Ah, sure, sorry, I was misguided by the term "merge into webkit" and I was thinking the patch only available in some external repository.

On 07/05/2013 11:40 AM, Noam Rosenthal wrote:
It was suggested on the bug that this is a discussion for the mailing list...


On Fri, Jul 5, 2013 at 11:37 AM, Balazs Kelemen <[email protected] <mailto:[email protected]>> wrote:

    On 07/05/2013 10:54 AM, Karol Swiniarski wrote:
    Ok that's great! Patch is ready. Who can review it and merge it into webkit?

    http://www.webkit.org/coding/contributing.html

    If you want your work find it's way to trunk, you should upload
    your patch to the bugzilla and find a reviewer. Please don't use
    the mailing list for that. You should cc a reviewer with
    appropriate knowledge. You can ask people on IRC. The mailing list
    is not for that: it would be unusable if everybody would ask for
    reviews here.

    Br,
    Balazs


    -----Original Message-----
    From: Kenneth Russell [mailto:[email protected]]
    Sent: Tuesday, July 02, 2013 1:40 PM
    To: Karol Swiniarski
    Cc:[email protected]  <mailto:[email protected]>
    Subject: Re: [webkit-dev] Changing names of new WebGL extensions

    I suggest to remove the prefixes. These WebGL extensions graduated to
    "community approved" status about six months ago, and there are very
    few hits on searches for e.g. "WEBKIT_WEBGL_depth_texture", so I doubt
    many, if any, applications will break.

    -Ken


    On Tue, Jul 2, 2013 at 11:09 AM, Karol Swiniarski
    <[email protected]>  <mailto:[email protected]>  wrote:
    Hi all,

    First of all I would like to say hi to everyone - it's my first post in
    this
    list ;-)

    There has been recently approved WebGL extensions by Khronos:
    WEBGL_depth_texture, WEBGL_compressed_texture_s3tc, WEBGL_lose_context.

    I created a patch which changes old prefixes from WEBKIT_WEBGL_ to WEBGL_

    https://bugs.webkit.org/show_bug.cgi?id=117786

    It has been reviewed, and so far, not accepted.

    This change complies with latest WebGL standard and may break some
    backward-compatibility.

    What's the process of pushing such changes to Webkit? Who is responsible
    for
    changing names? Can this change be applied any soon?


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