On Sep 4, 2012, at 10:19 AM, noam.rosent...@nokia.com wrote: > A > On Sep 4, 2012, at 8:34 AM, ext Konstantin Tokarev <annu...@yandex.ru> wrote: > >>> >>> To get it compiling, I had to patch ANGLE source code and Simon Hausmann >>> told >>> me he is not comfortable in reviewing these patches. So here I am asking for >>> how to proceed. Should I first try to upstream these patches to ANGLE >>> somehow? >> >> Why do you compe ANGLE? Does QNX support DirectX? > > ANGLE is used to validate and compile WebGL shaders to OpenGL/OpenGL ES2, so > it's a dependency regardless of DirectX.
And, as of a recent patch from the Adobe team, it's also used to rewrite the content of CSS shaders and add the code which blends the result into the page. Dean _______________________________________________ webkit-dev mailing list webkit-dev@lists.webkit.org http://lists.webkit.org/mailman/listinfo/webkit-dev