Submit a patch to modify this page: http://trac.webkit.org/browser/trunk/WebKitSite/building/tools.html
- Ryosuke On Tue, Oct 19, 2010 at 9:30 AM, Jenn Braithwaite (胡慧鋒) <je...@google.com>wrote: > Apparently DirectX SDK is now a required tool to get building on Windows. > I fought for 2 days with my build before stumbling across this old thread. > Are you still planning to add this to webkit.org/building/tools.html? > Or, tell me how and I'll update that page. > > Thanks, > Jenn > > > > > On Tue, Nov 24, 2009 at 4:19 PM, Chris Marrin <cmar...@apple.com> wrote: > >> >> On Nov 24, 2009, at 11:12 AM, Alexey Proskuryakov wrote: >> >> > >> > On 24.11.2009, at 9:46, Adam Roben wrote: >> > >> >> On second thought, even if we soft-link, we'll still have dependencies >> on the D3D headers... >> > >> > >> > Can we make a local copy of those? >> >> I've used the DXSDK_DIR env var to handle both the include and lib >> locations. This all seems to work fine and will only require the DX SDK when >> we turn on ACCELERATED_COMPOSITING. Given that, do we still need >> soft-linking or a local copy of the headers? >> >> ----- >> ~Chris >> cmar...@apple.com >> >> >> >> >> _______________________________________________ >> webkit-dev mailing list >> webkit-dev@lists.webkit.org >> http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev >> > > > _______________________________________________ > webkit-dev mailing list > webkit-dev@lists.webkit.org > http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev > >
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