that's the most common
task that has to be done in 5+ build systems at the moment.

Besides adding, removing and renaming, the other thing that's really hard is adding a new generated source rule. Although this is not needed as frequently, I think anyone adding a new code generator script that has to work across all WebKit ports would have a hellish time of it right now.

If I had to do it myself, I would just skip any ports that don't use DerivedSources.make.


So I have a new proposal:

1) Maintain a list of headers/source files to be compiled for ALL platforms (ie. dom/Node.cpp, etc..)

2) Keep all existing Makefile.am, WebCore.pro etc files as "templates", ie. WebCore.pro.template, with a special variable somewhere marking the $$HEADER_LIST$$ and the $ $SOURCE_LIST$$

3) Use a script that generates individual build files (eg. WebCore.pro) from WebCore.pro.template, it only needs to insert the file list with the correct syntax in the correct places

4) Keep all platform specific files to be compiled in the individual build system files (eg. WebCore.pro.template)

I think we'll never find a consensus on a single build system, there are too many different needs. I only care about the most repetitive work in order to keep the build system up2date: adding/removing cross-platform files.

I think the proposal above does not handle the derived sources problem. It also doesn't handle files that are shared between multiple ports but not all ports. It also doesn't provide project files that are directly usable by IDEs, on platforms where that is the standard way to do development.

Once we start solving problems like that, I suspect we end up with something closer in complexity to Gyp or CMake.

Regards,
Maciej


Regards,
Maciej

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