Hi,

Sorry for the inconvenience, I fixed it: http://trac.webkit.org/changeset/85526
Unfortunately this code path isn't guarded by buildbot now.

br,
Ossy

Won J Jeon írta:
I tried to build a WebKit QT port with WebGL support by enabling '--3d-canvas' and '--3d-rendering' (--no-accelerated-2d-canvas by default) but it has the following error on GraphicsContext3DQt.cpp:

../../../Source/WebCore/platform/graphics/qt/GraphicsContext3DQt.cpp: In constructor 'WebCore::GraphicsContext3D::GraphicsContext3D(WebCore::GraphicsContext3D::Attributes, WebCore::HostWindow*, bool)': ../../../Source/WebCore/platform/graphics/qt/GraphicsContext3DQt.cpp:617: error: no matching function for call to 'WTF::OwnPtr<WebCore::GraphicsContext3DInternal>::OwnPtr(WebCore::GraphicsContext3DInternal*)' ../../../Source/JavaScriptCore/wtf/OwnPtr.h:57: note: candidates are: WTF::OwnPtr<T>::OwnPtr(const WTF::OwnPtr<typename WTF::RemovePointer<T>::Type>&) [with T = WebCore::GraphicsContext3DInternal] ../../../Source/JavaScriptCore/wtf/OwnPtr.h:48: note: WTF::OwnPtr<T>::OwnPtr() [with T = WebCore::GraphicsContext3DInternal]
make[1]: *** [obj/release/GraphicsContext3DQt.o] Error 1

Is there any other steps that I need to follow in order to make WebGL working?

Regards,
Won
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