Maybe you can add a typedef in Platform.h to make it configurable? e.g. maybe you want to be able to use long double instead of regular double in the future.
- Ryosuke On Mon, May 21, 2012 at 10:34 AM, Simon Fraser <[email protected]>wrote: > TransformationMatrix started out as floats, then got changed to doubles in > <http://trac.webkit.org/changeset/40761> > > This was done because on most hardware there is no penalty for using > doubles over floats, and provided a better match with our system APIs that > used doubles. > > I'd prefer to take a forward-looking stance here, and assume that in time > hardware will catch up. > > Simon > > On May 21, 2012, at 4:04 AM, Zoltan Herczeg wrote: > > > Hi, > > > > is there any reason why the transformations in WebKit use doubles? We > > could optimize some functions further with ARM SIMD if they would be > > floats. Is there any objection to make them float if the change would > have > > no other side effects except some rounding because of the lower > precision? > > > > Regards, > > Zoltan > > > > > > _______________________________________________ > > webkit-dev mailing list > > [email protected] > > http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev > > _______________________________________________ > webkit-dev mailing list > [email protected] > http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev >
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