On Sep 4, 2012, at 10:19 AM, noam.rosent...@nokia.com wrote:

> A
> On Sep 4, 2012, at 8:34 AM, ext Konstantin Tokarev <annu...@yandex.ru> wrote:
> 
>>> 
>>> To get it compiling, I had to patch ANGLE source code and Simon Hausmann 
>>> told
>>> me he is not comfortable in reviewing these patches. So here I am asking for
>>> how to proceed. Should I first try to upstream these patches to ANGLE 
>>> somehow?
>> 
>> Why do you compe ANGLE? Does QNX support DirectX?
> 
> ANGLE is used to validate and compile WebGL shaders to OpenGL/OpenGL ES2, so 
> it's a dependency regardless of DirectX.

And, as of a recent patch from the Adobe team, it's also used to rewrite the 
content of CSS shaders and add the code which blends the result into the page.

Dean


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