Hi Brent, >The best answer to this question is to use the 'depends' tool on >Windows to see what DLL's it needs to load. I believe the following >libraries are sufficient:
>1. libxml2.dll >2. libxslt.dll >3. JavaScriptCore.dll >4. ICUUC40.dll >5. ICUIN40.dll >6. CFLite.dll >7. libcurl.dll >8. libeay32.dll >9. ssleay32.dll >However, if you enable QuickTime video support, this will pull in >CoreFoundation and the rest of the apple libraries, as they are needed >by QuickTime. >We've been refactoring the project files a fair amount recently, and >during this process I may have missed some places where Apple-specific >binaries are being linked. >I'll double-check my build environment and make sure the apple >runtimes are not being incorrectly used. I am already using the tool, but i was doubtful about QuickTime, so then we have to dissable QuickTime video support. >I suspect I may have allowed the 'Apple' build environment to bleed >into the WinCairo side of things. I'll take a look at it today and >try to get it sorted out. Please tell me if so, then i can update my source tree. Is it possible for me to change build environment locally, if it is, where should i look into? >Thanks for the head's up! My pleasure -Optimus -- View this message in context: http://old.nabble.com/Webkit-Cairo-Port-on-windows-tp30472133p30478437.html Sent from the Webkit mailing list archive at Nabble.com. _______________________________________________ webkit-dev mailing list [email protected] http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev

