> The problem I worry about is that on future Mac OS X releases, rendering of 
> shapes may change in some tiny way that is not visible but enough to cause 
> failures at tolerance 0. In the past, such false positives arose from time to 
> time, which is one reason we added pixel test tolerance in the first place. I 
> don't think running pixel tests on just one build slave will help us 
> understand that risk.
> 
> Why not start with some low but non-zero tolerance (0.1?) and see if we can 
> at least make that work consistently, before we try the bolder step of 
> tolerance 0?
> 
> Also, and as a side note, we probably need to add more build slaves to run 
> pixel tests at all, since just running the test suite without pixel tests is 
> already slow enough that the testers are often significantly behind the 
> builders.
> 
> Regards,
> Maciej
Running pixel test with a tolerance of 0.1 is still better than don't run pixel 
tests at all. So if we get a consensus with a small tolerance, I'm fine.
And yes, we might get problems with a new MacOS release. We have a lot of 
differences (<0.1%) between 10.5 and 10.6 right now.
But I don't see a problem with it as long as someone manages the results. Niko 
and I are doing it for SVG on MacOSX 10.6 and also continue it on 10.5 for a 
while.

Dirk
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