Hi, When the Timer is fired for SMILTimeContainer to update animations, the elapsed time is calculated based on the client's currentTime().
That elapsed time is passed into updateAnimations and is used most of the way "down". In some cases during the update though, SMILTimeContainer::elapsed() is re-called (e.g. in SVGSMILElement::beginListChanged, endListChanged, createInstanceTimesFromSyncbase). This seems somewhat incorrect because it means that various parts of the animation will be updated with (slightly) different elapsed times than others. It also makes it impractical to use a debugger to step the code. Does anyone disagree that all updates should use the same elapsed time during the update? Or, in other words, is there any reason to re-get the current wallclock time during the update? Thanks, Scott
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