On 2013.10.03, at 09:06, Hugo Machefer <hugo.mache...@gmail.com> wrote:
> Dear all. Might not the best place -here- to describe my issue [Win32], but > I don't know where exactly this shall be submitted, as a novice by WebKit. To > recap, I managed to compile <WebKit-r156532> sources by Microsoft Visual > Studio 2010 using CoreGraphics (ie without Cairo) in Debug mode. To activate > WebGL, additionally, I have set: The AppleWin port (the one you describe) does not currently support WebGL. Much of the underlying mechanism is implemented, but there’s still some work required to actually display the result. > #define ENABLE_WEBGL 1 > #define WTF_USE_3D_GRAPHICS 1 > #define WTF_USE_OPENGL 1 > #define WTF_USE_OPENGL_ES_2 1 > #define WTF_USE_EGL 1 > #define WTF_USE_GRAPHICS_SURFACE 1 > > I hope/guess this is the right approach => could anyone confirm ? Then LINK > turns out to be "fortunate", by adding these libraries : > translator_common.lib; libEGL.lib; libGLESv2.lib; preprocessor.lib; > translator_glsl.lib; translator_hlsl.lib to WebKit sub-project. > > However, execution fails by http://get.webgl.org. Indeed, HTML content > pretends : > Your browser supports WebGL > However: a blank area is displayed in place of expected movic 3D based > cube... > > Apologize in case this concern forsooth comes to break any rule by > lists.webkit.org , due to Windows matters... > > _______________________________________________ > webkit-dev mailing list > webkit-dev@lists.webkit.org > https://lists.webkit.org/mailman/listinfo/webkit-dev
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